Bombz:
Just wanted to shout this out, since I hadn’t noticed it in the patch notes before experiencing it in-game.
For those who haven’t been affected or heard about the longtime issue, the past several patches (and for some people even before that, apparently) didn’t play audio from sources through walls. For example, if I were standing next to a wall, listening carefully for a Roadhog’s footsteps, the Roadhog could walk around the corner without crouching, and the first audio I would hear to warn me that he was coming would be when his foot touched the ground after he entered my sight .
While this patch overcompensates to a comical degree, making it so people walking behind walls sound like they’re standing an inch away from my ear, I’ll take this version any day over the near-complete lack of audio from the previous patch.
It will take some getting used to before I stop turning around to try to melee someone who’s actually in a totally different room, but now we have access to the spatial information we’re supposed to have, and that’s the important part. So, thanks.
Yes, got jumped repeatedly by Doom, McCree, Brig, Hog among others in DM and when I mentioned there was a sound bug in play people just laughed and said “git gud”
This has gone on since about 1 month before Echo’s release.
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