How to disable the ally pull? (Lifebringer?)

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I’d rather not be gripped, ever

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There’s one aspect that says “must work as a team”, then there’s another aspect saying “don’t revoke my right to play my own character how I want to”. Two very different things, and Lifegrip is on the very extreme end of that scale.

With this, you can use “it’s a team game” as justification for literally anything. The fact that it’s a team game is exactly the main reason why such non-team player minded abilities shouldn’t exist. The Lifeweaver player does not interact with their team mate whatsoever. They alone decide if they want to take agency away from that ally player or not. That’s not “team”, that’s dictatorship. One player shouldn’t rule over another’s ability to play the game at its most fundamental state of controlling their own character and isolated decisions.

Again to be clear, I am not saying the fundamentals of the ability can’t exist. Just saying the way it is implemented is absurd in its current form.

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The only context your ‘revoking rights’ would apply is something like in the Incredibles where the person didn’t want to be saved, however, this is more like a battlefield where different divisions have different jobs because they’re actively fighting for the same goal. You put on the uniform when you clicked requeue and put yourself with a random whose job by the higher ups IS the pull when they feel the need arises.

No, blizzard actually thought this ability would be used properly and not for trolling, or even feel bad if used at the wrong time.

Blizzard used to be all about the “feel good” part but lately they just do whatever.

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Yes and each person does THEIR job, and collectively it matches up. But when another person can openly dictate MY job (or vice versa), that freedom crosses a border that must not be crossed.

It is very simple. Don’t remove all player agency from an ally team mate without their consent. I don’t get why this is such a hard concept to grasp.

What you’re talking about is equivalent to “The Ana decided not to nade me and I died as a result”, that is each player having their own role on the battlefield and sometimes other players have a different ambition in mind with their plays relative to yours. But the Ana doesn’t stop me from doing what I personally intend to do. She doesn’t remove my ability to keep a position or cycle my own cooldowns in a specific manner. If I am in a tough spot, she can try to help me but she can’t override my own ability to play the game according to the situation I’ve set up.

The closest we’ve had to something like this prior, is for example Mei wall where you can accidentally wall off a team mate, but you still don’t remove their agency and you don’t relocate them physically without their consent. Or with Zarya if she bubbles a deflecting Genji or Doom who’s trying to power up his punch, etc. Those are potentially conflicting abilities, but they’re so limited in impact and they don’t remove full agency, they just interfere momentarily with one interaction, and is therefore manageable.

Grip removes your entire control of your character, it comes without your consent and without warning, and it PHYSICALLY relocates you on the map.

If they implemented a way for the gripped player to give consent prior to pull, it would be 1000x more healthy for the game. Again, for some reason I have to repeat this. It is not the ability itself that is the issue, it’s the fact that it is consent-less and removes all agency as a result. THAT is the primary issue.

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Yeah, the fantasy about the team game created this monster imo.

When you really wanna play as a team, you should first make a team and play as a team regularly like in OWL/OWCS.

But most people are solo in the game and you just met your teammates a few seconds ago. I can easily imagine that the abilities like LG isn’t always welcome in this case. There’s a reason why many other team-based competitive online games also more care about the individual performance rather than a team.

I hope the devs don’t confuse OW with WoW.

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I too do not wish to be pulled by LW - ever

I think the best change here would be for each player to get a setting to accept either the pull (and this would be the default setting) or a small alternate benefit of a defensive nature instead.

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