So lets say you’re in a match on new junk city (its already gonna be terrible), your team advances and gets crushed miserably every single time, finally after the first point 2 people on your team leave, lets say healer and DPS and get backfilled. These 2 people are WAY more experienced and turn the tides and end up making your team gain the advantage by 2 points. But then the opposing teams tank and DPS quits and again gets replaced. They have the same experience and make it to where both teams are constantly taking over the point, basically actual team fights with composition instead of straight up stomps.
Then in the end someone wins and it was a fun ending, but the 2 people that replaced the people on your team and the others made a huge difference. So who’s fault is it?
The matchmakers fault for putting such a odd difference of skill between 2 teams?
The people who left are at fault or to be thanked for putting people who made the match more balanced?
It’s got me wondering when people say leavers ruin games but there have been multiple times when people leave and the people who replace them DRASTICALLY make a difference and make the games fun because it changes the mindset of the team doing the stomp, meaning they actually gotta try and take said person down. What i’m wondering is why do people blame leavers when in reality matchmaking causes terrible games, then when people leave the odds of someone better replacing them is 50 50.
I’ve seen this happen so many times, was absolutely tearing into a team in push until their Mauga left, someone replaces them (another mauga), their DPS left as well and got replaced by a Cass and the difference they both made was huge. We were fighting for our lives multiple times because they focused healers and beat people up into corners and in the end we ended up losing a close game. Anyways this is probably poorly made but I hope someone gets what I mean.
One is far more consistently a problem though. Maybe it depends on mmr, most of my matches the leaver is a diamond+ player and gets replaced by a plat if you’re lucky or sometimes a silver or bronze player. Not only do they not make a difference, it often makes things worse.
I’m not here to say the matchmaker is the greatest thing ever, just that any time you have a leaver it’s more often than not leaving you with a worse result than what it started you with. Because it just tries to find someone on short notice, anyone will do.
Not to mention, being down a player for however long it takes often just means gg if not the ult economy gap.
I think in the last 100 qp games I’ve had maybe 1 game where a backfill almost won us a game after a player went 0-6 and did air. The backfill made it a really close game in the end.
For me leavers have bin way less of an issue ive had way more games where ppl on either side left a stomp to have it turn into a more even game.
Back fill games that are at the end do suck but most qp matchess are 2 min wait time id rather do that then what we have now with ppl bein forced to stay cause of a penalty.
But frankly blizz has dropped the ball on alot of things im just waiting on rivals. 3k + hrs wasted on this game.
This. Backfill seems to ignore mmr, or barely take it into consideration, in order to just fill the match quicker. Resulting in ppl playing in above average mmr have a higher chance of the backfill being the worst player in the match. Low ranks should have a stronger backfill more often.
In like masters and gm mmr games, seeming someone leave before it starts is so frequently a loss due to the backfill not being anywhere near that mmr. It’s not their fault, but makes for a bad experience.
The inherent problem here is that your brain has the capacity to discern patterns. That is supposed to be common, but in Overwatch, it’s relatively rare. It just attracts a certain type that refuses to think for themselves. It’s a bit rude, but that’s technically the answer. Why? Because they do not know any better. That’s why.
Your mmr is based on your average performance, it doesn’t reflect how good you are at every possible scenario that you could experience. If you get a team full of dive specialists but the map requires poke, that team is going to be at a disadvantage. Conversely, they would (on average) destroy on a dive-friendly map.