While I am usually all for revert during those hot 2.0 vs 3.0 debates, I am not as blind as some people on the forum to see that Symmetra 3.0 can easily be fixed with a few relatively small tweaks.
If anybody asks whether I want all changes at once or not - I don’t know. I am not confident in saying at what point of these change Symmetra would be fine. What I can do however is separate changes that I find optional from fixes that I think will be needed.
Optional changes will have (+) symbol next to them. “OR” means I want only one change from the two
Primary fire:
- requires work
-
Ramp up time decreased from 1.33 to 1 second
The biggest buff out there. After all those months I realized that the whole change to increase in time was what holded it back. Reverting it will make it strong enough despite being rather inconsistent in value.
OR
-
Damage changed to 120 - 130 -140
This is a way to make this weapon good and consistent at once. I understand people like the snowballing potential of her weapon, which is why I opt for first one more -
(+) Remove weak first tick.
Basically, Symmetra’s initial damage on touching enemy makes it deal only ~20% damage. If we managed to fix this issue while keeping the tickrate her beam would feel much more powerful. -
(+) Increase ammo count from 70 to 100.
Those 4 additional seconds would help her with using her max charge if not used on shield, giving her more time to use lvl 3 beam before reloading. -
(+) Restore old visuals.
Note I don’t want any changes in beams hitbox, a.k.a aim requirement. I just want it for nostalgia sake, just to bend a little, and to be able to pick up items again.
Secondary Fire
- I personally think it’s fine despite being one of worst ranged DPS weapons, since she is supposed to have powerful melee weapon. If no changes to weapon are given, then:
- (+) Increase projectile speed from 20 to 30 m/sec.
OR
-
(+) Increase speed of small orbs by 300%
These changes give her better range potential should her primary be insufficient in its role.
Turrets:
- They are fine. Even smallest buff will make them too oppresive for lower brackets. I would opt for reducing their power of her turrets in exchange to make Symmetra stronger on ger own, but it’s not needed.
- No changes here.
Teleporter:
- Interaction range increased by 33%
-
Maximum spawn distance between TP entrance and Symmetra reduced by 50%
This would make escaping grav and turret bombing more consistent in reliability without crippling clearance in visuals. - Fixed a bug that prevents Sym from using tp despite glowing blue as though she did
- Added small invulnerablility akin to Sombra translocator when teleporting
- Teleporter no loger self destructs when touched by payload - is pushed away instead
- Fixed a bug that prevents sym from placing tp when small object partly obscurs her vision
- (+) Teleporter deploy time reduced from 2 seconds to 1.75
- (+) Health increased by 100
Ultimate: Photon Barrier:
- is fine, but doesn’t feel like DPS ult, which is why:
- Now restores all charges on your turrets
Thoughts?