How would you design a scoreboard for OW?

The very intentional omitance of a scoreboard means that the company doesn’t want players to know how well others did. So for them to change their minds in such a drastic way to show a scoreboard with traditional K:D and whatnot seems highly unlikely.

“In fact, if you go back and look at older versions game, we used to have a scoring system. We iterated endlessly on these scoreboards and scoring systems and, “What’s the perfect scoreboard?” The scoreboard that a lot of players want is what I call the spreadsheet–it’s just rows and columns of everything and they’re like, “Let us figure it out.” But that feels like a give-up moment to us. We want players to be able to look at the scoreboard and go, “I know who’s performing really well, and I know who’s not.”

-Jeff kaplan, in the interview i linked in the OP.

So that is not the reason.

Here is the old scoreboard he was talking about:

h ttp://i.imgur.com/7PtUwD3.png?1

Anyway, i did not suggest the basic K;D scoreboard, but a point-based one.

I think the on fire system does its fair share of showing contribution.

The problem with a scoreboard in OW compared to many other games is that sometimes you can be doing very valuable things that just don’t give score.

Take Mei wall as a prime example, you put a wall down cutting off Zarya from her team, Roadhog hooks her and kills her. Good play by Mei because she cut off healers and tanks from saving Zarya but in this instance it’s Roadhog who got all the ‘score’. Mei didn’t get score for all the healing her wall denied or score for the assistance she blocked because you can’t calculate it.

Sure it sounds like just one instance but you put a great mei player who is always getting these insane walls then zoning while her team kill - She ends up low on the scoreboard.

So what would be the point in putting in a scoreboard that’s probably going to be wrong more often than its going to be right?

Especially in Overwatch a lot of value comes from things that are a little intangible. Tracer in the back line not getting kills might be the distraction your team is relying on to get kills in the frontline. Put it on a giant scoreboard and everyone will think ‘wow we carried that Tracer’ but in fact her ability to remain alive caused the enemies to divide in a bad split where they put too much focus on Tracer.

I see no reason to add a scoreboard that would be so flawed, it’s better to let the players decide who is doing well based on what they see in the game. The on fire system gives you an idea if someone is doing better even when you are not seeing them and the commendations and play of the game give a bit further insight.

It could be better but I think it could be a lot worse in some cases.

I like the current system because it encourages players to think a little more and also I believe by proxy it reduces toxicity because a player who is toxic but has no medals I believe is more likely to stay quiet.

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Maybe I missed it, but what’s the argument for HAVING a scoreboard in the first place? I personally like that Overwatch doesn’t have one and don’t see what it would improve over the current contribution awards. You get a listing of who’s “on fire,” you get a Play of the Game, you get commendations at the end.

If you want to brag, you get all of those items to use for it. If you just want to evaluate your own performance, you have detailed stats for yourself, as well as information on how you stack against the rest of your team. I don’t see what having detailed stats on everybody else would add, other than trying to single out people who AREN’T doing well “for whatever reason.”

Game’s fine without a scoreboard.

Like i said in the OP, some things can’t be tracked by a scoreboard. If the team won the teamfight because of the splitting caused by the wall, Mei’s teammates would easily realise that.

Exactly like the play i gave in the OP. CS;GO shows raw stats and also has points. Dosia received neither of those, but the play was easily understood as a genius one.

I think a scoreboard would be more right than wrong in general.

These are very abstract plays that the current system is not recognizing anyway.
You know what a Tracer that stays alive very much does? Very much damage and kills.

Staying alive can’t be the only contribution as a Tracer

The scoreboard would have the same effect. Being near the bottom would have the same effect.

I want playerss to make better decision, not to ponder more. I think a scoreboard will help achieve that.

I don’t. There’s nothing about knowing detailed stats on other people’s performance which can help me make better decisions. The only stats which do that are my own, and I already have access to that.

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When it comes to team performance, i think not.

It will be fine with a scoreboard too.

I’ve yet to see a compelling argument to back that statement up. The game might not be WORSE with a scoreboard - though that’s debatable - but I don’t see it as being any better. I fail to see how seeing other people’s stats helps in any way, other than to judge THEIR performance.

That’s the primary role of the scoreboard.

It’s like saying “a knife can’t do anything useful other than cutting things”. That is what was made for, no need to do anything else than its intended purpose.

And I fail to see how the ability to judge other people’s performance improves the game in any way. Far as I’m concerned, that’s primarily useful for snobbing your team-mates and insulting your enemies. What’s the gain there?

Nope, that’s not the primary use of it.

This still happens, but masked in another way. “I have X Golds”.

You can argue if the scoreboard of the enemy team should or should not be available to you.

The gain is that you know how everyone is doing, can make conclusion and decisions better than now. Random point fingers would dissappear.

Whether I think it’s a good/bad idea aside… IF there were to be a scoreboard I’d rather it not be a single list. Like, this guy/girl was our #1 and this one is #2… Yeah? Because of what? There’s too many roles and playstyles for combined statistics. Same goes for any: “Let’s just show the single best player in each category.” One would not get to realize the value of less specified characters who might do a lot of combined good but are never the best in a single stat.

Instead I’d prefer it to have different columns for each section (healing, elims, damage, objective time, assist etc.) and list the players and their stats accordingly. Then you could see with one glance that “Hey, this one is #3 on elims with X kills, 2# on heals with X amount, etc.”

First of all, the finger-pointing will never disappear until I mute team chat. Which I have. Secondly, I’m still not sold. In what way does knowing how well everyone on my team is doing lead to me making better decisions? Unless those decisions come down to “Our Bastion sucks, must trash-talk him into swapping!” then I don’t see the benefit.

A little information is often worse than no information at all. In my experience, a scoreboard serves only to convince people they know what they’re talking about without ACTUALLY knowing what they’re talking about.

I would delete medals and call it a day.

I said the exact same thing in the OP.

Unjust blaming is far worse. I said random point fingering would dissapear.

Exactly! Why stay with the current system and not swap to a better one with more and better information?

If this is the only way you give your opinions to your team, it’s your problem, not the scoreboards.

When bastion is chosen in other situations than on payload attack or first point defense, he is often blamed just because.

I would remove medals and add an actual scoreboard.

Add a LFG or Guild system, no need to add a scoreboard. Then when people play with people they don’t want to play against they can actually talk about what will win them the game. Not look at out of context stats that mean nothing.

Maybe they want to know what changes can win them the game.

Why make it complicated when you can make it simple. >_< Puta scoreboard with kill, death, healing and protection no any how to call that.

There is no context in a scoreboard. If a DPS has bad damage then “you no go DPS” isn’t the answer. Look at Jjonak and NYXL. Jjonak can get double the damage per 10 of all the other Zen’s. Because he shoots at tanks and his team sets him up to do that effectively. Stats are only relevant when you take an entire team fight and even the whole game you played into context.

Just because a DPS has bad damage doesn’t mean they are the problem. There could be flankers on your support. So your tanks don’t get healed, so they can’t make space for the DPS. So then they can’t do there job. Not including the 100’s of other things that could happen. You could just straight up have a shot calling or target calling problem.

OW is a team game. If you act like it is a team game and try to fix problems in a way that involves the whole team then you will actually win.

A scoreboard is there to be interpreted by the whole team. You presented a one-dimensional interpretation of it.

If a healer has many deaths, than it means two things: they over-extend/not positioning well or they are not protected enough.

Same with low damage on DPS. It can mean more than that player being a bad DPS and should switch (which can still be a possibility and a solution!).