You can init a player with the following code right after it spawned:
actions
{
Start Damage Over Time(Event Player, Null, 9999, 0.001);
}
More info about me and my game mods you can find here.
Feel free to comment my ideas.
You can init a player with the following code right after it spawned:
actions
{
Start Damage Over Time(Event Player, Null, 9999, 0.001);
}
More info about me and my game mods you can find here.
Feel free to comment my ideas.