I hate how skillful Ana is

A main doesn’t inherently mean they have good accuracy in mid to low ranks. Just being good at landing nades, which isn’t hard, is gonna have a big influence.

Yes. When it counts. Very few are missing literally every shot. Their healing output is probably not that far away from a zen orb, when it should be above a Mercy pocket. Which is enough healing for a dps to make things work.

A lot of times a dps in low ranks will take excessive damage on top of Ana missing their shots, which is why it may feel like there was nothing.

That is not how supporting works though.

1 support does not get assigned 2 DPS and themselves to heal.

Supports heal EVERYONE.

If they see someone is about to die, they bloody should try to save them.

Just focusing tanks because they are bad is dumb and relying on your other support to heal that 1hp Genji is why Ana has such a bad win-rate.

They don’t ignore Genji entirely and do try. But they just aren’t that good at the game yet. They aren’t gonna get better at it by not playing either.

Things a team can do to work around it. Win or Lose as a team

Like, I don’t disagree with you here but lemme tell you there’s also a massive difference in having a good genji/flanker who knows to stay in LoS/out of shields while he flanks/knows where the nearest healthkits are/when to engage and disengage.

Good flankers can mostly take care of themselves and take pressure off their healers/make their healers job easier.

Not that I’d neglect to heal flankers ever on purpose but there’s a lil sigh of relief when I realize they’re capable of making smart plays and I don’t HAVE to run around corners and past my team to try and see them all of the time.

IMO this is how it should be for every single character in the game.

Every hero being massively impactful depending on skill?

Sure!

The problem I have with this is that it also equally impacts your own team, not just the enemy team.

There are so many things I don’t understand about your post.

  • How are Ana players supposed to improve without playing her?
  • Are you suggesting Ana should be dumbed down so even Bronze players are effective with her?
  • So what if a given Ana player is only good at healing tanks? What’s the problem about giving the other support room to focus on healing dps and maybe damage? Don’t you think the “she should try to heal everyone” would only matter if she was solo healing?
  • Can’t you focus on keeping tanks alive and at the same time try to heal the Genji on the other side of the map? Multitasking and priorization are concepts everyone can grasp.

Also:

What “passive values” are you talking about? No healer guarantees you’ll be kept alive without their direct input. The only “passive value” I can think about is Lucio’s aura, and its default healing is too low.

If dps are bad people won’t die. If tanks are bad your team won’t claim new space and will have to give up what little you may have. You need Transcendence levels of healing to compensate for a player who’s constantly out of position and getting focused. The complaints about Overwatch being too team reliant don’t come out of nowhere. It doesn’t matter who dies, when the game state becomes 5 vs 6, the team with less players should consider retreating until the dead player comes back, and if it’s 4 vs 6 they must do so.

It’s true that supports are the weakest link in the chain and focusing them first is the top priority, but having them live and heal constantly doesn’t guarantee victory because they are just enablers who amplify what their teammates are doing. I would know, after 3k hours playing TF2 and having 700+ of them on Medic. No matter how much you heal, if your tanks and dps don’t do their jobs, you’re wasting your time.

You need a game like Quake Live if you want your actions to have no direct impact on your teammates. Because in Overwatch you won’t just have issues with bad Anas, you’ll have them with every single healer and every single tank when you think they aren’t up to par. Maybe some of the dps too.

I’m honestly surprised to read a thread like this one. We see people complaining all the time about “braindead” heroes being so effective (especially Mercy and Moira when it comes to healers), how high people hold aim as a skill factor, and now we’re complaining Ana requires too much skill to be effective.

I am not suggesting anything.

I don’t want Ana changed.

I was just expressing my frustration with Ana.

That being I found her the least consistent healer in the game.

With every other support, while there are big skill gaps between players. I don’t find any of them as big as the one on Ana.

Ana can equally be the best healer or worst healer in the game depending whose hands she is in.

Nobody considers McCree a throw pick if his accuracy is below 50%. He was THE meta dps at all ranks and I assure you, 50% is definitely above average.

A good Brig, Baptiste, Mercy, Moira, Lucio & Zen can also carry.

I am not sure Mercy can carry a game on her own. I mean, maybe if you are 2 or 3 ranks ahead of the lobby and go full Battle Mercy.

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I suppose, but the other supports 100% yes

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Ehhh

While you are probably right, I just know that was the general rule of thumb with McCree since basically the dawn of time.

I guess it has changed now with his increased fire-rate but before that, it was pretty commonly stated.

That is besides the point. Ana has a slower fire-rate than even pre buff McCree, which means each shot is even more important to land.

Maybe, I vaguely remember that stuff, usually peddled by people who do not play hitscan. But they are not even fully wrong to be completely honest. I actually deranked an entire tier despite having a 56% accuracy with him. He is such trash that you do need to be absurdly good with him to maintain a high winrate.

That is interesting.

I thought McCree was considered one of the most OP heroes atm at least according to the forums.

Personally I am pretty indifferent to him, I don’t even think the fire-rate buff was that big of a deal but I stopped maining him a long long time ago.

Exactly, that was my original point. They DO consider him to be the best dps despite his piss poor winrate. And most McCree do not maintain 50%, therefore, if that was the standard, the de facto sentiment would be that McCree is bad. But it is not.

I am salty that I finally had to drop him for Ashe.

But anyways, I more or less agree that Ana is actually that way. I just never miss an excuse to whine about McCree.

She is just plain OP. Not skillful especially imo

well alot of heroes aint skillful, but of all the supports she is the hardest to get the most value from by far. i play all the supports you actually have to concentrate more when you play ana … really. baptiste and zen also require a little bit more mechanical skill

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Ana main here.

I agree with most of what you said. Indeed, her skill healing output is very skill based and depends on who is using her. My point of contention, however, is that a good Ana only slightly delays the steamroll if the team she is on is bad. If DPS is out to lunch, or the tanks are throwing or what have you, then your fate is still sealed. If the other members of your team are not securing kills, then no amount of healing output will win you the game. At best, you’ll have a long stalemate.

Supports enable the team, not carry the games. Even if you land a fat nade, unless your team does something or pushes in, it’s totally useless. But yes supports are the weakest link like if you take out both the supports, then the team should be retreating unless someone suddenly pops off with his ult or something