- Make her 250 hp.
- Every shot she hit with her primary weapon replenishes 1 missing shield hp.
That’s it, that’s the solution.
That’s it, that’s the solution.
Her self-healing is through her shield health, just like Zenyatta. Deal with it.
Another option is making the healing rockets give back a little healing each when they hit allies if they don’t want to go a constant healing route.
Zen also has the range to stay out of the main fight and let his shield regen kick in being a projectile damager.
Zenyatta sustains himself through shield health because he has up to 300 DPS on his primary.
And Juno can move at 12 meters per second; just as fast as Lucio.
Zenyatta’s primary is 104 compared to Juno’s 82. That makes her damage per second higher than Genji’s.
imho i would rather her glide boost reset her double jump and maybe give her a bit of extra shield health (or overhealth) like venture or doom when they use their abilities
that way you have an extra jump to move around and a slight bonus hp to help escape from dangerous scenarios, but importantly, NOT A SELF HEAL like wifeleavers dash
This will contradict with what they did a week ago in the patch notes : nerfing 250 hp high moblie heroes to 225 hp .
Genji and venture are also highly mobile and didn’t get health nerfs (venture might ACTUALLY be balanced if they nerfed their base healthy but maintained the same total health with an overshields buff….)
And if genji needs it he can have a damage buff in exchange for the health
I am unkillable playing Juno.
juno is supposed to be the centre of her team as you can infer from her having a speed boost ability that everybody walks through.
not even i would be backwards enough to suggest that she should be played alone, in fact i would think she is the onlyu hero that shouldnt be played alone as you dont have to.
being grouped up is her defense.
100% agree about Genji being a highly mobile , this also most likely apply to Venture .
Thing is , in the patch , when they nerfed some 250 hp heroes to 225 hp , they didn’t mention any important detail about the criteria they’re using to detemine who’s considered a highly mobile and who’s a low mobile hero .
We basically don’t know what they’re thinking.
Genji is definitely more mobile than Hanzo and Moira for example.
What about other heroes like Soldier Sojourn Lifeweaver !
(Also LW has 275 hp with shield + an ability with self heal as bonus effect , and they already removed his movement speed penalty while holding a fully charged blossom this patch)
I’m not saying they should nerf the hp of these heroes too , maybe , maybe not .
No bias here , I play more than half of the hero roster , I play Soldier LW .
What is the criteria, who knows .
I don’t like how they’re approaching the game balance wise .