LFG has a LITERAL template that forces 222 dude. It is 100% the same, but you have to “click” more things, thats it.
You should get your facts straight before writing things like that.
Most of the players love Role Queue, but hate Forced 222. Those are 2 VERY different things and apparently some of you supporters can’t tell the difference. It might be subtle for some but it speaks volumes for many others. Hell, there are A LOT of players that left the game for the implementation of Role Queue
Ones a broad optional function which often required voice coms, constant regrouping, getting interviewed for what heroes you play before sometimes being kicked etc and the other is a matchmaker for all with none of the above that has the potential to either make or break the game.
Not comparable imo
Yeah i feel like theyre improving role que behind the scenes ready for OW2 which imo is wrong way to do it
Really mate? Please enlighten us all:
If I go into the LFG and make a group with the forced 222 template, roles cant switch and post it to look for players and play QP or Comp, whats the difference?
My experience has improved a lot as well. I am absolutely not missing the days where I as a (former) Sombra main got harrassed to take solo healer or tank because everybody else wanted to play their precious snipers/brawlers/flankers. I could only play her in QP because I didn’t really care about the match result there as long as I was pulling weight, in Comp, I had to flex 99% of the time. I also played some QPC, it is an absolute chaos and so frustrating to play. The team with a balanced, 222-ish comp wins unless the skill levels of the teams differ by a very large amount…
I am a huge fan of 222, it’s just that this change has come quite suddenly and too fast for Blizz to create the right circumstances.
Some heroes still benefit/suffer from the legacy of the Goats era and thus need to be adjusted, not to mention that the tank and support rosters are too small compared to DPS. Statistically speaking, DPS in general has more mains due to more heroes, assuming that every hero has more or less the same amount of mains. Maybe the tides shift, when the tank and support rosters become as big as the DPS roster, especially when the new heroes are fun to play and appealing designed in all of their characteristics (appearance, lore, voice, etc.).
Blizz is aware of that, but they are just not very fast with the update speed due to OW2 development and small project teams. Customers in such a dynamic industry like gaming tend to be used to rather fast changes and are thus very impatient if important changes take too long. In other words: Compared to other game developers in competitive gaming, Blizzard is sluggish in tackling problematic issues.
222 has solved a lot of issues, but also brought new problems to the table. The experience overall has improved. The framework and some features just need to get adjusted after this quite sudden change of pace in OW’s history, and at best asap.
Ok, what’s the difference between role que and LFG?.. where do i start?
LFG
group only (no solo q option)
has open and flex slots that enable more potential comps
its not always 222 vs 222 so u could go against goats or 5dps
no balance around 222 due to stacked comps being playable in normal q
most group leaders interview u as u join
must communicate in most groups or get kicked. Gets toxic in coms when losing often.
can u play this or that? If not, may be kicked
play bad, get kicked .
25000 hurdles to get a game
often have to start at square 1 after a loss cus every1 leaves
no role based SR so very unbalanced games
usually 6 stack which means long ques for all 3 roles due to lack of full teams (also makes unbalanced games)
if left unsupported, will just not be used much and wont be a big deal
Role Que
can solo q or group up
very simple to get in a game
role based SR for better matchmaking
every1 has it (not an optional function)
heroes balanced around it
if left unsupported, will lose players
Quite alot of differences if you actually take a minute to think about it. The ONLY similarity is its possible to lock your own group/team into a 222. Theres MANY differences that make them incomparable though.
In b4 some smartass reply even though i just proved the many differences and probs forgot some more
You mean … where do you start making things up?
Dude you listed ZERO gameplay differences, you realise that?
Re-read the quote you listed, I said with the “Forced 222 template”. OH BOY
You DO realise Role Queue is NOT exclusive to Comp or QP right ? Damn this is embarrassing.
Dude, WDYM “heroes balanced around it” ? Like if you use LFG to queue you are playing a different game?
LFG is a tool to SEARCH for a group that uses the SAME GAME to start matches, there is LITERALLY no difference and this was stated by Developers. The same MMR is used and everythng else.
Forced 222 is a template from LFG. A copy+paste, just implemented in 1 button.
Oh what a shock. Displayed plenty of legitimate reasons why role que and LFG are not the same but predictable Hyphen comes in with his usual arragont attitude and claims it all false lol
Plz do tell me what i made up? Il wait.
1st of all. Theres a few gameplay changes
2nd of all. I dont care what u said. What I said was LFG and 222 are not comparable… then YOU came at me and claimed it false
Dont try and narrow it down to a LFG 222 locked group just because i proved you wrong plz
The only thing that’s embarrassing is your attitude when disagreeing with something and your excessive use of emojis in attempt of belittling peoples opinions that dont correlate with your own.
See you do it often on these forums
Role que is a game changing addition that the bulk of players (and ALL comp players) HAVE to use. LFG is an OPTIONAL add-on that any1 can use IF THEY WANT TO.
hope this helps
Ok its quite simple. Role que has and will continue to have hero balance catered to 222. LFG did not due to stacked roles (GOATS) being playable.
Can you solo q in LFG?
theres 1 difference.
Does LFG have role based SR?
Theres 2.
Read my previous list for plenty more
Hope this helps
Forced 222 is 1 composition that was able to be locked whilst in LFG however it is completely different. U could still play against GOATS and multi dps, balance wasnt catered to 222, u couldn’t solo q, couldnt multi que for dif roles etc.
Refer to list provided for more reasons
Hope this helps
Im gonna have to refrain from replying to your next ‘im right youre wrong’ comment because its extremely boring debating with some1 close-minded. Have a nice day though
Popular doesnt mean healthy though and it clearly isnt the direction the devs wanted the game going in… Playing 4-5 dps when it often hindered chances of winning alot within a competitive playlist seems crazy to me (and strips the game from its more team oriented aspect imo)
Imo it proved that selfishness, lack of teamwork and flexibility were(are) big problems that often hindered the potential of the gameplay and of course has shown that more engaging tanks and supports need to be added aswell as decent incentives for playing other roles so we can try shift people into different roles and make que times more bearable
It didn’t hinder chance of winning because 1) 4-5 dps doesn’t magically reduce chance of winning because 2) you getting 4-5 dps comp doesn’t mean enemy team is 2/2/2. Plenty of games where “imbalanced” comp beat 2/2/2.
It’s more selfish to force OTHERS to play heroes who are not their favorite or suffer long queue, which is how it is in role lock.
In free queue no one was forced to do x or suffer.
I can’t agree more with the point you’ve made about structure. I was on my smurf last night with a friend and we have been pretty much only playing 2-2-2 since we made those accounts. I went into QPC aka total anarchy mode and attempted to tank. We had 4 dps, me on tank, and one other on support.
After two pointless deaths on tank, I got frustrated and started playing mei. We captured two points. Then that stopped working. (Hollywood attack). Then I played Brigitte at the final stretch for all of about 30-45 seconds for the final push and we won it. I even got play of the game with her.
It was funny because just before we went into that QPC match, my friend and I were reminiscing about the shenanigans that the absence of role lock provided and kind of wishing for it back.
After about 4-5 minutes of frustration in QPC she was already saying “…yeah, after this let’s just queue back into 2-2-2.” And I agreed big time.
It did more often than not but i guess its all opinion
I guess our views of selfishness differ
I dont think its selfish to let all 3 roles have consistent equal distribution and balance so they can all be equally enjoyable and not have to worry about solo tanking/healing in a game which has largely been designed around having 2 of each (off healer and off tanks)
I think its selfish to always just pick whatever u want in freedom que and give absolutely zero care to what the team needs or benefits from in a competitive team-based game built around synergies, combos and teamwork
Also in ‘freedom que’ u may never have been ‘forced’ to play anything but there was PLENTY of occasions where people were stuck deciding whether to solo heal/tank or just accept the loss.
Everything you listed dude, because apparently, you cant tell the difference between forced 222 and role queue. You are BLATANTLY exposing your lack of knowledge and understanding in every single post you make.
Also throwing ad hominems is not going to save you pal, never did and never will.
Destroying point by point:
1- Theres none, like I listed. You just threw up player actions, kicking people, people leaving bla bla, that can happen in a regular premade, has NOTHING to do with the LFG system, so yeah debunked.
2- Well you should care, because if you reply to something someone never said, you are … yes, you know it, going into a strawman fallacy! again, debunked.
I didnt try anything dude, my reply was clear, you are just going around because you know you are wrong. Period.
Let me remind you my sentence again: If I go into the LFG and make a group with the forced 222 template, roles cant switch and post it to look for players and play QP or Comp, whats the difference?
If you reply to that statement, you cant break the premise because otherwise you have nothing. Thats not how a rebuttal works! HAHA
Its not disagreeing pal, you are just throwing insults because I busted you and you have NOTHING. Again, you brought up role queue for no reason when i NEVER mentioned it on my initial statement.
Learn.The.Difference.
“Did” ?
I am talking about NOW, I am talking about LFG now dude, why are you backing out to the past? Oh … yeah I know why : Because otherwise you have nothing.
Get to the game, and click on “Find Group” and you will see how it works
(because you clearly dont know how).
WHAT?
You are asking if you can “Solo Queue” in a LOOKING FOR GROUP tool?
Dude … I dont even need to throw anything there, its just … oh man
Also YES, the role based SR is an MATCH MAKING RATING SYSTEM thing. Holy guacamole you are way outside of your depth mate, no offense. Like seriously, get in the game and check the tool.
“Balance” is for the whole game dude, LFG is just a tool that have templates to look for more members that fit the crite … you know what? its pointless, its clear now that you haven’t even used the tool.
You are going to refrain from replying because you cant come back with anything of substance, and mostly this points:
1- You dont understand the difference between Role Queue and Forced 222
2- You clearly have close to no knowledge about how LFG works
3- 80% of your comments are ad hominems and fallacies, the rest is just running around trying to argue about Role Queue or the past LFG to grasp at straws.
Yeah I agree, we are done here.
Spoiler alert: You still havent prove anything, mostly because like I said … proven true, unrefuted, verifiable by literally login into the game and using the tool… Forced 222 is a template from LFG. A copy+paste, just implemented in 1 button.
I NEVER mentioned Role queue, I said forced 222
Read the quote above …
Fair enough. But I would still say that there’s an important difference between forced 2/2/2 in role queue and forced 2/2/2 in LFG even if you ignore all the rest of the two systems.
That is who you play against. With role queue both teams are locked into forced 2/2/2 while in LFG only your team is restricted. And that is an enormous difference even ignoring everything else about them.
i have been enjoying it too. it’s just a shame that all the whinners rather then playing their old way in QPC want to remove it because “it’s completely different”
strangely enough they never say how it’s different besides achievements
My reasons were listed and are ALL legitimate things that seperate PRE Role que LFG and current ROLE QUE and mean that the devs will not neglect role que like they did LFG.
Hope this helps
You then replied with:
Now have a big long think about how YOU approached me with an immature passive aggressive attiude (as usual) then twisted things in a poor attempt to ‘be right’
I feel sorry for any1 that tries to debate with you irl for real lol
In comp, the vast majority of the games were played in a 222 format on both sides in all skill ranks going all the way back to 2016. You can verify this if you go thru twitch vods, YT vids and even Stylosa’s coaching crap. It was also stated by Jeff Kaplan in his interview with Emong.
The 4-5 dps meme is only applicable to QP and often times if you had diamond-GM mmr you’d end up with a 222 comp anyway. Sometimes you would get that mythical 6 dps comp until your team started losing and people started leaving. Or you managed to make it work up to a point but get stuck and then people started switching to try to win.
People tend to remember negative experiences far more than positive ones and I can confidently say that’s what happening here.
Which is why we needed guilds/clans to help get people who actually want to be together, together.
For me, RQ/222 did not improve teamwork or increase the frequency of viable comps being played. It only ended up making me feel like a hostage to the whims of someone else and caused me to gravitate towards characters with higher solo impact.
This system wasn’t designed for a casual audience who will play whatever they enjoy playing regardless of what is considered meta. The templet came from OWL were you 1 trick a few characters in a role to be as competitive as possible within an already established team.(What does the game lack again?)
It was designed to kill GOATS and any future comp that was as dominate as GOATS due to multi role stacking because people were literally booing in the arena whenever it was played. That and you got people like Emong, XQC, Frann, Jayne? asking for it not because they’re getting 6 dps every game but because getting 2 main tanks or 3 mercy mains on the same team is equal to a loss.
So why wasn’t this just implemented in comp and OWL, the modes you’re suppose to tryhard in?
23m 40s
Because Esport scenes die when the competitive scene does not reflect the main game.