How do you define skill in overwatch?

Skill = aim, positioning, CD management etc.

However after 6 years, most people have learned positioning and CD management at least at a basic level, so I would say skill is mostly aim in my opinion and that’s what should separate a diamond from a GM+ imo.

Also in OW, executing strats is a skill too, such as playing a good comp but also knowing who to focus, from which angle to come and so on.

So I guess SKILL is:

  • timing
  • map utilization
  • aim

are the 3 main “skillful” aspects of OW. Which is funny because if you play a game like CSGO or Valorant, those are generally the 3 skills there too.

Positioning as a Mercymain, etc. or managing your Sym turrets inventory well aren’t true skills and people who act like those are skills are on copium and wish for button pressing to be skillful.

You’re bringing the shield argument quite a lot but that’s not something I’m really concerned about. I’ve never relied on shield that much (especially because they easily break). There’s tank synergies without involving shields. As a matter of fact, I was never the type of player that would rather have a shield to counter a Widwomaker. I was the one that would encourage being aggressive towards the enemy Widowmaker (many mobile tanks could deal with her, even supports like Lucio).

Once again, Overwatch always required skill even though it’s not the way you personally see it. Making the game more brawly with things dying fast doesn’t make it more “skilled” in my eyes (and to many players either). But I guess we’ll have to agree to disagree.

It is, they copy-pasted the same coding to most of the first game. It’s just an update with a new direction that is contradictory to what OW1 was all about, hence why we need it to be separate versions on the battlenet launcher.

Shields was a big problem for balancing, one of the bigger source of reducing of shields for players and the reason because we have brawler tanks and 5vs5.

Is not what i personally see.

Is simple how team oriented skill based game worked for years.

The more caothic situation is simple a consequences of lack of coordination and a skills(game awaress, positioning, map learning) of some players.

ow1 never needed skills to the level of Overwatch 2, not with shields and stuns around.

Aim
Positional awareness
Timing.

All 3 things and your a great player in almost any game.
Another one is abillity useage which is more specific to overwatch even still though even if you have terrible abillity use if you master the other 3 you can dominate.

Widowmaker has almost 0 ability usage same with soldier.

OW is a game about skill both mechanical and intelligence. The only issue is that the way it’s designed is that you can be successful if you have great mechanics but poor game sense ( vice versa)

Id argue the opposite for this game its true for games like valorant and csgo if you can out aim you can just multi frag headshots.

Overwatch that isnt the case you cant just go gun blazing if you play bad out of position you will just get rolled by the tanks.

OW atleast OW1 has a greater emphasis on positioning and teamwork.

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I think that generally true but just for different ranks IMO you can dominate till about diamond with just pure mechanics

Maybe if your playing someone who can get quick kills against lower skilled opponents like Widow or Genji with headshot combo.

With things like Tracer and Sombra not so much you need gamesense and timing on when to engage.

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In Overwatch there are a set of skills that everyone has to be able to use. Positioning, enemy reading, ability tracking, ultimate tracking, positioning, flanking, timing, combo…

To me, having “skill” in Overwatch, what it means, is having great dominion over the skills the game challenges you with.

In Overwatch one, the rule of the game was 4 main skills: ult economy, ult tracking, positioning and ability exchange.

  1. Ult economy refers to the gradual exchange of ultimate abilities in such a way that your team always has more firepower than the enemy. It’s the exchange of ults and the post battle balance. For example, say you have a low utility Soldier ult, which is very easy to counter so you will not get value out of it, but! you pop it, and their Zenyatta activates theirs… one ult by another, right? Well, now our Reaper has a blank check to do a fat blossom in their faces without worrying about Zen. That’s ult baiting, and it’s part of ult economy. Another part of ult balance, basically how many ults you spend on each battle, being mindful of future battles. The balance of ults, knowing that if one teamfight ends in steamroll and the enemy didn’t use ults, we have to be careful because they most likely all have them, or at least a large percentage.

  2. Ult tracking is exactly what it sounds like XD Using the kill cams and general intuition to keep track of enemy ults. Know what they have.

  3. Positioning is being at the right place at the right time, this one’s… harder to define. Positioning is probably the single most important ability in Overwatch too, and also the hardest one to master, because it’s so wide and complex. It refers to knowing where you’re standing relative to the enemy and the map. You have to keep in mind your escape routes if there’s an attack, flanking routes the enemy could use if you’re defending, if they drop a D.va bomb where could you hide, know natural cover close to you to avoid incoming damage, use high ground to pressure or know where to stand to avoid said high ground.

  4. Ability exchange is the most basic and fundamental of the all. It’s not being caught red handed. It’s knowing which abilities to use say what point to always have the abilities you need ready and off cooldown. If Reinhardt breaks his shield early, then there’s no one to protect the team from damage; now their Widow has an open playground to make picks. Yout Reaper has ult, but Roadhog saw you use Wraith Form, and hooked you knowing you can’t counter. Then he pops take a breather to counter an ult and pops his ult to wipe. On a parallel universe, Reaper has Wraith Form, baits out hook, kills the Roadhog and drops a fat blossom on the enemy team. That’s ability exchange.

If you have master all these 4 skills, you’ll have a very solid grasp of the game and how it behaves. Of course the game is terribly more complex than these 4 skills, as I implied every skill has its own subset, and there are lots and lots and lots I didn’t talk about, not to mention role and character specific skills I didn’t even bother to mention. Oh, and also aim lmao XD BUT, the name of the game is knowing how to move and knowing how to fight, if you got that right you’ll be pretty well off.

i would define it as super awareness, very fast reflexes, crazy map and tech knowledge along with mechanical skill. basically anybody who seems like they are on adderall x 1000. props to them if they can do that w/o taking adderall

also great communication skills for coordinated efforts. charisma or leadership traits goes a long ways too

  • 1st there is skill in terms of Roles
  • 2nd is skill based on how well you can gain value from your Heros abilities
  • 3rd is Aim, which is the least important but is the most rewarding in terms of feedback and can make up for deficiencies in the other points ive made
  • 4th is if you are actually able to respond to enemy strategies, and how well you can counter it

These are what make a good player, i do not feel that Min- Maxing of in game strategies and game knowledge attributes to it.

Lemme see, i think this is a good list of all the skills - anyone got any more?

Reactionary skills

  • Tracking
  • Click timing
  • Recoil compensation
  • Flicking

Predictive skills

  • Leading
  • Drop compensation
  • Target pathing prediction

Awareness skills

  • Situational awareness
  • Map awareness
    • Pathing
    • Map mechanics
  • Ammo awareness
  • Cooldown awareness

Knowledge

  • Information Recall
  • Information Application
  • Battle flow prediction
  • Positioning
  • Target Prioritisation

Social skills

  • Shot calling
  • Not being a dick in chat

Aim, movement, positioning, and game sense. You need all of them to climb the ranks. You’ll see videos of people using aim bots in gold, but still lose the game because their positioning and game sense are not very good.

Putting a turret on the ground is skill because it means you have great aim.

This ^