the perceived relative strength or weakness of a character that one pays to access immediately is absolutely irrelevant to whether a game is pay to win or not
As soon as some of the 6v6 people could explain to me why we suddenly would have DOUBLE the amount of tank players to even have the queue times we have now, with weaker tanks and DPS being cosmetic again, then please do.
Oh, and please also fix tank synergy that tanks with synergy are not too strong with, but not too weak without synergy. If someone really would provide me this kind of stuff, I would be full on the 6v6 train.
I still remember when 6v6 meant waiting 10+ minutes per match because so many players hated to tank. This might be one of the reasons OW2 went 5v5 with only one tank. It would be fun to rotate between 5v5 and 6v6 as a monthly event, but tanks would have to be debuffed to compensate for having two per team again.
You donât not need to have the new characters to climb to GM.
Most people are comfortable with only 1 or 2, and thatâs usually to work around situations were their main was pick.
As long as you can kill things or set up kills for others, you are as viable as any other hero.
As long as that is true, well⌠itâs kind of hard for anything to be pay to win. When the new heroes donât give you inherent advantages, or maintain such through the period their sold.
While at the same time you can grind them out for free. Well before the pass expires.
Like I had my BP cleaned up in the first 2 weeks of itâs launch. And that was playing casually.
You would have to lock power behind paywalls that give you objective advantages over players that do not pay.
OW2 does not paywall hereos.
And they do not give you an objective and obvious advantage over other players. AS the vast majority of them have had to be buffed a few times post launch.
Pay to skip the wait isnât pay to win.
Still toxic in itâs own way do to fomo and the like.
But isnât going to give a quick and easy way to climb ranks or anything.
there is no argument, as there is a definition of the term and the game being called OW2 absolutely meets said definition
the devs have stated that they understand they have paywalls in the game and are working towards removing them
with that even aside, player A pays and gets immediate access to in-match resource x. Player B makes no payment, and does not get immediate access to in-match resource x. that is a paywall
so yes, there is a paywall involved
except in-match resources are absolutely paywalled in the game being called OW2
Pretty sure I repeatedly explained it to you in the past already, but you probably muted notifications from me after correcting you so many times. You spam the same questions but you donât actually want to hear answers for them, wasting everyoneâs time like always.
Anyway, high queue times or terrible matchmaking are purely role queue issues. Just get rid of it then actually fix the root issues with the game instead of forcing more nonsense like 2-2-2 or 5v5.
No argument need to be provided, as it is a simple matter of looking at the game being called OW2, and evaluating it against the standard definition of pay to win
when evaluated against the definition, the game being called OW2 is absolutely a pay to win game
Well their are many different specific definitions, that have slight variations in what might be included under the term Pay 2 win or pay wall. Which one are you going by?