I have a theory about matchmaking

I feel like every so often you get at least 1 but sometimes 3-4 games in a row that are just HARD AF that you barely win. I think your MMR may get largely impacted by whether you win these games because it seems like you get a series of either crushing defeats or games where you just ROLL the enemy team afterwards.

The MMR system was previously said to have 15 (iirc) MMR values. I wouldn’t be surprised if they correspond roughly to <500, mid bronze, high bronze, low silver, mid silver, high silver…low GM, mid GM, etc. Then, when you establish this MMR value, you get games designed to push you towards it. You’re currently low diamond but your MMR corresponds to a mid plat player? Down to mid plat you go with hard unwinnable games. You’re currently high diamond but have high masters MMR? Easy win streak headed your way.

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It does fit in to the 40-60% win chance range. I mean Jeff himself said that even evenly matched games can feel like stomps because of the snowbally nature of overwatch. That being said, it makes sense that there are certain games in the pool of all games where your performance is the deciding factor as to whether you win or not.

I do have to say recently I’ve noticed something interesting. If I pop off and do extremely well in a game, I more often than not lose. However, if I’m a burger and don’t do anything, I’ll win. I imagine this fits into MMR balancing and the win chance of games but I would expect the opposite scenario too - where I don’t do anything and lose and do everything and win. Either I’m finding a low number of games where my impact matters or maybe I’m just not good enough yet to climb lol.

That’s how they get rid of smurfs yes, but the issue is that it takes forever.

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Any evidence with examples for your theory? Your theory is basicly same as handicapping.

I dont believe that individual player has impact on creating games, individual players only fill gaps in team mmr to create balanced games.

I dont think blizzard would not even need system you talk about in the theory. What is affecting your MMR? Your performance right? If your performance is worse than you are supposed to have based on your SR, why would system should give you harder games? It doesnt need to. If your performance is worse than it should be on your rank, you will obviously lose more games just because of that. Having system to push you down even faster by manipulating games would be kind of overkill dont you think? Imagine system designing these games for all 12 players. If that was reality we would see many more hard stomps.

I am going to try to help you here. This is from my climbing run to plat on support role with mercy. All games, sr gain/loss with game results, do you see any patterns which would support your theory?

I have all games recorded so we can check some if you would like to see them to see how teams dominated the match.

0 1311
1 1343 +32 WIN 1:1 Numbani Mercy E.Leaver EU
2 1311 -32 LOSS 0:2 Ilios Mercy X EU
3 1342 +31 WIN 3:1 Route 66 Mercy X EU
4 1381 +39 WIN 3:1 Blizzard world Mercy X EU
5 1410 +29 WIN 2:0 Nepal Mercy X EU
6 1436 +26 WIN 1:0 Kings Row Mercy X EU
7 1465 +31 WIN 1:0 Havana Mercy X EU
8 1486 +21 WIN 1:0 Volskaya Industries Mercy X EU
9 1513 +27 WIN 1:0 Junkertown Mercy X EU
10 1541 +27 WIN 4:3 Temple of Anubis Mercy X EU
11 1541 CANCELED X 0:0 Lyjiang Tower Mercy CANCELED EU
12 1523 -18 LOSS 0:1 Hanamura Mercy X EU
13 1545 +22 WIN 3:0 Numbani Mercy X EU
14 1574 +29 WIN 1:0 Route 66 Mercy X EU
15 1553 -21 LOSS 1:2 Hollywood Mercy X EU
16 1581 +28 WIN 2:0 Oasis Mercy X EU
17 1607 +26 WIN 2:1 Eichenwalde Mercy/Zen X EU
18 1631 +24 WIN 4:3 Watchpoint:Gibraltar Mercy X EU
19 1611 -20 LOSS 2:3 Route 66 Mercy X EU
20 1635 +24 WIN 2:0 Kings Row Mercy X EU
21 1662 +27 WIN 2:1 Busan Mercy X EU
22 1648 -14 LOSS 2:3 Kings Row Mercy X EU
23 1628 -20 LOSS 1:3 Blizzard world Mercy/Zenyatta X EU
24 1648 +20 WIN 3:2 Eichenwalde Mercy X EU
25 1626 -22 LOSS 2:3 Havana Mercy X EU
26 1604 -22 LOSS 1:2 Volskaya Industries Mercy X EU
27 1630 +26 WIN 3:2 Hollywood Mercy X EU
28 1656 +26 WIN 2:1 Ilios Mercy X EU
29 1680 +24 WIN 4:3 Havana Mercy X EU
30 1661 -19 LOSS 1:2 Hanamura Mercy X EU
31 1642 -21 LOSS 0:2 Oasis Mercy X EU
32 1668 +26 WIN 3:0 Watchpoint:Gibraltar Mercy E.L. EU
33 1697 +29 WIN 2:0 Temple of Anubis Mercy X EU
34 1674 -23 LOSS 2:3 Hanamura Mercy X EU
35 1701 +27 WIN 3:0 Kings Row Mercy X EU
36 1688 -13 LOSS 0:2 Lyjiang Tower Mercy X EU
37 1710 +22 WIN 2:0 Busan Mercy X EU
38 1737 +27 WIN 2:0 Volskaya Industries Mercy X EU
39 1721 -16 LOSS 2:3 Hanamura Mercy L EU
40 1702 19 LOSS 1:3 Numbani Mercy X EU
41 1678 -24 LOSS 0:2 Busan Mercy X EU
42 1655 -23 LOSS 3:4 Watchpoint:Gibraltar Mercy X EU
43 1682 +27 WIN 1:0 Volskaya Industries Mercy X EU
44 1705 +23 WIN 3:0 Havana Mercy E.T. EU
45 1732 +27 WIN 2:1 Hanamura Mercy S EU
46 1764 +32 WIN 2:0 Nepal Mercy X EU
47 1741 -23 LOSS 0:2 Lyjiang Tower Mercy/Briggita X EU
48 1765 +24 WIN 3:1 Junkertown Mercy X EU
49 1788 +23 WIN 4:3 Dorado Mercy X EU
50 1788 +0 CANCELED 0:0 Kings Row Mercy X EU
51 1811 +23 WIN 2:1 Temple of Anubis Mercy X EU
52 1792 -19 LOSS 2:1 Lyjiang Tower Mercy X EU
53 1769 -23 LOSS 1:2 Hollywood Mercy X EU
54 1799 +30 WIN 2:1 Ilios Mercy X EU
55 1826 +27 WIN 2:0 Nepal Mercy X EU
56 1849 +23 WIN 2:1 Junkertown Mercy X EU
57 1877 +28 WIN 1:0 Blizzard world Mercy E.S. EU
58 1904 +27 WIN 3:2 Junkertown Mercy X EU
59 1937 +34 WIN 4:3 Kings Row Mercy S EU
60 1914 -23 LOSS 0:2 Lyjiang Tower Mercy T EU
61 1891 -23 LOSS 1:2 Volskaya Industries Mercy L EU
62 1916 +25 WIN 2:0 Busan Mercy X EU
63 1894 -22 LOSS 0:2 Oasis Mercy X EU
64 1919 +25 WIN 3:2 Numbani Mercy X EU
65 1945 +26 WIN 2:1 Volskaya Industries Mercy X EU
66 1922 -23 LOSS 0:2 Busan Mercy T EU
67 1902 -16 LOSS 1:2 Watchpoint:Gibraltar Mercy E.S. EU
68 1925 +23 WIN 3:1 Junkertown Mercy X EU
69 1906 -19 LOSS 1:0 Volskaya Industries Mercy X EU
70 1933 +27 WIN 1:0 Blizzard world Mercy X EU
71 1914 -19 LOSS 1:2 Hanamura Mercy X EU
72 1936 +22 WIN 2:1 Havana Mercy X EU
73 1962 +26 WIN 3:0 Hollywood Mercy X EU
74 1962 +0 CANCELED 0:0 Kings Row Mercy CANCELED EU
75 1988 +26 WIN 2:0 Havana Mercy X EU
76 2012 +24 WIN 1:0 Hanamura Mercy X EU
77 2035 +23 WIN 3:2 Havana Mercy X EU
78 2061 +26 WIN 1:0 Dorado Mercy X EU
79 2091 +30 WIN 1:0 Route 66 Mercy X EU
80 2128 +37 WIN 2:0 Busan Mercy X EU
81 2166 +38 WIN 3:0 Eichenwalde Mercy X EU
82 2203 +37 WIN 2:1 Junkertown Mercy/Ana X EU
83 2179 -24 LOSS 0:2 Nepal Mercy T EU
84 2205 +26 WIN 1:0 Volskaya Industries Mercy X EU
85 2229 +24 WIN 2:1 Temple of Anubis Mercy X EU
86 2253 +24 WIN 2:1 Hollywood Mercy X EU
87 2279 +26 WIN 1:0 Hanamura Mercy X EU
88 2258 -21 LOSS 0:1 Eichenwalde Mercy X EU
89 2236 -22 LOSS 0:1 Route 66 Mercy X EU
90 2212 -24 LOSS 0:2 Lijiang Tower Mercy X EU
91 2189 -23 LOSS 3:4 Havana Mercy X EU
92 2164 -25 LOSS 2:3 Kings Row Mercy/Zen E.S. EU
93 2188 +24 WIN 2:0 Busan Mercy X EU
94 2188 CANCELED X X X X CANCELED EU
95 2212 +24 WIN 3:2 Rialto Mercy X EU
96 2189 -23 LOSS 0:2 Oasis Mercy X EU
97 2166 -23 LOSS 0:3 Hollywood Mery L EU
98 2166 CANCELED X X Temple of Anubis X CANCELED EU
99 2192 +26 WIN 3:0 Havana Mercy X EU
100 2167 -25 LOSS 0:2 Busan Mercy X EU
101 2146 -21 LOSS 0:3 Blizzard world Mercy L EU
102 2174 +28 WIN 3:2 Watchpoint:Gibraltar Mercy X EU
103 2201 +27 WIN 3:2 Numbani Mercy X EU
104 2226 +25 WIN 2:0 Nepal Mercy X EU
105 2202 -24 LOSS 0:2 Hanamura Mercy/Zen X EU
106 2225 +23 WIN 2:1 Ilios Mercy X EU
107 2205 -20 LOSS 2:0 Nepal Mercy X EU
108 2181 -24 LOSS 1:2 Volskaya Industries Mercy X EU
109 2159 -22 LOSS 4:5 Havana Mercy E.S. EU
110 2139 -20 LOSS 2:3 Eichenwalde Mercy X EU
111 2166 +27 WIN 1:0 Route 66 Mercy X EU
112 2190 +24 WIN 4:3 Kings Row Mercy X EU
113 2168 -22 LOSS 1:2 Temple of Anubis Mercy X EU
114 2191 +23 WIN 3:2 Havana Mercy X EU
115 2216 +25 WIN 2:1 Temple of Anubis Mercy X EU
116 2196 -20 LOSS 1:2 Lyjiang Tower Mercy X EU
117 2196 CANCELED X X Rialto Mercy CANCELED EU
118 2220 +24 WIN 1:1 Hanamura Mercy S EU
119 2247 +27 WIN 2:1 Eichenwalde Mercy E.S. EU
120 2225 -22 LOSS 2:3 Dorado Mercy X EU
121 2250 +25 WIN 2:1 Oasis Mercy X EU
122 2275 +25 WIN 2:1 Temple of Anubis Mercy X EU
123 2254 -21 LOSS 2:3 Volskaya Industries Mercy X EU
124 2278 +24 WIN 3:2 Eichenwalde Mercy E.L. EU
125 2254 -24 LOSS 1:2 Dorado Mercy X EU
126 2230 -24 LOSS 0:2 Nepal Mercy X EU
127 2208 -22 LOSS 1:2 Hanamura Mercy X EU
128 2231 +23 WIN 1:0 Blizzard world Mercy X EU
129 2209 +22 LOSS 0:1 Hollywood Mercy X EU
130 2233 +24 WIN 2:1 Havana Mercy X EU
131 2212 -21 LOSS 0:2 Busan Mercy X EU
132 2229 +17 WIN 3:1 Dorado Mercy X EU
133 2229 CANCELED X X Junkertown X CANCELED X
134 2211 -18 LOSS 1:2 Ilios Mercy X EU
135 2239 +28 WIN 2:0 Lyjiang Tower Mercy X EU
136 2265 +26 WIN 3:0 Dorado Mercy E.L. EU
137 2265 CANCELED X X Rialto Mercy CANCELED EU
138 2265 CANCELED X X Oasis Mercy CANCELED EU
139 2244 -21 LOSS 3:4 Temple of Anubis Mercy X EU
140 2223 -21 LOSS 0:2 Nepal Mercy x EU
141 2199 -24 LOSS 0:3 Numbani Mercy E.S. EU
142 2225 +26 WIN 3:2 Volskaya Industries Mercy X EU
143 2202 -23 LOSS 0:2 Hanamura Mercy X EU
144 2226 +24 WIN 3:2 Watchpoint:Gibraltar Mercy X EU
145 2246 +20 WIN 2:1 Hanamura Mercy X EU
146 2224 -22 LOSS 1:2 Busan Mercy X EU
147 2253 +29 WIN 2:1 Eichenwalde Mercy X EU
148 2234 -19 LOSS 1:2 Oasis Mercy X EU
149 2260 +26 WIN 2:1 Dorado Mercy X EU
150 2234 -26 LOSS 0:2 Ilios Mercy X EU
151 2213 -21 LOSS 0:2 Nepal Mercy X EU
152 2213 +0 DRAW 0:0 Hanamura Mercy X EU
153 2233 +20 WIN 2:1 Temple of Anubis Mercy X EU
154 2257 +24 WIN 3:0 Hollywood Mercy X EU
155 2281 +24 WIN 2:1 Volskaya Industries Mercy X EU
156 2306 +25 WIN 3:2 Havana Mercy X EU
157 2282 -24 LOSS 1:2 Nepal Mercy X EU
158 2260 -22 LOSS 1:2 Hanamura Mercy T EU
159 2283 +23 WIN 2:1 Nepal Mercy X EU
160 2307 +24 WIN 3:2 Dorado Mercy X EU
161 2330 +23 WIN 2:0 Busan Mercy X EU
162 2305 -25 LOSS 0:3 Blizzard world Mercy L EU
163 2328 +23 WIN 2:0 Lyjiang Tower Mercy X EU
164 2303 -25 LOSS 2:3 Hanamura Mercy X EU
165 2327 +24 WIN 3:2 Blizzard world Mercy X EU
166 2353 +26 WIN 2:1 Nepal Mercy E.S. EU
167 2353 CANCELED X X Oasis Mercy CANCELED EU
168 2378 +25 WIN 1:0 Volskaya Industries Mercy X EU
169 2399 +21 WIN 4:3 Numbani Mercy E.S. EU
170 2378 -21 LOSS 4:5 Route 66 Mercy X EU
171 2358 -20 LOSS 0:2 Busan Mercy X EU
172 2383 +25 WIN 1:0 Junkertown Mercy X EU
173 2361 -22 LOSS 0:1 Volskaya Industries Mercy X EU
174 2341 -20 LOSS 0:1 Hollywood Mercy X EU
175 2366 +25 WIN 2:1 Junkertown Mercy X EU
176 2388 +22 WIN 3:2 Watchpoint:Gibraltar Mercy/Brigg X EU
177 2365 -23 LOSS 3:4 Numbani Mercy X EU
178 2339 -26 LOSS 0:1 Temple of Anubis Mercy X EU
179 2364 +25 WIN 2:1 Dorado Mercy X EU
180 2388 +24 WIN 2:1 Lyjiang Tower Mercy X EU
181 2411 +23 WIN 3:2 Blizzard world Mercy X EU
182 2435 +24 WIN 3:0 Kings Row Mercy X EU
183 2411 -24 LOSS 0:1 Watchpoint:Gibraltar Mercy X EU
184 2437 +26 WIN 3:2 Hollywood Mercy X EU
185 2437 +0 DRAW 0:0 Volskaya Industries Mercy X EU
186 2413 -24 LOSS 1:2 Hanamura Mercy E.S. EU
187 2413 +0 DRAW 3:3 Numbani Mercy X EU
188 2413 CANCELED X 0:0 Temple of Anubis Mercy CANCELED EU
189 2393 -20 LOSS 1:2 Dorado Mercy L EU
190 2416 +23 WIN 3:2 Hollywood Mercy X EU
191 2441 +25 WIN 2:0 Nepal Mercy X EU
192 2419 -22 LOSS 0:2 Busan Mercy X EU
193 2445 +26 WIN 1:0 Route 66 Mercy X EU
194 2470 +25 WIN 2:0 Oasis Mercy L EU
195 2446 -24 LOSS 0:3 Rialto Mercy X EU
196 2469 +23 WIN 1:0 Blizzard world Mercy X EU
197 2595 +26 WIN 2:1 Busan Mercy X EU
198 2472 -23 LOSS 4:5 Kings Row Mercy L EU
199 2449 -23 LOSS 1:2 Dorado Mercy X EU
200 2449 +0 DRAW 1:1 Hanamura Mercy X EU
201 2426 -23 LOSS 1:2 Nepal Mercy L EU
202 2404 -22 LOSS 1:2 Volskaya Industries Mercy X EU
203 2430 -26 WIN 4:3 Rialto Mercy X EU
204 2453 +23 WIN 2:1 Busan Mercy E.L. EU
205 2476 +24 WIN 3:0 Blizzard world Mercy X EU
206 2454 -22 LOSS 1:2 Havana Mercy X EU
207 2479 +24 WIN 4:3 Numbani Mercy X EU
208 2456 -23 LOSS 2:3 Temple of Anubis Mercy X EU
209 2478 +22 WIN 4:3 Watchpoint:Gibraltar Mercy E.L. EU
210 2501 +23 WIN 3:1 Hollywood Mercy X US
211 2478 -23 LOSS 3:4 Rialto Mercy X US
212 2501 +23 WIN 3:2 Hanamura Mercy X US
213 2478 -23 LOSS 1:2 Oasis Mercy X US
214 2457 -21 LOSS 0:2 Nepal Mercy X EU
215 2480 +23 WIN 3:2 Kings Row Mercy X US
216 2456 +24 LOSS 0:2 Nepal Mercy X US
217 2433 -23 LOSS 2:3 Havana Mercy X US
218 2409 -24 LOSS 0:1 Hollywood Mercy X US
219 2431 +22 WIN 2:1 Busan Mercy X EU
220 2409 -22 LOSS 3:4 Temple of Anubis Mercy X EU
221 2385 -24 LOSS 2:3 Havana Mercy E.S. EU
222 2363 -22 LOSS 1:2 Ilios Zenyatta X EU
223 2387 +24 WIN 3:2 Eichenwalde Zenyatta X EU
224 Placement X WIN 3:2 Kings Row Mercy X US
225 Placement X LOSS 0:2 Lyjiang Tower Mercy X US
226 Placement X WIN 3:0 Numbani Mercy E.L. US
227 Placement X CANCELED 0:0 Watchpoint:Gibraltar Mercy CANCELED US
228 Placement X LOSS 0:2 Ilios Mercy X EU
229 Placement 2380 WIN 2:0 Oasis Zenyatta S EU
230 2404 +24 WIN 2:0 Busan Mercy X EU
231 2380 -24 LOSS 0:1 Numbani Mercy E.S. US
232 2357 -23 LOSS 0:2 Lyjiang Tower Mercy X US
233 2357 +0 DRAW 1:2 Hanamura Mercy E.L.+E.S. US
234 2380 +23 WIN 2:0 Oasis Mercy/Brigg X US
235 2403 +23 WIN 3:2 Kings Row Mercy X US
236 2427 +24 WIN 2:1 Volskaya Industries Mercy X US
237 2450 +23 WIN 3:0 Havana Mercy X US
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What I tend to see is wins and losses come on batches. Do you happen to have time of day/timeframe for each game? How long total did this take you to climb in real time?

You also tended to stagnate in places, especially at 2200, for quite a long time. when you first started how would you classify your skill rank and what would you classify it now (in terms of what SR you felt you were at the time)


My working theory is that after 3 games you get an “advancement” game, meaning that the system tests your skill once you win or lose 3 games in a row.

[edit:] also, when did the Flex queue start during your data collection?

Were you smurfing on Mercy when you started out that climb in bronze?
Or was that a natural improvement over time that made you climb?

Zax is a fairly talented person from what I recall so it was probably smurfs-ville but that’s not the point. the data is extremely interesting regardless of if it was smurf or natural progression. >_>

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Something fascinating is the leaver count.

24 leavers in 237 games, total. the leavers impacted 10% of games but less than half of them resulted in an sr impacted game (4.6%). That correlates with my personal experience of leavers as well.

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No I was just curious, I didn’t imply that him smurfing would have an impact on the data in general.
And yes you are right, the data collected is very interesting and it really shows how much people over-exaggerate the amount of leavers, smurfs etc.

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A lot of questions :slight_smile:

Btw one thing, i played first like 61 games with 1000 sr bronze DPS player. Who was bronze at time when we started, stuck there i believe.

Usualy I play in EU at 18:00-23:30 , somewhere between that. Or at weekend pretty much at any time after 12:00 (lunch time)

I think that stagnation is caused by difference in players at certain places. Meaning that I require some time to adjust and adapt on higher elo, correct my decisions and gameplay for better enemies and better team mates.

I played mercy in mid-high plat before. I can play her in high plat without issues and keep my rank, but to climb there from 2500 is something totaly different as you have to carry games and climbing in low plat as mercy is hard because of few specific reasons. As you can see in my data, even climbing in gold was hard for me.

If you will tell me when flex queue started I can tell you when i will be home but i believe I didnt play that many support and tank games since it started. I climbed most of this before. I was focusing dps role when flex queue started, so i did just some game for tickets. I have this stats for all roles + open q. Check my profile and my topics, you can get to my 4 climbing topics for all roles, there is even my youtube channel. Every single match in my stats is recorded or streamed. Do you can find there dates too.

You tell me if I was :slight_smile: it looks like it only in bronze, my sr gains even in silver werent really impressive. But no, its not natural Progression as I played mercy in platinum in past. But it was still progression in a way as i was trying to adapt on my rank as i climbed. And i need time to get shape with hero i didnt play competively for some time, i am not the youngest :slight_smile:

I dont think SR and MMR can be so far from each other unless its decay or leaver effect on the account :slight_smile:

Btw sorry for making this topic a lot about me when i posted data, but i though it could be usefull for discussion, i hope you dont mind.

another interesting stat is the (identifiable) smurf statistic. 13 out of 237 games. 5.5%. That sounds pretty accurate to me as well.

The (identifiable) troll stat seems really low at just 4 (1.7%)… I feel like this is limited to toxic chat? Based on my personal experience that seems quite low. I’d be interested by what criteria those were ranked.

I could probably go watch the vods >_>;

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I still have to recheck like first 70 games to be sure if i didnt miss abything because i was reckless with collecting more details info from my games.

But i have collection like this for others roles, you can find it in my topics which starts “Zax climbing journey” :slight_smile:

But yeah, leavers who will affect negatively your match are not that common.

Again my first 70 games isnt so accurate related to leavers smurfs and throwers, i have to check games again.

I think number of smurfs would be higher as sometimes they are higher to spot on certain heroes. Generaly speaking i typed down Smurfs when i was really suspicious or sure that player do not belong there.

Its not troll stat. T =Thrower.

Its a lot of games :slight_smile: also as i explained many times in my topics that I can be biased about certain games where emotions affected my judgement. I usualy dont watch my games back, only in some occasions where i am not sure about something.

I dont want to say that my data arent accurate, just saying there is still a lot of place be more accurate :slight_smile:

oooooh, okay. That sounds about right then. People that actively throw are quite rare.

we really needed a legend for that column, though I managed to figure most of it out by context clues.

2 Likes

SPECIAL column:
L - leaver, E.L. - Enemy leaver
S - Smurf, E.S. - Enemy smurf
T - Thrower, E.T. - Enemy thrower
C - Cheater

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The general idea of this thread is correct. Playing well or poorly for your rank (relative to other players at your level) prompts Match Making Rating to stack your team, or opposing teams, for subsequent matches. However I don’t think that MMR corresponds to specific ranks the way SR does.

More info in my thread on the subject:

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And what happens when your performance is beyond where you should be yet you can’t climb due to all the issues many of us have been talking about since season 2? What happens when you are high plat/low diamond for MANY seasons then all of a sudden can’t get out of gold yet you are always trying to carry the team with golds, 6:1 k:d ratio and higher, etc.?

Not going to list out all the type of players I get most of the time as I have many times but it is funny how people seem to always think it is the player and their bad performance and they belong where they belong which is all 100% false. Sure some do, but plenty also don’t.

I didnt have troubles to climbing to where I belong on my accounts. If you were stable high plat/ low diamond and now cant climb from gold, you have to be finding reasons in your gameplay.

Yeah lol sure, good story, now where is evidence of that? Show me your last 10 games, I am curious to see what you talk about.

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Not at all, it’s a message board for discussion :slight_smile: