How would you fix Overwatch?

If it’s not broke, Don’t fix it!

  • Remove Doom
  • Make smurfing in lower ranks bannable

Neither of these will ever happen but it’s just my idea

Replay systems.(as good as LOLs)

Role Q. It’s hard to play football with 10 quarterbacks, and its just as hard to play overwatch with 4 dps.

I’d just cry in a corner because now I’m to blame for anything that goes wrong.

Give mercy another rework and remove rez
Fix reins bugs. Or if they’re too hard to code just give him something new that works properly
Bastion and reaper rework
Doomfists kit to be adjusted so it feels fair for BOTH the player and the enemy
Sombra to display a skull above hacked enemies like a health pack
A system to tell if somebody leaves a comp game or disconnects from their servers. If they leave on purpose punish them harder.
If you do have a leaver just end the match
Reward some SR points for draws so it doesn’t feel like you wasted like 40 minutes of your life.
Public scoreboard so you can see how everyone is doing on your team.
Updated POTG system
More mini events like the Dva nano cola challenge
Placement matches to actually mean something and have weight
Role Q system option

The game itself is great for the most part: smooth, no crashes, fun characters (from voicelines to skill sets), pretty good diversity of maps.

I’d like to see better balancing of heroes, more diverse/creative maps, and the main issue: competitive is just not fun; quick play is less fun—the matchmaking/SR system and leaver issues need to be fixed.

As an unpopular opinion, at least on the forums, I don’t think Overwatch is in great need of ‘fixing’. However, I have no idea how to proceed if it were. I do not pretend to have experience in balancing games. A few attempts at D&D homebrew has taught me as much.

At this point the game needs an overhaul (the way how the heroes works and their depending on team etc). Just changing 1 thing won’t solve the tons of problems that it has.

Maybe start by making competitive really competitive by fixing the most basic and ridiculous things like adding backfill and preventing the match from being canceled if someone leaves at the start.

Guilds, server lists like tf2, anything to build community and form friendships.

Right now you play with randoms and against randoms you’ll likely never see again, which just breeds toxic behavior.

If you could choose to play in a same server every day with relatively the same people, or with guildmates, that would be a good starting point to help make this game fun again.

That’s how I made friends in all my other games, but overwatch does almost nothing to help you form bonds with individuals.

I finally made a friend last week for the first time in 2 years, and that is because we kept bumping into each other in mystery heroes over time.

Remove Mercy, bridgette and Junkrat and then re-add them once they have been reworked to require more skill.

Make doomfist’s combo require a little more skill.

Buff reaper.

Smaller, overall tweaks to heroes to change skill floors/ceilings.

More Anchor tanks (Ala reinhardt/orisa and kind of Winston).

Make Phara more interactive for the enemy to play against.

Make the Sr system always be calculated how your placements are, not based off wins/losses but instead based on how well you do compared to other people playing your hero (win/loss would still come into play but you could still gain Sr if you lost because of your teamates or lose Sr if you won because you were carried)

Blizzard releases their own statistics so we don’t have to rely on 3rd party sites.

I’ll add more if I can think of anything else.

1 Like

Read the Fourms.

My big three are:
remove brig
remove moira
remove/rework doom (as much fun as he is to play hes a fun vacuum for everyone else in the game)

some smaller ones are
work on sr gains and losses so its more about you as a player,

work on matchmaking so i dont keep getting put with people who cant even name all the heroes yet in comp,

and do something to keep the events fresh

I’d make the game disable any hero a player has used in over 20 games if their winrate with them is under 40%, only unlocking them again when they play the champ 20 times in any non-custom game mode, because clearly they need more practice. If they end up locking 5 heroes this way, they are removed from comp completely until they unlock at least 3 of them.

I would add more competitive rewards.

I would remove decay for all ranks except top 500, because it serves literally no purpose underneath the one tier where your SR saves your spot in the tier, and actually functions as a deterrent for playing enough matches to place, as the decay then starts and you’re basically tethered to the game if you don’t want to lose your entire rank that you earned for no logical reason.

I would add negative endorsements, such as “useless”, “self-countered”, and “toxic”.

I’d expand the avoid as teammate roster size to 10.

I’d delete brigitte.

I’d release a rebalanced gametype for FFA that nerfs mcree and other braindead auto-win heroes into the ground.

For starters?

More lore for ALL the characters.

Leavers should lose more XP than they currently do. I understand unintentional disconnects. It’s happened to me. Sometimes I have to manually leave game because the server is acting up and everyone’s hitboxes are below the map/I have no HUD or crosshair (it’s not alt-z)/I can’t move. I still think that leavers should lose more XP than they currently do.

Before releasing anymore loot boxes and skins, please work on internal gameplay quality. I don’t know if it’s because of the Halloween event or what, but this month more than ever I’ve been grouped with trolls/smurfs/rage leavers. I really wish Blizzard had a more effective way of dealing with this than they currently are.

This thread is pathetic. The game is just fine. This is just a bunch of whiners who either expect perfection or entertain wild ideas that are hardly practical or good.

Overwatch
Is
Fine

Here’s a quick fix for y’all

Step 1: Take disc
Step 2: Break it in half

Now nobody can complain, because nobody can play it.
If you have it digitally, just delete it. Same thing.

  • Quick Play, Ranked and Custom Game are now the only modes. A 4th “event” mode will be present every time an event is around.
  • Server browser for custom games removed.
  • All modes now use the Ranked rules.
  • SR system is removed, hard reset everything. The new matching system is win rate in combination with matches played. Various restrictions apply. For example, you can’t group with someone who is more/less than 3% win rate apart AND has played more/less than 10% of your matches played.
  • You can still backfill in Quick Play but an option to opt out is added to the Options Menu. In Ranked, if someone leaves, the game pauses for 2 minutes. If the guy who left doesn’t come back, a vote is started. If 6 out of 11 remaining players vote for the match to end, the match ends and nobody wins/loses anything. If not enough people vote within 1 minute or people vote to continue the match, a bot replaces the missing player and takes the role of the hero its team selects.
  • Win rate and matches played are separate for Quick Play and Ranked. Since there’s a hard reset, everyone now has to play 100 Quick Play matches. That win rate will be the starting matching point for Ranked. You then have to play 100 Ranked matches in order to get your Ranked win rate.
  • Matchmaker now takes into consideration your top 3 heroes played in Ranked. No more 4 Mercy/4 Genji/4 Reinhardt mains on the same team. Matchmaker will always try to match at least 1 Tank, 1 Healer and 1 DPS together.
  • Separate solo and group queues in Ranked.
  • Seasons are removed, Ranked is an ongoing thing.
  • Golden weapons are removed. For every golden weapon you had, you are awarded 10000 coins.
  • All CC abilities are now removed or locked behind an ult. If this can’t work for specific heroes, those heroes are removed and either scrapped or reworked and reintroduced into the game. Includes stuns, slows, movement impairment abilities etc.

In my opinion, Doomfist alone is not necessarily a problem. In a pure 1v1, Doomfist can be easily outplayed with most other DPS heroes. Remember like Pharah, he invokes havoc on uncoordinated teams.

Define harder bans? Please remember to keep the following factors in mind. All disconnections and crashes counts as leaving the games. There is no effective way around that rule either. They also will not increase skill rating deductions for those who leave Competitive Matches. The game already forces players to return to the competitive match if it is still active before joining any other game mode or match and provides a minimum 10-minute suspension (which quickly escalates). It can take a little as six leaves to trigger a season ban, and three season bans results in that account being permanently banned from Competitive Play.

This seems like a bad idea that enforces the existing problems of the higher ranks. Right now in a Solo Queue environment, it is too easy for players to be conflicted with what roles to play.

I suggest a bit of patience on this one, with the recent announcements and revelations about official mouse and keyboard support for Xbox One and being able to detect XiM devices, we may have solutions coming soon.

The last three patches have had 25 hero balance changes within the last two months. Almost triple of the three previous patches over a three-month time frame.

See above.

But would that be fair to legitimate new players? Contrary to popular belief there is still a steady increase of uniquely new players to Overwatch.

Just remember that Overwatch is a team game, I believe it is more fair and more fun to encourage grouping up and playing coordinated to win games, especially at higher levels. If you can’t do this as a solo queue player already, then I debate if you belong at that rank.

Just to clarify, the development team have specifically stated they do not find it wrong for a player to own a second account to Overwatch, but to deliberately tank or boost the SR of their own account or the accounts of others is wrong.

Sounds like a recipe to bring back a solid triple or quad tank meta like that of winter 2017.

While I do not believe this will never happen, the developers have specifically stated they have no plans to increase beyond 103 (sorry 21:9 users).

These ideas are not bad, but it would I would not hold your breath based on their need to address bigger issues of the game.

Your requested hero balances leave me under the impression that your situational awareness needs a lot of work.

The development team have stated they rather keep Mystery Heroes more chaotic to keep that as more fun anything goes mode, rather than one that is competitive.

Forced 50/50 is a myth. Scott Mercer details here:

It already does this based on your hidden MMR which your skill rating should be dependant off of.

What is this suppose to mean?

The system should maintain skill level variances based on the same grouping spreads in Competitive play. If you are talking about game modes outside of Competitive, you must understand those modes track an entirely seperate hidden MMR.

Back in season 1 it used to adjust both teams SR adjustements based on if there was a leaver this let to rather bad matchmaking so it was removed. Your system would allow SR gains to be exploited. See this post for details:

Leavers will never lose more than 50 SR (with the exception of any massive losing streaks already in progress which is EXTREMELY rare). Click here for details.

Have you ever had a series of repeating technical problems in a short time frame? Remember technical malfuctions counts as leaving, this is why there is a balanced number of chances players have to correct their issue before getting banned for the season.

3 season bans already results in a permanent ban. I’d say that is more strict than your proposal.

What is a OGWatch game mode?

The reason why there is rotations in the arcade is to not spread the matchmaking of these modes too thin. If there is too many modes, then there is a chance it will take exceptionally long time to play a match in them. That is what the game browser is for.

I do agree the game status screen needs work, right now the current score screen encourages players to criticize other players rather than criticize their own performance.

Are you asking for third-party managed servers? Not likely to happen based on Blizzard’s track record for how they approach World of Warcraft and StarCraft private servers.

Perhaps.

Do you really want me to get started on this?

Agreed.

WHY?! I report Abusive Chat in over 90% of my reports and I get positive feedback most often for my reports so I know that Abusive Chat continues to be a REAL problem and Blizzard is working to resolve it. If you are being account actioned for Abusive Chat, believe me… THERE IS A VALID REASON.

I could see where grouping up is seperated from solo-queue, but the question is whether it negatively impacts both. I would like to see it tried based on the fact that is how Heroes of the Storm operates their ranked system.

The problem is separating the gold and platinum group. If you do the research you will see over 50% of the community has very little difference in their actual performance stats. I am not saying this is a bad idea, but where does the development team start with this? Also what happens to Bronze rank players currently? There is a severe variance between the bottom of the barrel to high silver. Would squishing that down negatively impact the matchmaking experience of those players?

The PTR serves a very different function from what most of the community perceives. Lead Engineer Bill Warnecke recently posted on Reddit that the PTR is more of a platform to minimize possible bugs and ensure the new patch is stable for live release.

I would not be surprised if this doesn’t happen for Overwatch eventually. I think the D.Va Nano-Cola challenge was a possible test into such a feature. Heroes of the Storm and Hearthstone also do this currently.

While playing the PVE event brawls are fun, they are very limited in features in comparison to a full PVE campaign like in other games. As such they are strictly kept available only during the seasonal events in order to make sure they are kept special.

I understand your desire for new event content, however, remember they did say in the latest development update video that the priority focus is to improving hero balance and overall game features for right now.

This I am not a personal fan of, but there have been no official responses to my knowledge that says yay or nay about this. That being said, I am more likely going to predict that modes like Competitive will eventually start using a limited map pool (just like how Heroes of the Storm started doing in 2.0).

Definitely a would-be nice feature, however, I don’t think that is a high-priority for the developers at this time. As a reminder all media can be viewed on the Overwatch Official Website.

Jeff Kaplan (being a TL4 user) did post a couple of polls when the forums did launch, I would not mind seeing more of them.

The better question is what are they going to do with players who are deliberately tanking or boosting their rating (alternate account or not)? I agree it is a problem and I do know there are internal systems and procedures in place to catch the worst offenders, but I won’t deny that the problem is still happening. I myself got accused of tanking my rating strictly on my XP level (when in fact I know I am your every day gold/plat brat since this game launched).

That is twice now. DO YOU REALLY WANT ME GETTING STARTED ON THIS?!

I don’t see how Overwatch’s eSport programs (which are very separate from the Competitive mode) affects the perceived smurfing issues. Even well before Overwatch League launched, there have been gigantic mega threads addressing this.

But why should the perceived experience levels matter? Based on your proposal, I would have staggering long queue times at my XP level compared to my rank.

This seems too vague. Remember heroes like Pharah, Junkrat and Doomfist merely punish bad play and team coordination. As a Pharah main myself I know I am countered then the enemy team is working together, not when a hit scan simply comes into play.

Maybe is because I am a hardcore player who earns an average of three boxes a night in a single session, but I don’t see this as bad of a problem.

See my comments above on why PvEs are not permanent.

Lame Pun Raccoon approved…

It will be a never ending struggle for any game at any time. Hopefully the upcoming “Play Nice, Play Fair” panel at Blizzcon will have some insights to what is coming toward handling this problem.

But League of Legends is a top-down MOBA, Overwatch is a shooter. They have said that while they would love a Replay System the steps toward making that happen are still a long way out. (Though the Highlights update and the Esports Spectator updates were steps in the right direction to this goal.)

Don’t get me started on this…

I doubt this will happen, one part of balancing a hero’s kit is maintaining that hero’s identity. Rez is the trademark of Mercy.

Then this would incentivize players to unplug their computer from the internet to bypass the harder penalties.

While this happens in the early part because its too early to tell how the match would have played out, this does not happen in the majority of the match because it would incentivize bullying teammates to leave and be extremely unfair to the team without the leaver.

Actually, while not while there is no skill rating change, I do believe the hidden MMR does adjust based on strength of schedule and (if platinum and lower) performance based stats. However there has been no confirmation to this. Meaning your hidden MMR will be slightly out of alignment in the next match and the adjustment may be reflected the next time you get a win or loss (but it is so minor it will be difficult to tell). However please remember, skill rating is not a progression system, it is a rating.

I rather see a system that only provides feedback to your own statistics provide feedback on how you are performing with your hero (based on community averages of that hero).

Can you elaborate?

Agreed.

Details? Placement matches for returning players is merely the qualification period to earn the end of season rewards, and yes while beyond that they have little meaning, I think it is important to understand that the development team stopped doing rank resets starting in season 3 to ensure the start of the season is not choatic and unbalanced for the community.

Hang on I will get to role queue in a minute.

Unfortunately in order to keep Competitive as a competitive game, backfill will never happen. It is just not fair to the other team as it no longer is the same match pairing at that point.

There is no denying that is frustrating, but at least they do have a window to stop the match early on rather than having one team playing a man down.

Now if there is a leaver in the pregame during the initial hero selection, I may not mind a backlfill.

I would like a Guild system, however I see the challenges in running and maintaining guilds. Furthermore, should guilds have any sort of advantage in comparison to playing on your own? Goes back to the groups vs. solo queues in Competitive.

Actually a majority of the community (including myself belive) that skill rating needs to be completely independant of your own personal performance but strictly on whether you win or lose. The problem of course is dealing with unwinnable situations that Overwatch is known for. So the problem is more about finding solutions to build better team compositions and experiences rather than personal performances.

I did some digging in and I did find an answer from Jeff Kaplan on reddit about this during the AMA of March 2017:

I read the forums quite a bit, and contrary to popular belief, so does Blizzard. Just remember they don’t typically respoind unless they have information to reveal to us.

The problem here is that other modes are not identical experiences to that of Comeptitive. For example, I win frequently as D.Va in casual modes and I like to think I am becoming a really good D.Va player in all game modes. Right now my win rate with D.Va in competitive is 39%. Your proposal seems like a very frustrating system that would discourage players from playing Overwatch at all.

They have said they are hesitant to add more rewards in order to keep the mode attractive to only players who are looking for a competitive experience and not attract players who only want to collect cosmetic goodies.

WHY?! Are you trying to deliberately promote a toxic environment to Overwatch?

Not to say this won’t happen, but they have expanded it once so far, but they are being very careful to not impact the ability for honest players to find a fair game, especially if they are being avoided for the wrong reasons.

Agreed.

While I see the logic in this statement, I think the biggest struggle with increasing XP penalties is that would discourage a player to fix any tech issues and returning to play.

Right now I think the frustrating thing for us all is that there is no public showing that they are tackling this. You can’t really effectively report tankers or boosters unless they are committing gameplay sabotage. They don’t want you to report it either as they have the means to track deliberate tanking and boosting. Which means its difficult for us to see when action is being taken against such players.

So ou think Overwatch should only be about the Competitive experience… well I firmly disagree. Overwatch does put a large amount of attention to Competitive, but the game would quickly become boring if this is the case. Remember the arcade mode is about having crazy fun, same with quick play. A good portion of our community does not play Competitive frequently if at all. They play to have fun. That is why I started playing Overwatch… to have fun. Now Competitive provides a kind of fun that challenges me to perform my best, but I would get bored very quickly or get tilted to the point of quitting the game if there was nothing outside of Competitive.


Well that was fun responding to most of you. Now let me touch up on a few things…

Role Queue

Okay, I still maintain the belief that while Role Queue would directly help to form better team compositions especially in Competitive, I am very certain it would not remove any level of toxicity from Overwatch. I look back in season 1 when Competitive did allow no limits on hero selection (for a short time in that season). The change did help make better team compositions, but it had a very little impact on the toxicity of Overwatch that was already growing, it merely redistributed that toxicity. I will accept and use a Role Queue feature if it is ever introduced, but if you are looking to get away from toxic behavior in Overwatch, this solution will not completely solve it.

What I think the real problem is

Despite the huge boost of improvement from the Looking-for-Group tool, there is no encouragement to play with a team that you can consistently rely on. Overwatch is BEST PLAYED with friends you can trust and come back to again and again. This is how I played Overwatch when it first came out but unfortunately the Competitive system discourages this by pairing groups with equally sized groups in most matches. As I said, LFG helps, but there is no incentive to stay with a group made in the LFG especially when the team takes their first loss together.

That being said, I still feel the best possible thing that can be made (and what I think is being made as the third social feature which was postponed), is a guild/clan system. Players who are dedicated under a single banner have something to play for other than themselves. I could go on about what a clan/guild system could have, but in short, the overall theme is encouraging players to help each other succeed.


Thank you everyone for tolerating my individual responses, but I do so to ensure that you are aware of what has been done in the past and why the system works the way it does currently. The experience of Overwatch is not perfect. It sure is a hell a lot better than what is was a year ago though, but it has a long way to go. Cheers! (^^)v

Rework doomfist, pharah and briggite.

Nerf Dragon blade, hanzo and widow need reverse dmg fallout and nerf some dmg on tracer.

Also maybe tanks should do less dmg.