Baptiste is way more lethal than Symmetra these days, and has more survivability, and does more for the team.
Basing Symm’s damage potential off of group synergy is ridiculous, as you don’t get more synergistic than heals.
At any rate, I see where you’re all coming from. I understand where Ranulf is coming from, and in my opinion, he’s not wrong.
Symmetra is being hamstrung due to the one singular ability she’s had in one form or another since her character design. It’s been tweaked, broken, fiddled with and has been retained simply because it’s part of her identity. It’s not the most important though.
The baseline identity that Symmetra is has is being a master of hard light. She’s supposed to be the tippity top of hard light architects. How is it that she’s so mid?
The extent of her hardlight constructs are 3 turrets, a teleporter and a map spanning shield wall? She should be able to make personal shields, platforms, cover, cages, etc.
In the comics, she’s seen using her TP one right after the other, with no time in between. She’s seen making a teleporter large enough for a train to fall through. Why can’t these mechanics be brought into her kit? Let her displace the enemy team by literally teleporting anyone in the area somewhere else?
There are so many other things that could be done that would allow her to have high IQ plays, but nope. All she gets are three annoying turrets that are fodder, a timegated beam, and a timegated orb, with a flashy map spanning shield wall that can be easily defeated by pressing W or Up on your control stick. The only truly useful thing, is the one thing that no one uses, and has been nerfed to heck and back.
When they DO use it in a coordinated way, Blizzard thinks it’s OP and it is apparently so overpowered that it’s game breaking. Not her beam… Not her turrets… Not even her right click are considered to be a nuisance, or even lethal. Nope, just that TP coordination that makes her OP.
As I said previously, the entire problem with Symmetra is her ramp up mechanics on everything. She has to charge her beam up to level 2 in order to be worrisome to an opponent. Her orbs are worthless unless fully charged. Her turrets have flight time, plus deploy time before they become useful, so even more waiting.
By the time Symmetra actually becomes threatening on the battlefield, the other characters that start at the level she has to build to have already zeroed her.
Bottom line, if you play Symmetra against any player who has any skill, it turns into respawn simulator. It’s not fun to play her anymore. It feels like you’re the playground reject. Everyone else starts off with an advantage against you.
When I’m playing any other character, and I come up on a Symmetra on the opposing team, I just focus her every time I see her, because she’s such an easy kill. Add in the fact that by removing her, you’re removing the annoying turrets (that’s all they are, is annoying, not lethal in any way) that sting at you and your teammates.