If I may add to this.
It’s not even just about relying on support, some dps also rely more on the team and they can be fine.
It’s about tanks not even being able to contribute what their role is about. Dps are allows to kill and cause damage, support are allowed to heal or provide stat based utility but a tank actually blocking damage? Apparently they are not allowed to be a thing.
It’s not even about Hog or Hammond doing their job, but rather they actually allowed to survive and so something no matter what it is.
I do think you covered it really really well, just felt like adding more emphasis on terrible tanks condition is currently.
“B-but healing is so OP, Double Barrier, Lamp, Brig, Ball and Sigma!! They don’t die when I shoot them! That’s so unfair! THEY NEED TO BE NERFED! [Streamer] said so, so it must be right!”
You even just said DPS are worst in class too, so I am right! Thanks for being my ally!
“But DPS is the worst class! They have no agency at all. The OP healing and durability of Tanks prevents DPS from doing their jobs and getting picks. I can’t shoot a spinning ball, I can’t muster the mental capacity to circumvent Double Barrier/Bastion Bunker comps, I can’t shoot down PharMercy and Moira scares me!”
I didn’t miss any point. They’re changing the game because half of the people who play it don’t want to tank as it is. We all want to do any form of damage and pop off, period.
Hog is basically Blizzard failing to copy Valves homework when making a fat fps class. They looked at the Heavy eating and recovering health but then decided to change the answer to letting him walk with it and giving it 50% damage reduction. They would get an F in Game Design 101 because they clearly didn’t think things out.
But wait what about the name of the ability itself?
“Take a breather”
“- catch one’s breath, rest, breathe”
“- intermit, pause, break- cease an action temporarily”
I dunno about you Hog defenders but that ability name sure lost it’s meaning considering how much you abuse it then run away only to continue your cheap easymode hook combo kills. If there’s anything worse than Blizzard game design and balance it’s the players that defend it.
I dont agree, I like the team play, by having heroes enable each other you have to play together. If heroes were not reliant on each other then everyone just does their own thing and the game ends up feeling like a deathmatch.
yeah and people have been slowly learning how to play this tank meta. Where they might have been protected going down main by a Rein shield they have to play more cautiously now. Hog punishes these people who do not know how to play around a Ball or two offtanks.