How to balance the game perfectly

Get rid of PBSR just for the sake of this discussion.

Now here’s how you do it.

All data would be published to a publicly viewable website that gets updated live/by the minute. (pick rates/dps/hps/health)

So the more a hero gets picked the lower their DPS/HPS/Health is moved to.

And the less a hero gets picked the higher their DPS/HPS/Health is moved

Health for tanks, deeps for deeps and HPS for support.

The only ability to be affected is their primary fire/healing wand.

So what will happen is that the heroes will all gravitate towards equilibrium and in the end the game will be perfectly balanced.

When a team of people try to balance Overwatch, it’s always a guess, no matter how educated. I think the game is danged balance right now btw.

but with this way, we trust data more than people.

For all the people crying for balance, I don’t think they’d like my idea.

This of course would never happen, but it is the closest thing you’ll ever get to perfect balance.

Feed a genetic algorithm all the data in the game and have it alter all values whether it be hero health pools, damage, ability cooldowns or whatever until winrates in all tiers are 50%.

That would be a truly awful game. :sweat_smile:

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Never become a gamedev ok thanks

such a witty fellow you are :groan:

So we should force a metachange with random numbers every week? So Hog being bad and Rein being a must pick would drop Rein down to 400 hp and Hog to 800?

You said yourself that this would never be implemented so why post it?

broheim, I just said this for the people complaining about balance, I’m not one of those people

Hey, people keep asking for mass rez to be back but it will never come back so… :man_shrugging:

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So what happens if the majority of people like one hero? Will that hero get nerfed so hard that they do zero damage/heals forcing people to play other heroes?

Precisely! There will be a hero on the top and a hero on the bottom. The top will be must pics and the bottom will be troll picks, just like we have 'em today.

The difference however will be that the spread will be much much narrower.

I understand what you’re saying about people, just liking a hero. However, we cannot consider motives when balancing the game.

Not this again, i have flashbacks from tf2 and being kicked by my team for trying to kick hacker from game (he was on my team) …

unlimited avoid player slots

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This reminds me of the time CS:S did this and the Deagle costed $16k.

so good times then??