I despise being reliant on dps players

Zen is so powerful if he doesn’t get pressure. I had a quickplay game earlier where I was so free to devastate the enemy.

Quickplay Code: 7D8NJF

Yes, even as Zen, I don’t have problem dueling a flanking Genji and Tracer. Too bad it’s not demonstrated in this game.

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everyone support is powerful if theyre not pressured. thats why people pressure them.

and even as zen, the dps has to mess up somewhere for you to get an easy kill, every death in this game has a mistake tied to it.

most of the time, if youre able to duel a flanker as zen, they either swap. or they just go for your other support

Bap, Brig. Moira.

Can’t ana two tap tracer now?

Also the amount of times i’ve killed a tracer with a zenny kick is pretty high, they never expect it lol

Zen lucio bap ana Moira pretty much all of them

It’s a team game, your whole team relies on each other.

It’s called teamwork.

I main baptiste in masters tracer is the biggest issue (which yeah she is meta right now)… But Genji is a joke…

Understood, I’ll stop playing Mercy and just go Ana. EAZY 1v5. She ma main now.

i dont play at master level. plat is the highest i wanted to climb because it just kept getting more toxic.

it doesnt matter who is diving you, someone diving you is enough to force cooldowns and take your attention off healing. zen is legit the only support that doesnt take an HPS loss for fighting a flanker

when it comes down to it, dps hold a lot of weight on their shoulders. if your team has better dps, the game is easier for everyone involved, if your team has worse dps… the game is harder.

if your supports are better, cool. youre team has better heals and possibly a bit more utility, more aggressive ana nade usage, etc

if your team has a better tank… cool, you have a bit more space to work with, and the tank might be able to get a pick every now and then

if your dps is better… you can have worse support and a worse tank and the dps can still manage to keep the game even, it doesnt matter how strong of a healer their support is. or how good their anti nades or lamp are… if theyre killed on sight.

From DPS’s POV, Tanks control space. They are essentially gigachad DPS.

From Tank’s POV, supports make or break their game. All the strongest cooldowns are mostly used on Tanks.

Every role has their own bias. Shouldnt you broaden the view by trying them out?

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i play everything. but i prefer to play support.

i know what its like to play tank with and without good supports, and likewise for good/bad dps. but if my supports arent the best, i’ll swap to junkerqueen or hog, potentionally ball… so im not as dependent on them and im able to still get a lot of value

when i play dps, i dont feel like i rely on anyone, i just play off angles and take out the other team’s dps/supports and then the tank is left without backup

but when i play support. im able to see the rest of my team’s positioning, and able to see a lot more of the game unfold. and i’ll watch dps hold the W key until theyre hugging the enemy tank, get destroyed and instantly start complaining about the lack of heals. or they’ll just stand there spamming at the enemy with no situational awareness of who or what is around them

I can understand where you are coming from but I don’t agree. Flankers as you said are built for it and are supposed to kill supp. You are reliant on your team because this is/was a team game. Just as they’re reliant on you for support.

Best option is play closer to your team. Yes, your risking getting caught up in the crossfire but it will also somewhat limit flankers when using your team mates as cover (I suggest healing them while doing so but you do you).

thats the thing. there are a lot of self sufficient dps choices. so they dont need a support as much as the support needs the protection

there are nearly TWICE as many dps as there are supports

my complaint stems from having a string of games where im constantly being dove as a support. no matter what my choice in hero is. my team doesnt do anything to assist

dps being the middle man, typically a lot more mobile than a tank, with a lot better ranged options. should be the ones to help the supports (not to mention… there are still 2 dps, there is only 1 tank)…

too many people have the notion that “i chose damage, that just means im supposed to do damage, you chose support that means your just supposed to heal”…

ive said it once and i’ll die on this hill… if you dont kill the threat, IT DOESNT MATTER HOW MUCH HEALING you get pumped into you. you will die

it would be just as justified if a tank was dealing with “playmaker” supports that completely neglect the healing aspect of their kits, to have a similar stance towards supports… but it all stems back to this:

“if the dps does their job, the support doesnt have to make as many plays, the tank can take more space because there is a reliable source of damage to back them up”

I agree OW2 is a DPS’s game, 1 less tank means significantly less protection and less flanking deterrents. Personally, I usually stuck with the team because I wasn’t that good sometimes acting as supp protector (I like Mei before they gutted her).

Tanks are completely reliant on support though so maybe ask your tank to protect you more? Work together with your fellow supp, 1 heals and the other fights back? Once got a ram to give up doing that so funny :stuck_out_tongue:

If you have a full view of your team, you should know that the second support is your protector, and you theirs.

If you are dying to flankers, it means you position yourself somewhere your 2nd support can’t see you, or can’t reach you. Or, the other support also tunnel vision on the frontline. And if both of you peeling for each other and still dying to a flanker, sorry but you are getting outplayed badly, nothing gonna prevent the loss.

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This statement is no different than asking DPS players to carry you every single game. If support don’t try make plays at every opportunity, all they do is either just fire and forget a healing orb, or click a beam on someone once and be done with it, or just spam generous hitbox healing dart, bullet on tank.

It s the equivalent of a Torb hammering on his turret all match and expect to win.

i hate to say it but i hate being reliant on support heroes to support me. one of the reasons i love playing sombra since she hardly relies on anyone to do her job effectively. i can go whole games w/o recieving a single heal and i wouldnt notice. i mean its nice to get healed lol but im not gonna rely on a support player and i dont enjoy it when im other dps besides sombra

today i played 3 assault games and i didnt die once as sombra… kind of unreal how she doesnt need supports

https://youtu.be/ovSOaR5-5OI
https://youtu.be/7Opgx2Uy_6c
https://youtu.be/f3Fa7BMqCCE

no deaths in my last 3 games. i think i got healed here and there tho no clue

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oh… i get your mentality. now… completely ignore healing and jsut focus on damage… i gotcha…

yeah, no healing must be useless if a support is supposed to make plays at every single give opportunity. dont worry, i’ll just be a dps moira main from here on out

since… ya know, you cant grasp the concept of it being a team game and if you dont help your teammates. youre going to lose more games… but nah, you surely know better

btw… just so youre aware, youre telling me to “make plays”… but also telling me to position closer to my 2nd support… which i might not have the mobility to even keep up with depending on who theyre playing… but sure

Fun fact, i have tried playing dps/flanker Moira before, it worked wonderfully, even when their backline “supposingly” had the off tank looking out for them (read: they didnt, 2 or 3 tanks, they are still the same, frontline all day every day. Weirdly i still ended up with gold healing as a bonus too. And i m sure top 500 Moiras still mainly go for the kills even to this day.

But that is beside the point. Teamgame means you have to pull your weight and try not to be the weakest link. And by the game’s standard, a support repeatedly dies to a flanker is equivalent to feeding, even before factoring your teammates into the equation. A DPS Moira who can kill and survive is still infinitely better and contribute much more for the team than a dead Zen.

Support lineup is very important, just as much, or more than the Tank duo in OW1. If you position correctly and still can’t peel for each other, either you use a bad synergied pairs, or you are missing all your shots.

counter arguement…

if the dps duo on the opposing team cant dive together and kill a support…

“either you use a bad synergized pair, or your are missing all your shots”

Yes. It works both ways. The better players win. As it should be.

The question is, what players will get better over time: the ones who look at defeat to search for self improvement, or the ones who plays the blame game.