She’s only op because of the op effect of anti nade- one ability neutrelize the effect of an entire role…
and it’s not even an ultimate- just a normal ability…
I more than sure that if they decrease the effect of anti nade from 0% healing to about 30%-50% healing she will see much less play.
Mostly with brawl,kite and maybe even stationary.
The fact one effect got only 1 counter in the entire game and even the counter is super weak (bubble effecting only 2 players at max on long cool down) makes it super op… (I know you can technically block it with shields or swallow it with time based shield but once the effect is on you’ve got no way to clean it)
We really need an anti effect support…
some sort of big slow stationary support with a field around it to clean effects (burn,hack,anti-nade,poison,stun and etc…)
Sleep dart, healing and her damage are really balanced.
Nano might be a problem as well but it’s not as harsh as nade…
worst case scenario they can increase speed a little again but pay for that with more points for ult or less damage.