I have been saying this since Brig came out and since before Goats was a thing.
Brig needs a rework. Brig NEEDS to be a support with minor tank utility and clearly they have not been able to figure out how to do that. IMO, it isn’t hard. I have suggested how, and I stand by my changes to the hero.
Brig also needs to not be threatening to tanks while also still posing a very real threat to flankers while still being able to pump out reliable healing to her team, all while not being super easy to play so adding a slight skill shot just like Flashbang and Sleep Dart
Brig
(side note: armor>shields>HP. Armor should stack on shields, shields should stack on regular HP.)
HP
- 150 HP + 50 armor (down from 250 HP)
- (effective total HP: 200HP + 500 Barrier = 700 HP)
Barrier Shield
- 500 HP
- 166 shield per second, after not taking damage for 1.5 second (down from 2 seconds)
Rocket Flail - PRIMARY FIRE
- 30 damage (down from 35)
Whip Shot - STUN (now has the stun effect removed from Shield Bash)
- Range: 10 meters (down from 20)
- Cooldown: 7 seconds (up from 4)
- Damage: 80 (up from 70)
- Projectile Speed: 60 (up from 40)
- Stun: 0.8 second stun (down from 1)
- Animation: wind up animation/cast time is twice as fast (almost instant cast)
Shield Bash - UTILITY/MOVEMENT (now has the knockback effect removed from Whip Shot)
- Cooldown: 5 seconds (down from 6)
- Damage: 40 (down from 50)
- Range: 7 meters (up from 6)
- Shield Bash can no longer go through barriers, instead it will connect/damage the enemy barrier
Repair Pack - HEAL
- Cooldown: 4 seconds (down from 6)
- Healing: 100 health (down from 150 health)
- Overheal: Up to 50 max armor (down from 75)
- Range: 40 meters (up from 30)
- Projectile Speed: 75 (up from 30)
Rally
- Range: 10 meters (up from 8)
- 40 armor every 1 second (up from 30) 100 max per player
- Total armor: 400 over 10 seconds (up from 300) Still 100 max on self and allies
- Duration: armor lasts for 15 seconds after Rally ends (down from permanent)
- Movement speed: +10% (down from +30%)
Inspire
- REPAIR PACK now triggers INSPIRE
- Rocket Flail and Whip Shot trigger Inspire when landing damage
- Shield Bash NO LONGER triggers Inspire
- Inspire now has a yellow circle around Brigitte to show radius to allies like Lucio
- Cooldown: 1 seconds (down from 1.5)
- Duration: 5 seconds
- Radius: 15 meters (down from 20)
- Inspire healing: 100 HPS over 5 seconds
- 20 HPS on allies (up from 16HPS)
- 10 HPS on self (down from 16HPS)
Dont just skim through these changes and then complain about it.
Read them. Understand them.
This is a massive change to the hero. It not so much a nerf as it is a change to how you play the hero and IMO how the hero should have been played since day 1 and not a stun machine that just kills everyone in sight.