I hadn’t played the April Fool’s mode, this was the first time I tried the mode, the experience of playing open queue was horrible where everyone wants to be a DPS and the enemy team has 2 healers and 2 tanks.
Luckily it’s an arcade mode, just for “relaxing”, and thankfully it only asks you to complete 5 games in this mode (victory would give double progress, but my team doesn’t cooperate).
Open queue is awful, but unfortunately the time to find a match is quicker.
I think both RQ and OQ have their pros and cons. RQ gets you more consistent team comps, but OQ gives you much greater flexibility. I think each has its share of [different] balance problems.
I’ve only been playing OQ ranked for the past 6 months because I miss having two tanks and I can confirm it is indeed a garbage mode, it mixes gold and masters players in the same game constantly.
This was basically Overwatch for the first 2 years. It was either 4-5 DPS and a healer, tank too if you were lucky or Goats. Actual 2/2/2 comps were rare but by far the most fun you could have.
Role queue was the best thing ever added to the game.
Well, technically they could add an optional “Dibs Queue” for Support and Tank players.
Maybe even allow those players to optionally lock their role choice for the entire duration of the match (with a big visual indicator for that to their team)
That way, if somebody wants to play Tank, then they get to play Tank. And they can’t be asked to swap, because they can’t swap.
Roleless queue is very much alive at the moment, and many players like me vastly prefer it over the excessive queue que times, absence of flex play, unecessary restrictions, and other severe issues that plague 222/122
Awful is lack of options. Not everybody enjoy open like not everybody enjoy rq.
Is a matter of respect and want everybody have their share of fun.
The only thing devs needed to address was to create a specific mode to bleed the largest role pool. Like a damage only deathmatch mode/teamdeathmach mode. Queue times would be fine if less folks folks would queue as damage on RQ also wouldn’t require the gimicky tricks to speed up the matchmaking by hurting it’s own integrity.
Since launch ow2 still fails to solve the problem that came from 5v5, a problem that could easily fixed by doing just that.
I would rather play tank on Open in any formation than play a tank on RQ any day. Because if I have a bad match I can do something else on the match and fix other kinds of problems that the team has. That way I can enable any amount of dps, tank or support by doing what I can actually can.
Even nerfed hp versions of tank are more playable due the team being able to dish out more damage or enable more sustain. If I underperform, I can simply swap and enjoy the rest of match not feeling miserable due teammates being selfish or playing poorly.
More often than not, most of my open matches are more balanced and more dynamic on what folks play during the match. Sometimes another dps or sup can do the trick, sometimes another tank, sometimes even lack of the tank can do the job. Depends on the map and the objective at that moment.
That kind of freedom and agency, will never exist on RQ. Funny enough one of the reasons of 5v5 but only getting the worst part of it, the negative impact due the burden and impact of counterplay.
Is fine to like RQ, is fine to like open. Is not fine advocate to remove or demote something that others enjoy because you don’t like others having fun.
Queue times are fix-able by just putting a mode to bleed the excess of players on a mode that are both rewarding and appealing for those kinds of players
Pleasing more folks, means more retention and more folks coming to the game. Everybody wins with that.
Which is a bit sad, considering that games are meant to be fun. Folks these days think games as chore, job or something else. If is not fun and you doing stuff to make others feel as miserable as you, you should rethink your life. For real.
If open isn’t for you, just don’t play it. Ask for something else or suggest something, but not at expense of removing something that folks want. More options means more choices and opportunities for folks enjoy the game and have fun.