Where your personal skill is determined more so by the 5 other people playing and not actually by what you do in the match?
I guess it’s easier to come up with an idea that you can get enough stupid people to believe and get behind instead of actually fixing the issues…
Wonder if Overwatch 2 will actually have a matchmaker instead of faulty ideology?
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PBSR exist for a reason, if you perform well you get more SR and when you get past above average you start getting more into teamplay.
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I recently started playing Mobile Legends and one thing I actually like is that the ranked system have a “SR protection” (the rank system is based on stars you earn/lose for win/defeats).
When you overperform well OR one of your teammates go afk/disconnect you get extra filling for a gauge that when full will completely nullify the loss of a star.
This could easily be applied to OW by reducing the SR loss when you overperform in your team (based on average stats of that hero in your SR range) and players disconnect (long enough to be punished) while keeping the SR gain for the other team.
Although it exists I think it needs to be more effective. Not only will help many players going out of the low ELO when they don’t deserve as it would filter out smurfs faster.
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So how do you explain people who do numerous unranked to GM solo queue streaks?
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what the top 1% of players experience within the system doesn’t mean the system is ideal for the other 99%.
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lol i’ve been saying this for years
that’s b.s. none of them do it solo 100%
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When you climb a bit and get totally outplayed by someone in your role, on your fav hero, in a mirror match, then it’s pretty clear that your personal skill has a pretty big impact on game.
I also don’t get why people always just fall back on saying GM this, GM that… even a meh plat isn’t going just flop to low silver randomly on a new account. You don’t find masters players stuck in plat.
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i’ve seen his vods and he never records everything. so no I don’t believe that sorry.
Well, then you choose to be mistaken. He has plenty of videos that prove that he’s always been successful in solo queue, but anyway, he’s just one example, not the only one. There are many more people doing unranked to GM, and not all of them have his insane skill level.
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A lot of them do it solo. Take ML7 who does one every few months. He grinds 25 level on stream and after do his placement and grind until GM. I’ve seen him do them and he probably still has vod on his twitch.
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Forgiving has unranked to GM Rein and Zarya runs both at 77% winrate. Also a Dva run at 88%.
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When I have the time to queue for comp, I climb incrementally. I still lose matches, but I win over 50% of my matches and always gain more SR for a win than I lose for a loss.
So, I’m doing something right. My slow incremental steps up the ladder prove that.
So ask yourself - what are YOU doing wrong?
My first guess would be your attitude.
Yes, you cannot control what your 5 team mates are going to do - but you can do your part to bring as much value to your team as possible.
If queuing with randoms is what you think your problem is, then be social and queue with friends. If you are still stuck in the same spot or drop - then maybe your problem is not your teammates and the root of your problem exists between your keyboard and chair.
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If the system works for .00000001 percent of the population, then its you thats the problem and the other 99.9999999 just have to get good. The exception is the rule guys remember this.
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let me get this right.
there are numerous players out there, doing that unranked to gm stuff again and again.
they start at gold.
gm
in gold.
again and again.
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Problem is they are not winning every game. If you are the top 0.1% at something it is quite natural to win every single game that is not on your lvl no? Yet they do not. That is a clear problem. Also a lot the time they are a) coaching the team b) known to the community hence teammates allow themselves to be coached without objection.
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Lmao there isn’t a single match making system for any team based game where the best player can solo queue and win 100% of their games .
Idk why ur complaining about a system that lets the best players win 80% of their games if they’re against lower elo
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I think a lot of these ‘issues’ stem from the fact that there is so many ‘top’ ranks that contain such a small % of players. Diamond / Masters / Grand Masters / Top 500
The amount of players in those brackets make up a tiny amount, and 80/90% of the playerbase play between silver/plat, so it feels stagnant and and gives very little sense of accomplishment due to the fact that there are so many more ranks above you.
Most games tend to have 1 to 2 maximum of the ‘super ranks’ where the pros/incredibly dedicated people play.
I honestly think blizzard underestimated the difficulties and technicalities of ‘climbing’ when they created so many ranks. I bet they did not expect the vast majority of the playerbase to reside in probably 2 of the 8 ranks they created
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If you can’t climb your rank at all after playing 40 or 50 games… You are close to the rank your belong to.
Yeah you might be a little higher or lower but your getting matched into games were you not good enough or bad enough to make a meaningful difference anymore
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Just went 7 games with 4 golds as dps and ran into things like:
Rein ignoring the objectives and chasing tracer around.
Ana nano bosting widowmaker/sombra.
A McCree player who “had never been to this part of the map before” and wasn’t even playing.
Multiple teams just ignoring the objective altogether.
I’ve tried switching off dps and it just makes the problem worse. If you have bad dps players and you choose to play dps to compensate you will always come out ahead many more times than trying to tank or heal for bad dps. There’s no point in trying to keep a tank alive that isn’t interested in capping the point and there’s no point in trying to tank for a team that isn’t going to push in past the 1st choke no matter what the situation is. As dps you can fix both of these problems simply by eliminating enemy team members.
All of the references to “grandmaster players” and supposed “evidence” that anyone can climb if their good doens’t matter at all when you have a system that only bothers to reward wins and doesn’t detect a player" trying to win." There is no system in place to protect players from being paired with others who don’t even care about winning and just happened to win because of other players. When you get a couple of these people on your team it doesn’t matter. You are going to lose. Another glaring problem is that when one of these people end up on your team quite often the enemy team has no one of the sort. Very rarely you’ll have someone throwing on both sides but it is extremely rare.
I have watched plenty of videos of GM players ranking up solo and their team is always at least trying. The problem with this system is getting people who just are where they are because they just ended up there circumstantially and it’s going to happen with a system like this often.