Problems
- effective range not matching her mobility options to get in and out of it
- sustain not matching her delays esp given her effective range
both lead to extremely long periods of time where sym is outside of her effective range, i.e. where she’s unable to contribute well.
Solution
- revert to old 3.0 tp cd mechanic (the one that wasn’t infinite)
- to solve issue 1.
- we have over a years worth of data showing old 3.0 tp not being OP at all.
- 15m primary
- to address issue 2 slightly but moreso a QoL to make primary less situational (i.e. better as a finisher)
- 30m/s orbs (can have compensation nerfs on turret dps and orb hitbox size and/or splash size where needed)
- to address issue 1 and 2 by giving her more effective range so she can output better/more consistent value from around midrange
- sym activates her shield hp regen when she interacts with her tp (regen can still be interrupted like usual)
- to address issue 2.
- Given the above changes on her weapon make them more general, but still not going to compete with the TTK of other heroes, having this sustain passive is unlikely overkill esp since it’s so easily cancelled.