How do you think the 6v6 test will go?

I’m pretty optimistic considering the devs will add stuff to help with the sustain issues that plagued 6v6. I believe in the spilo interview they mentioned the dps passive will stay. Hopefully this can help mitigate the long stalemates that can happen during team fights. I’m not sure though if the global heal passive will stay. Hopefully stuff like double shield won’t be as strong since you have tanks like ram and doom who can ignore barriers.

My prediction is the OW2 version of 6v6 will be better than the OW1 version. Will it be better than 5v5? I’ll have to wait and see!

2-2-2 will succeed cause it’s holiday season and it will be praised as the next coming of Jesus.

The issue is in the long run tank numbers won’t sustain it.

The bigger issue is everyone will harp about 2-2-2 success and try to force it instead of other actual solutions involving openq hybrid models which are sustainable in the long run

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As long they dont pivot the balance to 6 v 6 instead 5 v 5, 6 v 6 can be an additional mode that would get players playing.

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2-2-2 will go great. That said, are we getting 2-2-2 first? I thought they were gonna experiment with the 6vs6 format. Don’t get me wrong, I would prefer the 2-2-2 format, and consider anything else as just wasting time.

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yes the 2-2-2 test will come before the min 1 max 3 test

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I agree. 6v6 role queue is probably not sustainable. It will probably be better with new tanks and QoL fixes though. But a role limits system would be best imo.

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I think people will praise it at first, and then the issues will show. We know longer term there will be queue time issues, unless tanks are just op and can now have 2 of them. I get the feeling they will not tone them down as much as they need to be; and are not readding the cc dps had like mei freeze. I just hope tanks don’t feel awful to come across as the other 2 roles, knowing there is pretty much nothing you can do if you can’t run away.

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I think it will be fun, queue times will break it, we’ll say Blizz intentionally sabotaged it when in reality no one wants to tank

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I’m pretty sure they said it would stay but nerfed, on everyone and also on supports. An additional 1-3 seconds before it starts iirc.

Pretty much. I’m not sure how fun it’ll be long term, I don’t even know if I’ll watch to play it a ton with qp matchmaking, but even ignoring that I just don’t see how queue times don’t become an issue 1-2 weeks in

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The thing is we cant even say this for certain anymore.

The two biggest issues of Overwatch 1’s 6v6 was a lacking roster and the overabundance of CC. If you actually look at the complaints tank players had back during those days it was ALL about CC chaining.

With more enticing and active tanks, and the by and large reduction of all CC’s and near removal of all hard CC, tanks have their issues sorted.

I do still think there might be a tank shortage, or that we’ll run into problems as Blizzard havent made a main tank since Ram, and I feel like the end answer might be Blizzards Limit 3

But christ Id just kill for 2-2-2 back. I have long despised all that 5v5 offers, just braindead hyper selfish Zoomer gameplay where the only thing all 10 players on the map care about is shooting at the bad men. I want roles to back to meaning something unique and not just different flavors of DPS.

The more tanks added the better, the more often changes occur the better. Those were 6v6’s biggest faults. Lacking tank roster and literal abandonware tends to impact queue times.

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Not really true. I mean doom and mauga have more of the main tank play patterns than off tanks. Queen is kinda both.

All three like playing with other typical off tanks like zarya and dva and all three can enable typical main tanks with cardiac, shout, or doom with his mobility to control off angles

I am curious to see how this changes overwatch because part of the problem that 6v6 had was because tanks were more rigid in their roles some combinations thereof were much better. But if now most tanks can do a bit of everything then maybe it’s not so clear cut, and instead makes more combinations not only viable but even good.

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Anything will be better than 5v5 but unlikely to be better than OW1 with all the crap that OW2 introduced.

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Look man, Mauga and JQ arent main tanks, but at least they still stick with the team. Doom however? Calling that dude anywhere near close to a main tank is craaazy. All three of them play completely like off tanks anyway.

By and large if you want to be a main tank you kind of have to have a shield. Not all shield tanks are main tanks, but all main tanks have shields. Thats a bit reductive but its true. Only like once in OW1 was that not the case when at the very tail end of the game pro’s used Hammond as a pseudo main tank.

And frankly tanks are going to go back to their roles because the big thing thats allowed tanks to even think about stepping out of their neat little box was the high health and multiple reduction passives making them uncontestable alone.

Once health gets retuned and the litany of passives, or at the very least the HS reduction passive, get removed they’re going to find that they just arent able to walk people down like they used to which will put them back in their boxes.

I love the tinfoil posts, like the ones that claimed Classic was a trick to convince the world that 6v6 wouldn’t work. Blizzard is out here, busy concocting evil schemes to make their game fail because of their ancient hatred against the number six. (?)


Anyway, the best format is clearly 6v5. My team gets two tanks, yours gets one. My team gets to enjoy duo tanking and we don’t need as many tanks to get the games started. It’s the perfect compromise.

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The bigger issue is that it will affect the 5v5 queue times. Most tanks will jump ship and will refuse to play 5v5 QP and stick to 6v6 Hacked.

I don’t really play Mauga but JQ does function as a main tank. Having a shield doesn’t make you a main tank. Having strong Frontline presence is what makes a main tank. Her ability to deal DoT and the strong sustain from wound dmg makes her great at providing that frontline pressure.

Strong frontline presence does not a maintank make. She may “function” like one as much as one can in a 5v5 scenario but it becomes pretty obvious when compared to the likes of Rein or Sigma that she is not one of them.

In general comparing how they play in 5v5 to what role theyd be in 6v6 just doesnt work since the stat changes fundamentally ruin main and off tanking by design.

Having a shield is most definitely part of what makes you a main tank. Main tanks are protectors and enablers during the neutral game, JQ protects nothing and is just a rush down brawler.

It will depend entirely on what changes Blizz makes to the balance of the game.

Tanks will need to be offensively weaker, and anti-tank DPS need to be allowed to be good instead of butchered for being threats to solo tanking (and usually just for not being popular hitscan waifus).

If Hog didnt qualify as a main tank with such similar gameplay, JQ has no chance to.

JQ doesnt have a strong frontline presence that allows her team to operate without being instantly destroyed. Specially with lower HP and damage numbers compared to solo tanking.

Ball has always been a main tank. His entire existence. He IS a main tank.

Sigma was also NEVER a main tank. He could be played like one when he was broken and people didn’t know how to play him, maybe. But he was never a replacement for rein

It’s their design. That’s literally it. By design more tanks in ow2 are designed to do everything as the solo tank. Main tanks and off tanks are the result of old overwatch design philosophy where tanks had intentional drastic weaknesses. I don’t really see them changing a tanks design so drastically where that’s not the case anymore with the new tanks

I can’t say, I just hope we dont end up in a scenario where they try to run both formats at the same time.