So what if they experience it ? I bet they arent happy about it either when it happens. I bet they would 100% support if devs decided to tackle those problems and would be happy that time for that has finally came.
Even if they are regular occurance I refuse to accept smurfs throwers leavers and so on as normal thing in competitive, simply because we must know better. The larger voice we make about it the better the chances are devs will tackle it once upon a time.
Sure you can call me kid again, thats the easiest thing to do - or you can observe the obvious problem from a different perspective.
Good performance inherently creates more wins and bad performance inherently creates more losses. You are rewarded for playing well by earning a victory. You are punished for playing poorly by earning a loss. If what you are doing is not resulting in a win, then you cannot say itâs âgood performanceâ. Good performance cannot be measured in stats, only outcome. Nobody cares that you got 3 kills with death blossom if you did it after a team fight was lost and you were the only one alive. Thatâs why your medals donât mean jack.
Not every team works well together, and youâll get some loses because of that. But, why are you playing a team game if you arenât prepared for thatâŚ?
I LOVE YOU AND THANK YOU FOR UNDERSTANDING THE MEANING BEHIND THIS POST !
Why would we use stats as a way to determine performance in an objective team based game? It doesnât encourage playing to win, only playing for stats.
Because selfish players want their selfish play to be enabled not to actually learn from what they might be able to do better. All they see is âI got big numbers so I did my job!â Couldnât care less about winning as a team or what they can do to make their teammateâs job easier, just that their numbers are bigger than the others.
people seem to forget that this is a TEAM game and requires TEAM WORK but in low ELO people donât play as a team. That is were stats come in.
Honestly, neither of you should be in competitive Overwatch if this is your honest perspective. You seem to think that playing comp and gaining SR is the only intent. And yet⌠If you lose nothing then you somehow feel rewarded?
Competitive Overwatch (being the most popular game mode) is a test of your skills and abilities against every other Overwatch player.
The point of Skill Rating is to represent your current place on the ladder. For you to go up, someone must go down, when you go down, others go up. Earning gold rank, platinum rank, Diamond, etc. isnât about just sitting there twiddling your thumbs, its about learning to employ tactical strategy based around the confined rules of the game.
Seems like you keep on coming back still.
Think of it like an average of your skills⌠His positioning and cool down management hold him back, but the aim will bring him forward. That masters level aim doesnât bring them up to masters, itâd bring them to like mid-gold or low plat. Thatâs why you find people with varying levels of game sense/positioning/mechanical skill in the same rank. Some are there because they have better game sense while another may be there because of their aim, while lacking in another aspect. Or they might just be decent at both and excel at neither.
The thing is, you donât need aim to be able to have decent game sense, positioning. Those are things that will get you much farther than having above average aim.
Also, if you have normally functioning hands then you can aim at a grandmaster level. Youâre either held back by your hardware (<60 FPS or garbage mouseâŚ) or settings. Aim is the last thing anyone should spend time doing, as you are working on it every time you play the game. The only way to get better aim, is to play against players who move better/kill faster than you, which happens naturally through climbing.
Okay lets talk stats for a second⌠This isnât me rank shaming you this is me trying to be straight with you.
You have a majority of time on Cree this season. You have a 2.27 eliminations per life on Cree with a 20.73 elims/10 mins and 8.97 deaths/10 mins. Averages. percentage on Cree is (36%) across 57 mins of play time
Look at my Cree stats from season 27. I average 20.29 elims/10 mins and 8.36 deaths/10 mins with an average of 2.43 elims/per life 2.43 K/D. My win percentage on Cree is (57%) across 3 hours of play time
Where is the correlation? So in Silver rank youâre averaging a 2/1 K/D ratio and only successfully winning 36% of your games. In Masters, Iâm at a 2/1 K/D ratio and successfully winning 57% of the games Iâm involved in.
Do you think you would perform at 2/1 K/D in Gold or Platinum if you were magically 300 SR higher? Because based on the stats that Iâm seeing, you really arenât getting a lot of value out of Cree.
As much as people say heâs busted right now, it seems as though you need a little more practice or coaching in terms of how to get the most value and carry your games.
Ok, so now they get to high elo and suddenly are expected to learn team work? No, it needs to be the same ladder. We arenât stepping from one ladder to another, itâs the same one and needs to follow the same rules.
Youâre asking to be rewarded for a poor play style so that you can play in high elo where playing the proper play style would get youâŚ
Itâs the ones who can work as a team that deserve to climb, not the ones who can get a kill.
Exactly⌠I can coach you on how to have excellent positioning, and positioning will EASILY get you an additional 250 to 300 SR. If you put some time into mechanics on top of that, easily 500-600 SR (depending on how hard you work).
Each time you climb in rank, you have to be more and more conscience of your positioning. You should always be thinking
- Where am I?
- How many angles of attack am I exposed to?
- What is the likelihood of someone attacking me from (however many angles youâre exposed to)
- Where is the enemy in relation to where I am?
Spatial awareness is something you develop with experience. This is having a âgeneralâ idea of who on your team and the enemy team is where. Overwatch is not an open world game, so there are only so many places you can be attacked from.
So what if they experience it ? I bet they arent happy about it either when it happens.
Stuff happens suck it up I may be angry if I lose a game and I may be like I wish my supports were better but it happens. Itâs only a game at the end of the day and you shouldnât take it too seriously unless youâre trying to go pro, and at that point youâd put enough time into improving and once you improve youâll start climbing.
The larger voice we make about it the better the chances are devs will tackle it once upon a time.
You can help the devs by reporting players who throw or are cheating. Blizzard has already taken a stance on smurfing and itâs going to play sorry if you donât like it but thatâs how it is sometimes.
people seem to forget that this is a TEAM game and requires TEAM WORK but in low ELO people donât play as a team. That is were stats come in
thatâs when you get your team to play as a team. make a 6 stack if you need to.
Seems like you keep on coming back still.
yeah he does. Itâs almost like he still cares about the game or something cause theyâre addicted weird huh.
Example: Today on my main I went 2-6 Why? 6 games had either people who failed to communicate, didnât switch, left early, or were toxic. It wasnât " Oh you played bad" hey maybe I did but these people hindered it by forcing losses on me. And you canât put the blame of 6 JUST on me.
Absolutely not just on you, itâs a team based game. But this is where I wanna address something, as it what separates you from those who climb. You have the mentality of âThey did worse so I donât deserve the lossâ.
The people who climb donât look to think about why someone else is responsible, they look for every ounce of value they can get, and learn to do enough to potentially win these situations.
Dude, I will not reveal my rank but Iâm not at all low ranked player. The more you type the more Iâm doubting your statement of being masters player.
1st of all you invest time when you play competitive. So if a player outpreforms every single person on own and enemy team, is the best player in lobby, why should he be punished ? In my personal opinion - the worst player on winning team should earn 0 sr, just like the best player on losing team should lose 0 SR. The best player on winning team should get significatnly more SR (100-200 you name it), and same thing but losing SR would happen to worst player of losing team. It pushes smurfs quicker in their own ranks, it punishes throwers, it tells people they are not playing as usual and should stop, contributing to quality of games being kept at high level.
But again I doubt you understand any of this since you look like a blizz fanboy the more you type. THE CURRENT SYSTEM IS NOT PERFECT, and I will never turn a blind eye to it.
We could see it if you shared a replay code
Hey are you going to share replay codes so we can see why you deserve to be 1500sr higher than someone struggling with SR gains despite positive winrate in the <500 ?
The best player on winning team should get significatnly more SR (100-200 you name it)
wow you have awful ideas. What your proposing is making mechanical players much higher sr than smarter players. 0 sr for a win where everyone on your team is playing amazing would just make me feel like not playing the game. (btw you already get more sr for playing better even if itâs not a lot)
if you only play placement matches you only lose enough SR to drop ~125SR per season. So if you placed above 2750 itâd take you almost 3 seasons to drop, if you lost every single game