How does one carry games as a tank?

I know there are tanks that can sometimes deal more damage than DPS, but mostly it’s the DPS if they are good that they deal the most damage.

However, what if my team is really bad?

What can I do to try to carry them, when they are being destroyed by PharMercy and DPS don’t switch to hitscan or support doesn’t grab Ana, cause it’s low elo.

But I know you can’t rely on the matchmaking to give you the better team or a smurf, you have to sometimes take things in your hands.

But how does one do that when your team is getting literally demolished, rolled?

When you have gold damage while not playing the strongest tanks when it comes to DPS.

When the enemy Hog can literally afford to solo ult you, and nobody else?

Is there something I can do?

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if you’re the best player in the lobby the most reliable way is to go hog/zar/ball and kill them all

their other support is a sitting duck and ball will eat them alive, usually

Form a team if you’re tired of randos… :wink:

You can use the LFG tool in-game or the forums here have a place to advertise! :slight_smile:

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but the support always hides behind someone

sorry if this comes off as a bit absrasive, but it sounds like you’re deliberately crafting a very unlikely situation. “what do i do when my team is worse than theirs, the enemy is playing the hardest hero to kill as a tank, their backline is playing correctly and they’re being peeled for?”

if you’re good enough that you believe you should be able to “carry”, a support hiding behind someone shouldn’t be able stop you especially in “low elo”. exactly what you need to do is situational, but styling on that other support is usually the path of least resistance.

unless you’re good enough at roadhog to just hook the pharah out of the sky, of course. low elo pharahs don’t have great spacing… :skull:

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Idk, I often have gold damage playing tanks. It is so easy when both of your pepega supports are only capable of putting all of their utility and resources into you with fov of 5%. Do the same for a dps player, and he will shine too, unless they are not used to it and don’t know how to play aggressive with pockets and stuff. Therefore, support matters here and what they are doing. I am tired of guiding low elo mercy players to stop healbotting me and go play with dps and use another half of their kit called damage boost. Seems like most of them don’t know about its existence.

And I’d like the opposite, because in some games, you literally gotta hang onto less than 100HP as a big massive tank in the middle of the fight and spam I need healing before the support reacts 5 seconds after you said that, meanwhile either dodging literally the entire enemy team’s bullets or hiding behind a corner doing absolutely nothing since you are onshot…

not every low elo player is bad

I’d guess most of these mercy players haven’t played DPS, so they have no understanding of how difficult it is to kill a pocketed dps or how easy it is to be killed by a pocketed dps. Beyond that, lower elo players, almost by definition, are people who don’t understand how to maximize their kits and are mostly unwilling to learn. It’s a home for stubborn people who’d rather stagnate than grow.

Carrying is making plays by taking risks, you can get away with these risks if your skill at your character (positioning/ability usage/mechanics/aim) are better then your opponents ability to punish you for these risks. An example could be pushing forward farther then what would be safe to secure a map position/kill, or going for a risky flank on Hog/Zarya.

In the lower metal ranks it is often enough just to punish the enemy for the mistakes they are making before they can punish the mistakes your teammates are making. Play to carry at first, but if that is not working play to enable your team so they make less mistakes while you punish the enemy for theirs.

Sometimes your team just sucks.

But what particular problems are you coming across.

Because Tanks have an answer to almost any problem in the game.

There are a few where you need help from the team:

  1. Tracer
  2. Reaper
  3. Your own supports playing for the enemy team (There is only 1 RoadHog option).
  4. Bastion that is supported

Otherwise there is pretty much a tank for any problem.

This implies that only viable role is Hog and Zarya and that is if your other tank actually picks a main tank.

Maybe not here.

That’s why nobody plays them?

Is there? But what kind of problem are we talking about?

What if my team is too scared to push on even when I’m in front of them? Any tank that could solve that problem?

What about slow healers with the response time of a sloth? Just pick Roadhog?

What about DPS doing barely any damage? Just pick Roadhog/Zarya?

What if the enemy Roadhog is getting away with walking around killing your team members one by one? hmmmm, there must be a tank I could pick to stop him

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Yes. Road Hog.

Can kill another Road Hog.

Are you a Rein one trick or something? His time has passed. He sits there over on the bench next to Genji.

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I’m not sure what you mean? You can punish mistakes on any tank.

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Don’t make plays that rely on your supports reacting super quick. There’s got to be a level of safety in your plays!

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Elaborate this line of yours

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There is 0 carry potential in this game with the amount of hard and soft throwers

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Not unless you are playing at a much lower rank. When I am faced with insurmountable odds, my defensive playstyle takes over. I’ll pick a mobile tank like Winston or Ball and let the lemmings feed all match. I still have a 3:1 KD ratio at the end. I did my job.

Tanking is a MOBA and MMORPG concept and it’s a frustrating one for an FPS game, because players naturally want to play tanks as fat DPS, but this is the WRONG way to play tank.

If you want to play Rein correctly with your team backing you up, the basic ideas are easy: Hold corners and chokes ahead, play frontline, and in general stay in LOS of your team.

It gets a lot harder to make Rein work if you have to carry with him, because you have to play out of position and take huge risks; with your entire team getting punished if your off-tank doesn’t work with you. It’s rare that I run into a Rein that actually outplays me directly, not because I’m good with him, but because a good Rein–mental games, predicting and baiting shatters, etc.–is actually pretty high-skill.

Same problem with Winston on high-ground maps like Gibralter. Without your team enabling you, you’re either limping along or feeding.

The worst part is that in order to get value in these metal ranks, you often have to play as fat DPS to a point; by securing kills and punishing mistakes.

That’s why most players quickly find they prefer to play every single other than OTHER than Rein, because it’s a lot easier to do so (and with less risk) with every other tank.

So to answer your question: Start with the basics of space-making and best-for-map, then if your team isn’t doing their jobs then only then swap to either peel for supports (if your supports are getting picked-off), or something that can just put a lot of backline pressure or frag if it’s just dps, or fallback to ball/hog if you need something 100% self-sufficient.

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You don’t. All you can do is make situations for the dps to carry. If they suck, its gg.

Nah there is a way, at least in metal ranks unless the enemy team is way better than yours…