I dont get why theres complaining about supports

Sure they do, they just label them differently. They are instead called “Heavies”.

I miss any "Tanks from FPS games"?

Put it this way, do you think the downside of making Supports more Fun/Carry, is bigger than the downside of making DPS players wait 15-30 minutes between games?

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this isnt strictly true. lowering queue times would make them happier than any balance change but you dont get lower queue times by further increasing the most popular roles popularity.

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This is simply, fundamentally, empirically, and factually FALSE.

You can do searches around when the Beta 1 was released and the forum was FLOODED with threads claiming that “Supports are getting farmed”, “Supports = Respawn simulator” and “Supports have no power, cant heal, cant kill , nice” statements.

Multiple of those dudes, are creating now threads like they didnt hold those stances, until the Dev Blog came in and OBLITERATED those claims, by sharing stats about how their deaths were not superior than in OW1 from High diamond and below, and Masters had like an 8% increase and top increase was GM with a 15% (everyone died more, including supports though, thats the contrast).

As you pointed out, it is true that Passive Supporting is not a thing anymore but indeed the big thing is that theres no new hero / rework on the Support role, hence why the queue is the most unpopular.

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As far as I know, healing has been nerfed significantly. Support is still fun with the nerfs honestly; cause they are still one the most powerful classes in a comp. They keep themselves and their team alive.

What abilities do you consider “hit 1 button and win abilities”?
I think its safe to say those abilities are now seen mostly on tanks and dps. Unless you count Anna’s anti-biotic grenade?

Also weren’t they taking away Brigs shield stun?

I rather wait , that just not play Overwatch completely because supports are all OP monsters and they give them all cheese abilities like like lamp, necro orb, anti nade, sleep, discord orb,etc.
Im not going to a restaurant i dislike even if it has no wait times no reservations that i can instantly get my food if i dont enjoy the food.
I rather wait a bit and eat what i like.

As i said before. The fixed the tanks fun factor and popularity by making them less shield bots and more offensive. A lot of DPS players love playing tank now. Thats an increase in players for that role.
Same solution could be dont to the supports. Less shield bots more combat medics.

Hit 1 button and win or mini ultimates on cooldown.
Anti nade, sleep, immortality field, necro orb, REZ, and to a lesser extent, discord , & damage boost.
Damage boosting should only be in ultimates.

I’d agree with you on that at least.

Make Supports more DPSish, rather than focus on “I hit a button therefore I win this teamfight”.

50dps Moira with a teamfight instawin ability is wrong.

These abilites with the exception of necrotic orb have been in OW1 for at least two years now. You want them out of the game – they are not new except for necoritc orb, and they have counters.

Supports are not just meant for healing, these abilites are meant to help DPS and Tanks make their flashy, skilled ultimates.

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I’d say keep them, but give Tanks a passive that reduces the effect of status effects by 50%.

The abilities aren’t new, but a removal of barrier spam is new. And that previously was keeping it in check.

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Again, you are just forgetting the role you hate and want to give the other 2 all these nice buffs. When the DPS passive is a garbage.
Those cheese abilities dont just affect tanks.
This point of view that “they are popular so let them suffer or let them not get anything” is strange to say the least.

Those abilities should be toned down in general for all.

This I think is a good suggestion, making tanks able to nullify certains status effects, to help their team.

Again, I’m 100% totally okay with literally everybody complaining about rolvsrole powercreep quitting the game entirely, if that’s what it takes to fix queue times.

Since it’s just smart business to lose 1x player, in order to gain/maintain 3x-to-10x players.

WHy are we talking about DPS passives when you said the point was to make supports more fun-- but you are taking away what supports bring to the game besides healing-- their “cheese abilities”-- the nerfs to them are pretty strong. Necrotic orb is the most buff as of now though.

Damage is more now in OW2 and you as a DPS have more space to flank with bigger maps. Certain abilities with DPS and support are what make the DPS stronger

You still dont get it lol.
No DPS player would want to stay playing OW with broken supports. Tanks are already the carry and super powerful in OW2.

When the majority of the player base left during goats it wasn’t because of wait times, it was because of supports and tanks being super powerful and DPS players not even being needed.
Even OWL DPS pros retired and quit the league during that time.
Had nothing to do with wait times and more to do with broken tanks and supports and their abilities and synergies making the dps class useless.

No, I think you’re just fully delusional if you think 15-30 minute queue times will have zero impact on player retention.

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Even i left overwatch for months durring goats and ONLY came back after role queue was implemented.

That wont happen, with a larger playerbase and OW being free to play.

GreyFalcon has tried to make this point repeatedly. To put it bluntly, DPS players are expendable for the foreseeable future. It’s actually in the game’s best interest for a chunk of them to quit to clear out queue times and keep the ones who don’t mind the OP supports.

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So you freely admit that Supports won’t be anywhere near as popular as DPS, and then go “More players = Good Queue Times”.

Like for real dude, that’s pretty disconnected from reality thinking.

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Fun for sweaty players perhaps. Which accounts for that top 5% of the player base.

Others just want to relax and unwind after a long and stressful day at work, and don’t want to spend their energy on a product they’re playing for fun.

But sure, if one can continue to ignore obviously poor KPIs for 6 years, one of which are abysmal queue times and then proceed to call the situation fine as it is… We’ve nothing to discuss.

Most tanks and DPS heroes are fun and viable in OW2. Supports on the other hand are lacking the fun factor and that’s why they’re played by sweaty gamers or people who don’t want to wait 5-15 minutes for a game, so they proceed to play them as DPS. Just my two cents.

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You have no idea of what you are talking about have have no business sense.
You think they want OW2 to fail disregarding the largest player base lol, jesus.

I have always said DPS class will always be the most popular. Nothing will ever change that. Unless they do what they did to the supports what they did to the tanks. Including having 1 per team only.

Their popularity will increase significantly when they have new heroes in the role.