Hello everyone! I’m trying to add something for Baptiste exo boots ( his crouch ability )
So what do i use as a condition? I had tried the :-
Is on ground = False , But ofcourse it wont work when i jump or even fall from a high ground as well, so how do i actually make it work? Without confusing it with falling from a high ground or jumping? Thank you for you time ![]()
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im certain there is a way… its been awhile since i’ve done it, been awhile since i’ve used the workshop in general.
I’ve made a tracker for it a few times in the past, i cant remember if it was all manually tracked or if there was some built-in way for some stuff… however i do know the power behind the boots, the charge of the jump… theres no tracking for that. gotta do that manually.
i cant even really remember where i made the tracker, i would say my Baptiste AI but i could be wrong about that…
Edit: yeah i just checked my AI, and as i thought it never bothered tracking it… just always waited a few seconds after wanting to jump, then jumped. but i know i have tracked this on something… maybe i just never finished that gamemode?
Anyway, the script is easy to make… it just needs a bit of trail and error for the timings of it. just detect when the player is crouching wait a very small amount of time… start chasing a variable to 100 at a pretty fast pace (im think maybe 17.5-ish, that number pops into my head… not sure why), then detect when they stop couching immediately stop chasing the variable and then after waiting about a second and a half then reset the variable if they haven’t started crouching again yet. (don’t forget to make the wait abort when false because you want the script to fully reset when the conditions (of crouching / not crouching) are no longer true)
Then all you need to detect it happening, is to check for when is jumping and then you can reference the variable for the jump power & if its 0 then it wasn’t even triggered.
Hello spiderman318! How are you? I hope you’re doing well! Thank you so much for the help and i do remember you! You helped me around a year ago also in the beginning i got your idea …
( What you’re trying to tell me )
But unfortunately it did not work with me, i don’t think its your fault but rather mine because i got confused a little bit so i had switched the Chase variable action to Set player variable to True for example :- Is crouching set variable to True and in another rule set to false if the player isn’t crouching and the rest worked just fine! Thank you so much tbh you’re the best!
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