Considering they probably got effectively
- September
- January
- February
- March
To throw together this balance patch
I’m pretty impressed.
Considering the time constraints, 9/10
- The Orisa rework is superb.
- And the Doom rework isn’t perfect, yet, but dramatically better than my expectations. Probably could be perfect with a bit more lethality.
- Sombra rework is great. And makes the hero less annoying and more fun at the same time. And just generally more useful in the way people actually want to play her.
- Bastion rework is good, which is still a bit off, but compared to solid F tier, that’s pretty amazing. Needs tweaking.
- Mei/Brig reworks felt like necessary evils, and need revised later.
- Skipping the rest of the Supports reworks was a good idea to ship code in time all this, and to have a somewhat polished/playtested version for OWL to start on
- Sojourn basically feels like a character built to steal away Apex players, who are constantly slide jumping, and shooting full auto guns that are actually hitscan, except for the BFG Kraber sniper rifle, along with the area denial grenade from Fuse
- Hog, Ult changes are great, but he can’t frontline because of Ana. But that’s fixable. (I.e. Give his selfheal a cleanse)
- The rapid patches, and blog posts, those were exactly the right things to do, to make the community feel heard, and not let their fears spiral out of control. Damn that part was a relief.
- Zen changes were surprisingly good and fun. Hey, you remember what “Fun” used to feel like?
- Ana changes…well at least it was something, but I feel like they should skip a rework until after launch. Given the possibility of screwing it up, and the whole game getting unhinged without some sort of stun outside the Tank role.
- Mercy changes, really buggy, but probably the right idea
- Bap changes seem like a little too much, but if they took some power out of either that self heal or lamp, it’s getting there.
- Moira/Lucio self heal changes were good, but probably need to be doubled