How will Sym with healing compete with Bap or Ana?

She has defensive ult (if they didn´t change it) so I guess, she will be just off healer like Lucio or Zen.

It’d be poetic to have her back in the Support Role after Zen taught her valuable lessons and she was able to wield golden hard light to repair the statue in his temple :relieved:

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when said people want to (and knowingly intend to) practically delete the hero or result in a massive hard nerf into deeper unviability (which is what a support rework for sym will practically do), they practically speaking are.

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Who said that she’s gonna be a trash support?

We have a fortune teller over here,how much do you charge per reading?

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:point_down:

either you preserve as much of her zoning and damaging gameplay and end up being a less viable support, or you end up literally deleting the hero and replacing her literally entirely to achieve viability as a support.

you can’t have a hero that’s somehow able to compete with other supports’ high availability/uptime to sustain and help allies that a lot of the current supports do, while also have her be able to roam around the battlefield dynamically zoning and damaging the enemy aggressively as she does now.

Thing is,Sym is not a good zoner or a damage dealer,her main use right now is the Teleporter,that’s where her strength is.At high level,Sym’s only viable use is to place a TP then swap out.

Sym?Aggressive?In order to be aggressive she needs to be pocketed,she’s super team reliant and that’s simply annoying to have on your team.

You keep mentioning ,deleting her’',she’s already a dps-support,her only viable strategy is using her support ability.Keeping her a dps is what truly deletes her,Sym was never about killing people,in all her forms she’s about supporting and zoning (zoning not even being a DPS trait).Do you really wanna see Sym become an off-brand Zarya?

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No, I can see the past very clearly, but nice try. The simple fact is this, if you play Support, you know how it goes. There is a clear order of who gets to be top dog, and I assure you it will never be Sym. I’ll buy the static argument to a point, but no reason she can’t have her kit elements sped up, something she’s needed from day 1 of V3 of the kit - so this “static” argument has one giant hole in it. LITERALLY. Sym is also not a “static defense” character despite some thinking this still, its kind of perplexing. I guess its down to your ability to play the character, which kind of backs up my first point about why I think a contingent want her to move belly up to a less mechanical role into Support. 5 v 5 is no faster than 6 v 6 in reality, and offense Sym works there if you know how.

I’ve mained support since launch and have about 2k hours on all support heroes combined :hugs:

Not really

Bold to assure a hero who’s rework we have no idea the details of wouldn’t be good, lol

I can aim just fine. I play Apex and rack up the most damage/kills on my team most of the time. My third most played hero is widowmaker, my second is Ana.

I don’t care if Support Sym has to aim as much as Ana does, I’ll be just fine

You are nuts to think Sym will compete against the top Supports in the game ever. All this lateral move will do is trash can the character. You can be blind enough to put your faith in a fourth rework, be my guest. I am glad you have so much faith in the history of their reworks, very few have been considered true improvements.

I couldn’t give a damn about AL. Go to CS:GO and let’s talk. Regardless, I am saying most of the players wishing this move have poor mechanics, I have no doubt about it. You being an exception (if its even true) doesn’t change the fact of the matter.

I think Mercy and Zen will be exceptional in 5v5 but I think Sym could be great too, and I think it’s perfectly ok for heroes to be more niche than others. Crazy, I know, I know!

Mercy is much better now than before, in viability, skill, and fun

Torb too

Lucio as well

D.va is more interactive now, she just can’t get DM buffs because of OWl

Sym reworks weren’t horrid

The rework history isn’t particularly bad, and has improved over time. The most recent, Torb, was the best and least problematic upon release balance-wise

I see you think you have it all figured out Aurora. You don’t, and in a year, I will remind you of this conversation and we can talk then about how trash Sym is as a Support. Then you can tell me how “it could have been” :roll_eyes:

Overall, their reworks are poor, sorry, even the commentators agree on this. At best, its 50/50. But hey, you do you and believe they will just make her a star … lmao.

zoning and damaging legit has been her purpose from the start at the design level.

we see her only being used for tp because blizz :put_litter_in_its_place:ed the execution in trashing her core uptime tool + having terrible kit numbers (like e.g. her staple weapon fire orbs have a sniper-tier low fire rate that encourages aim due to less shots to make but also is so slow moving that aim matters little compared to the enemy’s attention because the slow speed give a hugely lenient amount of time to react and retroactively dodge it).

if we nerfed reaper’s mobility cds to be like 30s each or so, he too would be very reliant on team pockets for uptime too, but that doesn’t mean that’s his design, it just means they F’ed up their numbering/execution.

and it’s not like there isn’t a solution to resolve sym’s dps uptime issues:

  • renumbering sym’s orbs around being faster moving projectiles

    • so they’re mathematically more aimable in midrange (i.e. having an actual midrange effective range) while keeping their lower-ish firerate but bursty nature
  • making her tp better as self mobility by

    • cd starts on placement and pauses halfway until destruction

    • team has to wait the full 2s deployment to interact while sym can interact with tp sooner after placement

all of which actually targets solving her uptime problems without making her OP even in Pro land because pros only really use her for taxi tping (which is unchanged here and still have pretty much all the same costs; heck even discourages it because sym could use it for herself more rather than team taxi) and team pocketting w+m1 (which is also untouched).

:eyes: how even before 3.0, old sym’s active gameplay primarily consisted of zoning and damaging the enemy.

also zoning can be either a tank or a dps trait. you don’t “scare” enemies out of an area if you don’t have something threatening (of which in most cases it’s damage). like if junkrat’s bombs and mines dealt an insignificant amount of damage, would you care to give up space to dodge them?

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If she’s bad I will suggest feedback on here on how to improve her viability :slight_smile:

But please at least, admit I was right :slight_smile:

Why? Why should I have to admit something is a “failure” just because a hero needs buffs or nerfs? :thinking:

Things need to get balanced. Wecome to live service competitve games. Things rarely are done perfectly right on the first try, and that’s ok with me.

Wait, what? 110 dmg/shot?! Are they out of their minds, Ana will easily two-shot most of the roster. This has to be wrong, right?

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Because I called it, which you made fun of. I am telling you guys, this just isn’t going to go like you want.

Made fun of what?

I never said Sym rework is going to magically be perfectly balanced upon release :skull: I’m more than willing to have the first iteration of support Sym be weak and need tuning up. Mercy rework took a year to become the perfect kit we have today. I can be patient and reasonable :slight_smile:

Blizzard still balances around T500 and OWL,even those TP and orb changes don’t make her viable.
That’s also too much team utility for an OW2 Dps,look at Sombra,her utility is getting potentially removed (since they said they even removed hack at some point).All while her lethality is going up.
If we apply this ,less utility more DPS’’ logic to Sym,we end up with beam and orb buffs while heavily nerfing that TP. (aka her only redeeming quality)

When it comes to the turrets,they’re hot garbage and will never be viable at the upper levels due to their nature,not to mention they would remove their slow effect (since they are doing the global cc removal/nerf).

So what do we have here,Sym with more beam and orbs,extra low utility and turrets that do even more nothing than they do right now.
That’s still far from current Sym,if I wanted to be a DPS with a ramping beam and orbs I’d go Zarya.

Well by that logic she can still be support,Brig ,zones’’ the area around her because you respect her range.So by your own logic,why can bring zone as a support but Sym can’t?

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What happened with 3.0.
Making her a support again means bringing her back to her roots.

  1. She sucks at it
  2. Her original goal was blocking damage, increasing HP, teleport players from spawn ect. Killing everyone was not the goal.

You clearly don’t know a lot about Sym’s identity. If you look at her quotes how much does she talk about “being aggressive”? She wants to defend. She wants to help. She wants harmony. She does not want to be a kamikaze glass cannon.

It always depends on the tanks. She has a good synergy with Orisa and Sigma.

Which won’t change until TP is gone (deleting her identity even more) or reworked back to spawn tp. And at this point she can be a support again.

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