Mind you, she was broken on both a fundamental and in-game level.
To an extent, it makes since considering her whole addition was so solo-supports had an option for self-peel. And balancing a team game for solo is not a great idea.
But launch brigg was so laughably unbalanced that i doubt blizz would be so careless twice.
Still amazes me that some people are scared of an FPS game to look more into making the damage and proper accuracy/positioning matter more than CD usage and damage soaking.
Yeah, they said already they were going to do that. Months ago.
…what?
PS: Tanks are already more impactful than DPS in a 222 setting so this changes are only going to make them better … and some of you are scared FOR them?
Depends, lets hope they look at the similiar gameplay flops on market ( like marvels avengers game) and avoid making symiliar mistakes, especialy lvl grind wise.
But people want damage to have no reliable counters, aren’t they? All those pesky tanks/supports shouldn’t be able to deny you your precious kill on someone, who messed up.
It’s just boring.
Which is great, as it prevents matchmaking from screwing you over.
Overwatch crossed that line, where team stops being welcomed assistance and starts to become a burden.
But that’s the point - you shouldn’t be able to rescue someone. It supposed to give you an illusion, that your team got your back, but in fact, they can’t do much, if you are in wrong place and time.
Watching your teammates get shredded to pieces is upsetting, even if you got plenty of them to spare. Especially if you clearly know, that you got no lightning-speed reflexes to beat whoever did it.
It just would be like CoD, where snipers are running around and regular players have to camp.