Genji is in the back line about to kill a healer and get out (by this time the healer has called genji out and 2-3 enemies are focusing him)
You have the option to kill the ana at the expense of the Genji, or leave the Genji alone.
It would be counter productive to team play, which is bad in a team-based shooter.
Why should you be scared to help your team-mate in a team based shooter?
Wall climb and double jump are good to set-up engagements, but to dis-engage they are ineffective, chances are the healers arenât really that close to a wall, and double jumping can make you more predictable as you fall down, and all flankers also have reliable and quick escapes.
This is understandable, but the situation you provided (assuming the nerf was in game RN) is kinda false. If it were me, Iâd save my dash for one last burst of damage, or get into a position where if I dash, I can climb up a wall and dip, or just dash kill the healer, and have the extra dash to dash elsewhere.
But there is a catch to that, you need to engage and disengage with the dash, which is why it is a multi-purpose tool rather than 2 abilities.
Letâs be honest, you canât just briskly walk up to a healer at any high elo, you will be called out and focused unless you JUMP them with the dash.
Point being in this situation, itâs a counter-productive nerf, as it compromises the ideals of a team-based shooter. There should be absolutely NO mechanics added that make you fear helping your team.
Itâs a transformation ultimate, if one of them gets it, all of them do.
If you manage to stun the Genji and canât follow up on that stun, thatâs you being bad, any good mccree lands the stun and immediately fans, killing the genji.
I understand that. Truely I do. But I have had several instances on maps like Hanamura, Anubis (particularly point A), and more where Iâve engaged with just my passive, sneaking up on them as opposed to going in guns, or in this case, stars blazing. The key is being stealthy, not that you wouldnât know that already, because chances are you have more hours than me, and I assume youâre a higher rank than me. So honestly, from my perspective, change one would be ok, but thatâs just me.
Well the key point being is itâs a bad idea, most Genjis DO use dash to engage and dis-engage safely, sure there are instances where you can engage without your dash, but those are few and far apart in any true team fight where you have to be up close to deal any damage.
Iâve watched many streamers and have played Genji for over 500 hours myself, most engagements start with dash.
If any change makes you not want to help your team in a team based shooter, it is a BAD change, no matter what it is.
This is the most balanced way they could have went about it, trust me.
If they gave him 2 dashes, but 25 each, he would be even harder and more annoying to hit.
If they gave him dash on a lower cooldown, it would be easier to spam.
Freaking called it. I only have ~67 hours on Genji. lol.
It doesnât have to be on a dash kill though. If they just make it a personal kill, like you dash, and then fire an alt-fire in their fast, the dash resets.
Even then, most team fights end up with gunfire on various enemies at multiple times.
Genjiâs alt fire and fire take a second each, so unless you are willing to give him faster shuriken throwing speed, I wouldnât do this if I were you
That wink is meant to be the thing that his primary and alt fire fire too slow for him to be able to secure kills fast enough to prevent kill steals, so itâs better to leave dash as is rather than make him an alt fire bot so he can actually SECURE the kills.
It just is no good, it will not work, it sounds good on paper but is terrible in practice.
Like how dooms 5 meter seismic slam nerf sounded good, but KILLED all his rollouts.
Which of them does? The counter-ability to Blade or the guy saying Zig-Zag blade wipe, because the Zig-Zag blade wipe is not a true story by any means. The forums tends to really over-exaggerate the power of blade, acting like it team wipes every time where most of the time GENJI dies instead of the enemy team