I am sick of pretending they arnt

Anyway the support role needs some extreme nerfs, remove invulns.

yes, this isnt the gothcha you think it is.

im just sick of lying about it

why would they make a bow character skin for widow? and not hanzo?

actually we do, they get slept, shot, then hooked and shot but guess what, ball is very low risk, but i can only sleep the ball, i can’t control when the hog does something

but in what world is anyone defending that level of failure, for anything? like imagine screwing up so badly and thinking. “omg that was close good thing it took me so much skill to get away, haha lol”

most of winstons “skill” since he has had most of the skill buffed out of him, is just if your team mates are smart enough to do something…

played him into bastion hog the other day with no problem. (tho i normally avoid playing into my counters cause its just stupid)

always has been, well except for sojourn or other crazy bad patch buff times

he was before all the buff lowered his requirement, early OW lucio was amazingly difficult, but they removed a lot of that

i call Juno “low skill lucio”

yes it requires you to need to be twice as good as the person using it 100%

nothing, i just want to stop pretending like it isn’t.

I dont want anything other than honesty :slight_smile:

They’re among the hardest in each of their respective roles…

Commonly accepted hardest heroes in each role: Ball, Tracer, Lucio

Most mobility heroes require significantly better aim, actually

They’re the MOST dependent on proper ability usage

You’re just wrong, dude

the classic ‘Nuh uh’ position, i bet intelligence is gonna ooze outta this reply

I would agree 3 years ago, but characters like Lucio have constantly had the skill lowered with things like auto wall ride, primary shot size increase and boop standardization removing most of that requirement.

each of these buffs removed layers of skill

Ball is probably the single lowest risk character in the game, as in no matter how badly you screw up, the only time you normally die is when you are stupid and went in with 1/3 hp, not cause you make errors like misreading enemy CD’s or position.

If one character shoots a cone/fan/exc making it so you still get value for not having to be precise

and another character need to have precise aim and have their crosshair over a very slender target or get no value

I am sure it doesn’t take a genius to figure out what requires more aim…

If i screw up a genji dash but did 1 damage and someone elims the target i get free abilities + spamable passive mobility

Tracer blinks are low CD and has a get out of jail free card for when you mess up

(honorable mention for the quaked doom movement, no one needs to get value, but its still cool AF)

Ball and Doom both have massive, riptire/rien shield sized AOE’s on very low CD’s, that all have several effects/damage, that will hit people completely offscreen or hidden

animation cancels are the low skill version of an ability and it takes away the downside, timing openings for abilities (again the doom ZBRA movement is still cool AF)

You don’t get to be condescending when you think point and click heroes are skillful in comparison to the heroes with the most skill expression possible

That no one has on for a reason

That everyone got and hitscans benefitted disproportionately from

Lol

Ok bud

Wrong. If you can’t keep your crosshair on target, you do tickle damage. Meanwhile, a lucky shot with a hitscan is doing 140+ damage. You can’t get lucky with tracking.

If you don’t die from screwing up the dash, which would normally be the case

That makes you easier to hit

Because she has 75 less HP than standard heroes

If you use Recall like that you’ll end up dead or useless

You have no idea what you’re talking about.

I do when you don’t actually make any points other than ‘nuh uh’

i mean when they completely reworked how wall ridding works, i dont know what else to call it, since it literally became auto

is 20% of 5 or 100 more? hitscan is already easy yes, but getting 2 extra pixels to hit with is not nearly as impactful as getting 10

as i said before, no actual point so the ‘nuh uh’ defense lol

if 1 person doesn’t have their crosshair on something and they get some value, that means they have to do less for it, than someone who gets zero value for the same thing.

that depends, did you get a free redo cause someone else did good? like my point said? or you just gonna leave it out cause you don’t have a point otherwise?

not even close to true, even in t500 people use it all the time and if it was a burden they wouldn’t and they do a lot. (genji is currently one of the best dps in t500 stats btw)

good movement is based around being unpredictable and making people have to correct their inputs. like making them move their aim up/down left/right, it’s just stupid to move in a straight line the same way it is stupid to move in a straight line while jumping

it was the same before this nerf

it’s the whole point of the ability, to get you out when you mess up, but you are welcome to tell everyone what it should really be used for?

but i am glad 90% of what i said you had nothing to say about

As much as I don’t like Qrow, he’s right. Ball is not easy to play, nor is he low risk. He’s an all or nothing tank. You either run over their back line and disrupt everything as much as you can, or you feed your brains out.

And if you screwed up your dash, even getting a reset isn’t going to allow you to live 60-70% of the time.

Easily tracked, I can’t tell you how many times I let the Tracer disengage, for them to recall right where I’m ready and dome them as Hanzo when they appear. I may not like Tracer as a hero, and think she’s a bit overtuned, but she’s still hard to get value out of it, simply because of her mechanics.

Doom if he’s charged has an insane hit box yes, but other wise, he’s fine. This is a pure personal issue you’re having.

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skill floor started lower in ow2 and has only gotten lower since. it is what it is. ow2 players dont want to believe that because they want to feel good about their progress, and they should.

og players that have climbed higher dont want to believe it for the same reason.

to me it has always stood out, but it really doesnt matter, thats the game team4 wants.

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