Hyper Mobility Issue

I do not have that, I had to swap to Sombra to counter Tracer. She even dodged the grenade or recalled and fled.

I only can counter flankers with Tank or Supports because they have the tools I know how to use.

No you answer to mobility with good aim.

Or learning the counters.

Not all can do this.

I get the feeling you don’t know the purpose of hypermobility in the first place.

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He knows, he just doesn’t want to admit it is strong.

I think the moment you argue the supports should get the same level of mobility as Genji, their counter arguments ABSOLUTELY show their biases.

All of a sudden their “just aim” vanishes like a mist in the morning, and they freak out.

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Stop this, Genji doesn’t have hyper mobility. It’s just a double jump with a dash once in a while.

For comparison Wrecking Ball is a hyper mobile character (Overwatch contextual) in the respect that he can cover maps in a breeze and completely negate much of the roster. Doomfist is another hyper mobile characrer, on the other hand I’d say Tracer is probably not but that is at least more open to debate than Genji.

So Genji doesn’t have hypermobility, he just has hypermobility?

There is a difference between strategic hypermobility and tactical hypermobility. Genji has a ton of the latter.

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Wall climb, double jump, dash, increased base movement speed, dash resets, need I ask what the flying hell you need to qualify for “hypermobility”? Because Ball just has rolling and grapple.

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No is simple you get confused by years of casual mess of ow1.

Skills and competitive work in a total different way in the real competitive fps.

Overwatch 2 is entered in this type of balancing.

With the time you will learn the differences between real skill based competitive game where Overwatch 2 take inspiration and ow1 casual mess.

Yeah, the heroes have the same level of mobility in a real competitive FPS.

But you don’t want that.

When we suggest to put it in, you lose the plot.

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Like i said to the other guy you will learn the differences with the time.

Try team fortress, this will give you a partial hint of Overwatch 2 direction about the heroes.

Don’t think Overwatch is a moba, this will help too.

Genji’s kit would be identical if you took his shuriken and made them do 80 damage each, but I daresay I would disagree with you that he would take “skill” if you did since all the buttons would be the exact same and you seem to think skill is unrelated to strength. I disagree, I think they’re inversely proportional.

The same goes right now, only to a slightly lesser degree.

The problem is ow1 gived you a wrong idea of what is skills.

And i see the problem is always genji so not a real mobility problem.

Is always a problem of aim skills of the players can’t keep tracking of a simple jump.

I suggest you to learn the genji patch history, they never do a single great nerf and instead nerfed every hard counter, even after they created one.

For the love of god, edit your posts, I can barely understand your garbled mess of a post.

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Really if you don’t have arguments and need to relay in this is better you stop.

And again: NO. Even in OWL they wind up in dive metas where they fight hypermobility with, you guessed it, MORE hypermobility. Are you telling the best players in the world need to aim better?

Your arguments are base mindlessness.

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…this is the fun part of duelling 1v1, you need to bait out the ability (recall) so you can stick the grenade on her… :slight_smile:

It’s the same with Genji, sometimes you can bait out his deflect by using your melee as he thinks you’re about to throw the grenade! :slight_smile:

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Really if you think they can achieve this mobility without aim, you only confirming what i’m saying.

Luckily ow1 is finally deleted…

Okay, you’ve officially lost the plot and have ventured into complete and utter insane troll logic.

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Better aiming.

You realize hypermobility is a counter to aim, right?

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