The problem is people who think flankers are OP, broken, or overtuned (unless your name is tracer in OW1) want handouts. Hence why i hear people would sometimes advocate for support buffs or flanker nerfs to actively 1v1 a flanker well (damage wise specifically). Which once again, makes no sense whatsoever.
Now I’m not opposed of supports having ways to create distance or stall out flankers which most of them do have (poor zen), but let’s not act that supports are this helpless and defenseless role against flankers that some people make it out to be.
I still think it’s a priblem of teamwork. If people fon’t wznt yo play in team and help each others, they are not good mates. This is the problem. Dps are the first yo flame if supports prefer dps instead of heal them.
Love how you cropped out and ignored the last part of that post.
If a flanker wants to flank, they’re going to flank. Most maps make that abundantly easy.
And if it was easy to stop, you wouldn’t see pro supports getting flanked.
But keep blaming the support. It’s all our fault. I’m sure that will be a great consolation for you when you’re sitting in those long queues.
The devs say a lot of things.
I remember when they said “Mercy is fine” right after the rework. Then they nerfed her again, and again, and again, and again, all the while saying she was fine.
People don’t stick around to help their Supports. That’s part of the problem.
Making a sub-role that counters an entire role often leads to crummy feeling gameplay for the countered role. We’ve seen this with both Tank Busters and Flankers. In the instances that we’ve seen Tank or Support get a hero that counters a sub-role (i.e. Moira/Brigitte countering Flankers), we’ve heard howls of outrage–yet this is frequently what Tanks/Supports have had to deal with throughout Overwatch’s lifespan. Having the options of “depend on your team” or “big uphill battle” doesn’t really feel that good.
Because supports are pathetically weak at improving individual players, so no one will stick around to be strong.
Why Valkyrie sucks, for instance? On paper, it’s mobile AoE damage boost for whole team, so it supposed to be good…but each individual player only gets exactly same damage boost they could get outside of ult, and meager +10 hps on them.
Any individual player can’t care less, if you are helping someone else - as long as you do not make specifically them strong, powerful, etc. your value to them is exactly 0 and they won’t protect you. We have plenty of “team value” and almost none “individual value”.
Never cropped absolutely anything, I saw the first and every post till the last reply buddy, dont run away and pivot, because theres no place to run to.
Your statements are simply wrong, again:
A flanker doesnt magically press Z and appear behind you. They have to MOVE through the map.
No one said it was easy to stop, but then again, its not a given that whenever a flanker desires to flank and be unnoticed by the entire enemy team, its going to happen.
No one is blaming the Support, quit the victim Syndrome. You are starting the discussion in a point where the Support is already attacked by surprise, like its a given/guaranteed, that is dishonest and a false starting point.
Also I am a flex player so most of my hours are on Tank/Support but keep deflecting mate, if that works for you
Oh the Appeal to trust fallacy, good one.
Because someone was wrong once, that means can’t be trusted. Yeah no, it doesnt fly sorry.
Mostly because that statement was not about game balance or stats, it was about the trends of players complaining about blaming DPS for losses in game, forums, reddit etc.
PS: “Flankers” are literally … 2-3 heroes from DPS ? Some support heroes counter way way way way more other roles/heroes than those 2-3 heroes btw.
Anyway solo q has a cery jigh factor due to many random factors including your mates. If you play with arranged teams (5 stack) that can solve the problem. You will have the help needed.
In ow 1, fps and supports was played a lot. Tanks were the problem.
Most games generally have a higher solo-q population. As a online game designer it’s something you need to account for when making your game. You cannot force people to constantly play in the same group.
You literally start with “you are being flanked”, which implies, that is the starting point and theres nothing you can do.
Again, false. A flanker needs to navigate the map and not be seen by any of your team, if a flanker wants to flank, he/she will try to do it, but still awareness and call outs will ruin that strat many times. Hell, in OW2 you literally have pings for that.
A support being flanked is not uncommon sure … but like I already said, theres ONLY 2-3 heroes on the DPS roster that can do it. If you get flanked by other than those, it is 100% a “you” issue, awareness.
Oh boy, this is getting weird.
First off: That would be Ad Verecundiam fallacy.
Second: I made the claim, ME. The Developer statement is the cherry on top buddy. Anyone that has spent more than 1 year in this forum and playing the game, knows the classic “No one is dying, what are you doing DPS?” is way more prevalent.
Third: How to measure it? Well, its very simple. Do forum searches and you will see it.
Also play the game and you will see DPS getting blamed way way way way more than Tanks/Supports.
If you are questioning that at this point, IDK what to tell you
Because you literally responded to an analogy about child blaming their parents, like it was funny, and supports your “Supports are the victim” narrative, when DPS are actually the ones getting blamed more lol.
Did you forget your own words?
I love busting people on fallacies yep, but theres no irrelevant information here buddy, you were the one “praising” that analogy in the first place, not me. You have to keep up
You wanna play dumb go ahead. Being pro active makes you the aggressor against the flankers, you’re not in OWL, the Tracer you’re facing aren’t one clipping you easily, you can sit on your butt and wait for things to happen or you can take control and not let others dictate the flow of the game.
First shot advantage usually wins. Those are good odds worth taking, unlike waiting to deal with the flanker when they want you to.
I said it simple and you still dont get it. Then respond like you forget your own words.
Its hard to be more concise when half my post is literally me reminding you of your own posts/words mate but sure, deny everything and tap your ears.
You dont need to respond anymore, my point has been proven already but of course you didnt even realise that, just like …
… if you can’t even remember your own words, ofc you are not going to remember mine (if you actually read it, which I think it would be a bold assumption on my part).
TLDR for you: For the sake of simplicity, learn the difference between flankers as a role and flanking. Its not that hard mate and that simple difference proves your whole rethoric wrong.
PS: Also the poster above me pointed out the same, lets see if you get that one.