I can't play Marvel Rivals anymore, Ow is better

The release of Daredevil was the final nail in the coffin for me.

The developers don’t think at all when they create new characters.
Daredevil can see through walls at very long distances, which makes no logical sense, since he’s blind, but he has other senses. Senses other than sight have a range over which they can function, but he “sees” not only far away but also stationary targets. He can see the invisible woman when she stands still in invis. How? Does he smell her? Explain to me?

The second problem is the amount of AoE damage in the game. There’s too much of it; almost all ultimates in the game deal AoE damage. All non-hitscan characters have long-range abilities: Moonlight Knight with ankhs, Panther’s Dash, Spider-Man’s Uppercut, etc…

And now this extends to the normal damage of melee characters; Daredevil deals damage with his batons from several meters away from a character’s model. If this is called balancing melee characters, it’s nonsense.
All abilities should have counterplay, but how are low-mobility characters, and especially supports, supposed to withstand the high damage of melee characters when those same characters deal it from a long distance?
I’d understand this decision if the game were console-only, where aiming is obviously harder. But on PC, it’s impossible to miss with melee characters, and you’re giving them range, range for melee characters, lol?

This amount of AoE damage and artificially extended attacks turns everything into a complete mess of spam damage and downright unfair attacks that shouldn’t work at all.
It’s the hero shooter and it should respect your mechanical skills, but it doesn’t. Instead, it artificially increases projectile size and provides too much AoE damage to appease casual and console players.

At the same time, Overwatch relies on pure mechanics. While we have characters like Hanzo, Junkrat, and others, they’re well-balanced by manipulating the speed and physics of projectiles. Most ultimates in the game require mechanical skill, and the game rewards you for it.
You can reach Platinum, and perhaps even Diamond rank, through aim alone, whereas in Marvel Rivals, everyone is essentially equal from the start, thanks to artificial manipulation of projectile and ability sizes.

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It does make sense.
I think it mostly boils down to hearing very very good, up to the point of hearing peoples heartbeats across rooms.

No idea about Rivals tho, this is just about Daredevil in general.

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i actually was playing some yesterday. it is different for sure. black widow isnt widowmaker in that game heh but sometimes i did well but yea most of the time im running for my life when black panther, spider man and captain america are chasing my booty

i quit the black widow one trick and played some luna as well, i like luna a lot in that game as a support.

still that game man, personally I HAVE TO play competitive since when i played quickplay at first i would lose one game and the next game stomp the enemy team only to know its just all bots. it plays with your emotions lol

all the time playing it i was like, man i rather be playing overwatch. probably wont play it for a while again

I would have understood this if it weren’t for the huge distance at which he can hear the heartbeat.

We’re talking about Super-Hero comics here…
Are you gonna make a thread about Hammers being incapable to summon lightning next?

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Even in comics and various cartoons, his “vision” has limits, while in the game he sees too far. He is not a god, he is an ordinary man with developed hearing and intuition

I also lost my motivation to climb on rivals, but for different reason. Once I climbed to gold, there was a ban system. I didn’t mind the ban system, but it takes way longer compared to Overwatch which I find annoying. Another reason is because I feel like I’m forced to fill as vanguard (tank) or strategist (support) almost every game, because I always get 3 or 4 players insta-locking duelist (DPS) role.

I almost stopped playing when I was in bronze too in rivals, because they do a hard rank reset every season. So every new season, new players like me are forced to play with and against plat/diamond+ players which made it impossible to get out of bronze. Out of sheer luck, I managed to get out of bronze. When I climbed to silver, climbing to gold was a breeze in comparison.

Last reason is lack of hero diversity in strategist (support) roster. Having to fill as strategist gets tiring & boring when all the strategists feels too similar to each other in healing style.

I don’t mind filling as a vanguard role though and I actually think they did a spectacular job with their tank design. My main problem is with the strategist role feeling one dimentional + overall hero balance/viability feeling worse compared to Overwatch.

And the Doomfist-Gauntlet could level entire Skyscrapers in the lore, even tho it struggles to move humans more than 5 meters.

Almost like stories and gameplay need to consider different things when designing them.

You should worry about more important stuff.

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This is a gameplay convention for obvious reasons, to avoid making the character too powerful. While the Daredevil has an advantage that, based on the lore, he shouldn’t have, he “sees” further than he should.
For a player, this is literally a legal wallhack at a decent distance.

You know what it also is?
This:

It’s the same thing.
Just because you agree with one and not the other, does not mean it’s not a valid design choice.

It’s not the same thing. in Doomfist’s case, it was nerf due to character balance, while Daredevil received an undeserved buff to the ability that should have a limitation.
If you create a character with a permanent wallhack, then he should have some kind of limitation to make it fair.

In daredevils case, it was a buff due to character balance.
Still just a gameplay choice.

Then it means it’s a bad choice.

Maybe. Again, I don’t know anything about the game, but I heard everything is unbalanced af anyway.

But using lore to argue for balance is just stupid.

I used to play support in Rivals and it was extremely boring, everything I had to do was basically rotating immortality ult with my fellow support every fight. The only thing that really scared me was a decent Black Panther one shooting me coming from nowhere. The game lacks skill expression and is far too casual.

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They have some great heroes but also some of the most annoying heroes I’ve ever seen, like Black Panther and Moon Knight.

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I can’t play either. Gamers are insufferable

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The character kit design in MR is such a hit-or-miss. One of the major reasons why OW2 will always be better. Plus, the optimization in MR is awful!

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I already uninstalled when it was announced they were releasing the third dps out of four characters.

On top of the Loki nerfs. I’ll pass on MR.

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Echo location

Like a bat… Do you know daredevil?

The only way the wall hacks are an issue tho is if DD is coordinating with his team. He is a full melee fighter the only range being a lunge attack