Hey Everyone, i’m new to the workshop
so i hope you can help me.
i wanted to build a blink-like-dash and i got it working with 4 Directions (used Throttle of, Event Player, Forward etc.). But as soon as i press A+S, D+S, A+W, D+W and the Dash-Key (Ability 1), my hero gets moved forward instead of a diagonal direction. That makes sense because there is no “amply impulse, Backwards-Left etc.”.
So i was thinking, what if i can get the direction via Vector and then use the Vector-Information as direction for “impulse”. But it seems i can’t find a way to fetch current movement direction into a vector - at least i don’t know how ^^ any ideas?
Throttle Of should give you the input directions of movement even diagonal.
how would i use it to fetch the direction into an vector AND than use it to apple impulse? Sorry im so new to the workshop ^^" i have a little bit of programming experience, but no routine.
For the 4 way dash i used:
If (Throttle Of(Event Player) == Forward:
– Apply Impulse (Event Player, Forward, Distance, To Player, Cancel Contrary Motion)
and Else If for the rest of the directions.
the impulse is controlled by a vector3, forwards return vector3(0, 0, 1). and throttle is a vector3. just input throttle.
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Thank you! That worked perfectly and wasn’t that hard at all after you explanation ^^ Awesome!
by Random, you don’t know how to modify an reinhardt firestrike projectile to add another hitbox and turn it horizontal by any chance? xD I don’t even get sound displayed. At least a firestrike is fired.
projectiles can not be modified in any way by the workshop. your best bet would be a fake firestrike from create projectile effect + tracking position, facing and damage triggers yourself. (cant use create projectile
because it doesn’t support piecing enemies)
but even then you cant rotate it like that so…
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Thanks for the quick response!
Although your answer saddens me T_T
I wanted to build my perk recommendation for Reinhardt, to try it out. Because i thought 3/4 perks right now don’t really change how i would play him, and i would love perks to double down in his close quarter brawls and give players more skill expression and different ways to play.
I built the dash as an charge replacement. Right now im pretty happy with the stats and how it feels. But it needs testing in real fights and adjusting accordingly. Workshop: 5SBP6
And then i wanted to built a Perk that allows to combo firestrikes like in fighting games.
MASTER THE HAMMER:
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Flavour: Reinhardt remembers the training with Balderich and uses a less powered Hammer to perform combos with firestrike.
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Infbox: Reinhardt gets an additional firestrike charge and the ability to combo them in quick succession (Vertical, Horizontal, Cone), but each firestrike does 30-40% less dmg.
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Comment: Reinhardt is the only actual Melee Character in OW, so it would be fitting if he does combos like in a lot of other brawl/fighting games. If you’re using firestrikes within a 1-2-second timeframe, they now change behaviour. The First Firestrike will always be the common Vertical one. The Second one becomes a horizontal one (with added hitbox) to hit targets in a wider path. The Third one becomes a strike to the ground and hits in a small cone in front of Reinhardt (maybe about the size of Hazard Spike Guard). Optional: It ignites enemies for 2-3seconds.
Now you have the option to burn your firestrike-charges to suprise the enemy and catch them off-guard or just totally double down in the brawl. Or you can still use them on corners and on range. But i imagine the options give more depth and agency to rein-players. Sadly i didn’t get that working in the workshop. Animation wise i imagine it would look like normal firestrike, than a swing but with firestrike and an overhead shatter - could also be amazing to bait or sneakly shatter i just realized.
I imagine this could be really cool and engaging 
the quick reply is just because i just so happen to check on the 5 sites i check on daily. just now, yeah the workshop limits are brutal there’s a reason i moved to modding games. after doing the workshop since it released…
i still appreciate you for taking the time!
thanks