The release of Daredevil was the final nail in the coffin for me.
The developers don’t think at all when they create new characters.
Daredevil can see through walls at very long distances, which makes no logical sense, since he’s blind, but he has other senses. Senses other than sight have a range over which they can function, but he “sees” not only far away but also stationary targets. He can see the invisible woman when she stands still in invis. How? Does he smell her? Explain to me?
The second problem is the amount of AoE damage in the game. There’s too much of it; almost all ultimates in the game deal AoE damage. All non-hitscan characters have long-range abilities: Moonlight Knight with ankhs, Panther’s Dash, Spider-Man’s Uppercut, etc…
And now this extends to the normal damage of melee characters; Daredevil deals damage with his batons from several meters away from a character’s model. If this is called balancing melee characters, it’s nonsense.
All abilities should have counterplay, but how are low-mobility characters, and especially supports, supposed to withstand the high damage of melee characters when those same characters deal it from a long distance?
I’d understand this decision if the game were console-only, where aiming is obviously harder. But on PC, it’s impossible to miss with melee characters, and you’re giving them range, range for melee characters, lol?
This amount of AoE damage and artificially extended attacks turns everything into a complete mess of spam damage and downright unfair attacks that shouldn’t work at all.
It’s the hero shooter and it should respect your mechanical skills, but it doesn’t. Instead, it artificially increases projectile size and provides too much AoE damage to appease casual and console players.
At the same time, Overwatch relies on pure mechanics. While we have characters like Hanzo, Junkrat, and others, they’re well-balanced by manipulating the speed and physics of projectiles. Most ultimates in the game require mechanical skill, and the game rewards you for it.
You can reach Platinum, and perhaps even Diamond rank, through aim alone, whereas in Marvel Rivals, everyone is essentially equal from the start, thanks to artificial manipulation of projectile and ability sizes.