Thats why give passes for losses is a horrible idea.
We all know that passes do little to nothing. The queue time remains the same with or without a pass, especially in a group.
Maybe they should remove passes for a loss. Might force people to learn other roles. Lol
It is not just the number of heroes, it is also how the game has been balanced. You are right though, I think we would end up with more support then tanks, and more dps then support just naturally because of the roles. What I think people are saying (imo) is Blizzard did everything to drive away tanks when they should have gone after burst damage, enabled the most popular tank metaās, and expanded the tank options. Toxicity also keeps people away from learning the tank role, there are a lot of small things Blizzard could have done.
Iām not going after the Devās I know a lot of these decisions were made at the top, it just sucks that their reaction has been to go to 5v5, move away from teamplay towards āindividual impactā, and remove a lot of tank gameplay.
Hog and Ball torture is pure team torture.
I was so bad in my first placement match on tank, that I honestly apologized to the people I was playing with and decided never to touch that role again.
I think Blizzard should make some tutorials for tank, just little things explaining corners, space, and positioning. They really need to do more about toxic teamchat though
Fair enough. My teammates werenāt mean, which is why I felt so guilty. Iād just turn off team chat if they were, and still quit after the game was over.
Itās impossible to carry tanks, literally.
If your tanks are bad youāll just be at the spawn permanently.
I stopped playing Rein or barrier cuz people just didnāt know how to play with it, how to follow plays.
So I also instalocked Hog and stopped caring.
me too. ball is not a carry hero anymore and i cannot do my job without decent heals AND decent dps. so hog is the way.
Pretty much.
Iāve grown to like tanking alot, I donāt mind the responsability and not being able to get as many kills, but itās just disheartning as hell when I shatter 5-6 and we kill 1 person.
Or when I need help against the enemy Rein + Zarya, and im left alone to be bullied.
Or when putting bubbles on people for damage, only for them to just not go, or my Rein NOT drop his shield to get me charge.
People b1tch alot about bad tanks then when they do get good tanks, that track cds and try to synergize they play as if they donāt care, lol.
No? 5v5 with one tank means there is more carry potential on all roles. The lack of shields and CC in the games means a DPS or even support can easily clutch a teamfight after their tank dies, because they can actually get kills now instead of facing 2 shields and endless AoE healing and 5 stacks of CC
It also means if your tank dies first you lose.
No, it doesnāt, which I just explained to you.
Oh well, you can be willfully ignorant. 5v5 is coming regardless ![]()
5v5 means there is more carry potential on all roles. In turn this means every player is less expendable - there is no where to hide if you are underperforming. It will show on the scoreboard and it will show in the flow of the match. If you have a rein that is an absolute bot vs a rein that is actually good you will 100% lose. Because your rein will die allowing the enemy rein a free shatter/to walk up on your team/to sit there and shield his team while they shoot you with you being exposed. If you think youāre going to be winning games that have an obvious tank diff then you are mistaken. Tanks are so hard to kill now relative to the cast that people try to ignore them and focus enemy DPS and supports first⦠if you are playing 4v5 with the tanky huge CC wall role throwing you will lose.
Iām not sure why you are trying to make this a 5v5 supporter or hater issue because iām glad 5v5 is coming (aside from the blatant BS that they couldāve patched all this into 6v6 and removed double shield and cc and that the game feels soulless/empty now).
Not sure why you are so passive aggressive and hostile in your reply. People are discussing things and not trying to fight and initially I was asking someone else and actually enjoying the discussing things. Please stop trying to argue and make illogical points just on the basis of your assumptions of how other people feel about 5v5; in both OW1 and OW2 a team with a player who is of a much lower skill level, especially a tank, loses. The difference in skill is obvious now and it is way more apparent in Overwatch 2, where there is less room to hide.
Iāve sorta felt this way too. Something with that much mobility shouldnāt have 600HP with the option to nearly double it.
For sure. Also, having one tank with good survivability is so much nicer to support than two paper tanks who have to work together to be tanky - and in some games, even when they work together they still absolutely melt in less than a second.
I was a critic of 5 v 5, but after playing the beta while I think the maps are too big often to the point it feels empty with 5 on each team, it does flow better after coming back to OW 1 from beta. Tanks definitely have too much sustain in OW 1 no question.
They could have āfixedā OW 1 by giving the DPS the common speed boost passive to maneuver around tanks, and dialed tank health down a tad and set a 1 shield limit. I feel like just those three changes alone would have been enough to solve a lot of problems in OW 1.
The irony is all the people saying 'oh great shorter DPS queue times" are out of luck; as predicted the people who would have tanked now just went back to DPS mainly, inflating that queue. For most of the phase 1 of beta DPS queue was just about as bad as now.
It would still be damage
Just as a point - given the gameās balance and current pickrate situation, this might as well already be the case. Thereās only 5 DPS characters that have a major showing before the pickrates plummet. You actually could cut the DPS roster to 8 characters and people probably wouldnāt even notice for a while.
I do feel this needs emphasis in this exact conversation, because DPS players do not have the luxury of 17 viable picks and we belittle those players by implying that they do. In reality their pool of viable choices is much closer in number of choices that tank and support players have.