The counter to hyper mobility is what I like to call “Consistent Damage” like Torb Turret, Winston’s Taser Gun, or Moira’s right click drain. These abilities punish mobile characters forcing them to use their “Hyper Mobility” talents to disengage or they commit to fighting you which is still a gamble on their part because you have a consistent source of damage while they need to land their shots.
Otherwise if you’re looking to shut these abilities off you’ll need to play Sombra. Hope this helps! ![]()