How important is Voice Chat to you?

I shot call consistently. The only inconsistency is whether or not I get teammates that are both in voice and paying enough attention to stop piling damage into Roadhog to help with the flanking Genji, or kill the Rein who’s purple.

2/10. Only in groups.
I very rarely have people actually communicate like they should.
Instead its just toxicity.

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Its too toxic. Dont bother lol

1 out of 10. I dont think I’ve ever heard more than maybe 5 - 10 legitimately useful, in the moment callouts since playing. Its 99% toxic, tilted, cry babies, that call out “Rein 1” 5 seconds late, and when he actually still had 150hp, before his healer healed him up. “Ohhh uhhh, crees going to fla…” (“Its high noonnn”)

9/10. Dont need it to play well, but you can dictate your team to help you do your job or help your team do theirs. A necessity for high level play. Can make or break a game.

What rank, cause i only experienced that in gold and silver

depends on the mode and who I play with. If I play with friends in arcade, I’m active. If I play solo in arcade, I will only use it when I need help to provide warning only, even as Sombra. I don’t bother with instructions is because I’m playing with PUG and at my MMR, coordination don’t really exist. The only time I give instruction on voice is if I ever play tank vs players, where I have to tell them where I’m want the team to go as I provide shield along the way. I’m the type of tank that hold ‘w’ often, and often don’t shield/hightail out of danger in time.

Most of the time, I mainly play AI these days, so I don’t need voice chat unless chit chatting with friends.

10/10

20 charsssssss

I’d go with 8 or 9/10 if the purpose is to actually coordinate and work as a team since this is a team-based game.

But normally I avoid it since I hate listening to kids being rude… I get enough of that at my job. -_-

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10/10, good for comms, toxicity, memeing
as our lord and savior Todd Howard would say - It just works!

With random people, it’s pretty useless and a detriment most of the time.

On actual teams where people know eachother, it’s much more valuable.

I’m somewhat “old school,” (37 as of Feb 2nd) so I’ve basically learned to play without having VoIP to fall back upon since the beginning. Sure, we had text chat and we used it for call-outs and such, but most of the time it was just to banter back and forth with folks while having a good time. You just naturally learned how to use… oh I think it’s called “game sense” these days, because you had to.

I don’t have anything outright against using VoIP in games, and certainly don’t see anything wrong with folks liking it. But I sometimes think it can be a touch on the crutch side. Perhaps learning to play and “watching the field” without call outs would be more beneficial in the long run for “game sense” and the general notion of having a “gut feeling” where someone or something is going to come from or happen.

Speaking of the whole “game-sense” thing, to be honest the maps overall in Overwatch are kinda small and pretty much tunnels with little offshoots here and there. In my personal opinion, there’s no real need for VoIP as there really isn’t that much space for someone to sneak up on you so long as you have sound effects up and no music playing (so you can hear their footsteps/actions)

Also, and this is me taking a liberty here, but I’m thinking most folks that play the game don’t play like the folks you see in the Battle-dot-net launcher doing the finals. I’m sure they (the pros) probably need to communicate using VoIP because they’re all so tightly coupled together and someone actually being out of place on the other team would be a rare or unique enough experience to communicate to your team for an advantage.

For most folks though, you just don’t need VoIP. Even in Mystery Heroes where arguably you’ll be getting the most “frantic” style of play as most folks are gonna be running around trying out weird flanks and other things they likely saw some youtuber do. Communicating via VoIP there seems kinda pointless because it would just be a huge mess of people calling out flanks on top of flanks.

I suppose one could flip that coin and also say that would be the BEST place to use callouts and practice them as the action can get so frenetic.

Now that I’m done babbling; overall to me VoIP is unimportant in the utmost with regard to this specific game, but I can see the benefits and the draw to easily chat with folks.

EDIT: Also right now, the biggest issue I have is when I enable VoIP in-game, it chews up about 10-20ms of latency. As I live in a rural area and have to rely on 4G LTE for internet access, that extra 10-20ms cannot be spared. My typical ping is generally 75-85ms and that alone already causes one to have to lead their aim a bit.

Can’t wait to see how it plays with something 50ms or under… probably have to relearn my muscle memory at that point!

I only use voice chat when I play competitive, which I always use LFG for. Sometimes I can find people who can coordinate well, if not I leave. I play PS4 so I’m not sure if this applies universally, but almost never is there anyone on voice chat in quick play, which can be a blessing and a curse. 7/10 it’s useful for what it needs to be useful for.

If people are friendly and make callouts it can be perfect(10/10), but one toxic person can tilt the whole team(1/10)…

Overall 5/10

On EU where you have more then one language barrier it can be pretty tough from time to time.
People misunderstand things can’t, use the wrong words,…
This all completes a total mess.

I know how useful and game changing voice can be but most of the time I am in voice with 6 pople and I am the only one talking- which is fine because they listen at leas to my calls ^^

I would rate it… a 4 out of 10 on EU
In general I would say a 8 out of 10

It can change the game but at the end it all comes down to who can play the hero better- even if voice can change the game a lot. :cherry_blossom: