They are not going to read it, they are off in their own land, not even reconising when they are off the rails.
It is all - make false statements, then base their arguments on it, and when called out on the statements, they pretend to not see them. Because it destroys their world view.
The meta heroes are the easiest, always has been. People take what they can most easily get value out of.
But, that would require OP to understand that being Winston in dive was pretty easy, or Zen in dive (which was just discord, and then try not to die)
Most of the dps have more versatile game play than a hero with a 10m beam. Anyone with more mobility or range can avoid her and kill her from far away. She can hypothetically hit ever icicle but with aimbot that is far less efficient than any of the hitscans or tracer or pharah.
By making her just as strong it means sheās overpowered, unless you want to completely rework the kit.
What? No. If Reinhardt is meta, it literally means that deathball is the best tactic available. Look back at seasons 2 and 3. Also, Reinhardt and Winstonās skill ceilings are uncomparable, because they are both infinite. It is literally impossible to play them perfectly, and as such, their skill ceilings are impossible to reach.
Sheās versatile in the sense that someone who is plays Mei at an extreme level can almost be a third tank. The way they create space with walls and her self-sustainability unmatches most other DPS except for maybe Doomfist and Sombra.
Really? An ability that can seperate an enemy team, creates a barrier, creates a pathing is much less versatile than a one dimensional ability that only has it values on clicking heads? Okay Iām done here.
No the game is not broken. It means that brawling has more sustainability and firepower than dive, or perhaps it synergizes the best with the top DPS heroes.
And it has completely different skill set than dive. Deathball doesnāt have vertical mobility and freedom like dive, and as such they have to think a lot more about positioning because it is more easily punishable. They also have to outplay the enemy Rein in a completely different manner than Winston has to outplay the enemy Winston.
Players donāt realize everyone player has their best. Sure the game has certain heroes that expand in better areas, but if you play a hero that is weak in that zone and slowly get better. Youāve overcome the challenge and players will slowly realize that itās a learning process, but they donāt respect that. Theyāre too focus on who has the easiest kit and mock them.
Sure the hero has the easiest kit, but the next will question is can you climb to Top500 with that hero with your team. Symmetra got that treatment as well and her kit became more of a mess. Players just donāt literally respect anything that isnāt meta to their eyes.
but dive can control any part of the map works with dps of all ranges and any of the support utility while deathball only works in a full commit melee ranges brawl on point. Itās far less complex and multiple in the ways it goes about doing things.
Look at the nfl meta. The patriots have been meta for 15 years because they can simply do everything. This is dive. Deathball hasnāt been meta in the nfl since the 80s when more versatile strategies were developed.
And overwatch is more like football than any sport that exists. Itās more like football than rugby is like football
Youāre right. But what if they miss those shots? Theyāre practically useless, right? Youāre not wrong, but thereās a lot of meaning towards versatility. Both widow shots and Mei ice wall is versatile in a different way.
Same goes for Ana and Mercy where both are versatile but in a very different way. You canāt compare both as they are very different in nature. Thereās no such thing as which one is easy and which one is hard.
For example, you believe that Soldier is hard while Brig is easy. Meanwhile I think Soldier is way easier compared to Brig. Thatās fine, each people have their own opinion towards some things.
Whatās not fine is when you force others into believing the same thing as you did. Drowscab says themselves that they are really good at Ana but terrible at Moira. Each people have their own specialties and you canāt measure those.
Every hero should be viable because everyone is different, at least thatās what I think it should be.
Widow clicking heads is always good, but it comes at the cost of missing every shot. This is true of all the high skill ceiling heroes. Itās that way by nature. Dva mateix can eat anything, itās more versatile than bubble but this also makes it harder to use. If zarya is stronger than dva the game is broken.
Making the game discount this versatility for less versatile but more consistent mechanics is why the game has been broken for years
Itās literally impossible for every hero to be viable with these drastic differences in skill ceiling that exist. If something is more consistent by nature of being easier by nature of having more forgiving margin of error, then by making the more forgiving play style equally as strong as the less forgiving play style all it actually means is the more consistent thing is stronger.
You canāt make Ana and Moira equally viable in OWL, either Ana is stronger or moiraās Consistent value pushes Ana out of the meta.
So the choice is easier or more versatile, and theyāve chosen easier. And thatās what you want too
Yeah, I think Iām done here too. Consistency can also be defined as versatility. The word versatile itself has a very wide range of definition, it canāt be just classified as high impact, low consistency. Low impact, high consistency is also a very definition of versatile, why do you think that Mercy is deemed as the most versatile hero otherwise.
What I mean is that Ana can shoot all 11 other players on the field. Moira can only spray short range aoe and mercy can only heal one at a time. Anaās sniper healing kit is more difficult by nature because even if oh made it auto aim like mercy there are more decisions to be made and that shrinks the margin of error while also making it higher potential impact.
So it should always be stronger at the highest level. It is simply more useful in more situations.
To try to make Moira and mercy by core design as strong as Ana just means theyāre broken because then there is no point in using something with smaller margin for error.
Itās zero sum.
Hereās a counter example, lucio zen. Itās fine for both of them to compete for the meta slot because both kits have comparable usefulness in comparable number of situations.
While Moira va Ana is not the same. Moira is a narrow play style that SHOULD be counterable with all of the tools in a pro teams disposable: itās simple while Ana is complex