But it would leave Reaper vulnerable in his original spot while youâre choosing the new spot. And once cast it would have less endlag. He can do an action faster after he teleports.
Or just keep it as it is but with no endlag once he teleports
Wraith Form
When reaper activates Wraith Form he turns into a black mist traveling across the floor and up walls for up to 6 seconds
Wraith Form still can be canceled and refills his ammo
This would kinda combine Shadow-step and wraith form into one thing letting him have something new
I actually really like how shadowstep functions, unpopular opinion but I think its fine, gives a very strong in combat hero the ability to flank from most directions without being visible many times.
Teleporter could see much better use if it didnât explode itself after 8 seconds, make it permanent and like torb let them on commmand break it.
Doomfistâs ult is nice in that it removes Doom from the game and so heâs not going to die just using it but no.
Instead make it work like shadowstep/teleporter work like Symmetraâs ult or Meiâs wall. Both of those abilities are very easy to place properly (though Symâs is often not very useful because enemies can walk through it).
It throws a line up that can be rotated, the line length ends where a wall without a flat-perchable-surface begins. Activating ability places the Reaper/destination_portal at the highest perch at the end of that line.
Doing this would reduce lag and give Symmetra portal that can actually be useful distance away from the actually.
But Symm still needs more armor/health or her shield back cause she is way to fragile to be good at close quarter combat.
Lots of walls are quite thin, so finding some place to put the teleported where the enemy wonât see either entrance would be quite easy.
An example, on attack Hanamura, Iâm certain the teleporter would be able to go from the right side alleyway to the bridge leading to the right side of the second point. Alternatively, the left side alleyway could go to the Cliffside behind the first point. Not to mention just teleporting into the stairwell on the right side of the first point.
This game is not built for teleporting entire teams through walls. Many of the games maps have entire areas separated by walls only a few meters thick.