How do we explain multiple accounts with a huge gap in SR?

like 80% of the playerbase is within 1000 sr, high silver to low plat. add 1000sr matchmaking and factoring a modest 250 sr performance swing and you could have people with around a 1500sr skill gap in the same ‘fair’ match.
recipe for a total RNG fest. good if you want to keep queue times down though.

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My first season as a JR one-trick landed me in 2800. I stayed there for a season but didn’t play much. When I started really playing comp my noob butt got smacked down to gold hard.

climbing into a rank and holding it are 2 completely different things.

Well, that’s even another thing that I’ve talked about. How in the world, does a 1000 SR Gap lead to “fair and balenced” matches? With that kind of Gap, you can have bronze and gold players, in the same match, on the same team. And, yes, while the enemy team may have the same (the total team SR is close), it’s really only “fair and balenced”, when you look at raw numbers.

Like, yeah, you could have a high school football game and if each team has a NFL quarterback, then technically, yes, it is “fair and balenced”. But, when I think of that phrase, I think of Golds going up against Golds, and Plats going up against Plats. Basically, what you see in the OverWatch League. You see pro teams going up against other pro teams.

This 1000 SR gap, “well, theres ‘good’ and ‘bad’ players, on each team, so its ‘fair’ and ‘balenced’.” mentality, doesn’t really make any sense to me.

Now, yes, I understand why we can’t just have Gold players against Gold players and Plat players against Plat players. The queue times would be horrendous, so therefore they have that SR Gap to help the Matchmaker and all that. But, to call it “fair and balenced”, is a bit of a stretch.

Well yes. But if you can keep that rank you can climb to that.

Keeping a rank does not mean playing a few games each season.

I did this 3 times with 3 accounts i always get to my rank with ease and hold it. Yeah sometimes you have bad luck or a bit too much of it. But it always evens out after a while.

I believe they do. But I also believe that it’s not that big of an issue. I mean, even with lots of smurfing going around, most players are still legit, keeping the averages clean.

However, I’ve always been wary of “performance-based SR”. I feel like it’s a system that has honest goals, but a dishonest way of achieving that. I’d much prefer a system that only cares about wins and losses, because there’s lots of stats are that impossible to measure. Like shotcalling, keeping up morale, making intelligent switches, etc. THOSE are the things that should be rewarded with SR, not just plain stat farming, as is the case with onetricking and getting boosted (like with busted heroes).

I’ve been playing since launch, and during this time it was been very “interesting” to see how Blizzard makes changes to the ladderS(*), without really giving us the reasonings to back up those changes. They’ve also said that they’d “like” to be more transparent, but this is 2019, and STILL we are all in the dark with this…

(*I say ladders, because the Heroes of the Storm team has also made lots of changes during these past years, and these two teams have gone back and forth with “P-BSR”. So it’s clearly something they don’t really understand either.)

Yeah I’m not arguing against that. I was referring to OPs claim. I have talked to people that say they are a so and so rank whatever but then also admit they only ever do placements.

When I started I was def not a Plat player. I just got lucky with my placements no doubt and I happen to be really good at sticking with the team (I didn’t know maps at all so I would get lost if I didn’t ) and was really good at aiming his grenades.

When I really started to play my lack of knowledge, positioning, and whatever else was exposed and I got punted to low Gold were I belonged. Over the last year + I have climbed to Low Diamond.

I have on multiple occasions climbed up and down on this account and an alt account reliably.

I’m confident in my rank and unless I throw I naturally climb due to my skill and OW knowledge.

yeah i think the matchmaking is designed around fast q times rather than accurate skill matchups.
it is what it is. might as well just play and accept the rng and grind factor and not take the skill rating too seriously.

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The more and more I think about it, the more I have come to this conclusion, myself.

I agree. I thought the leaver change they made, was definitely an interesting one. Because, from what I understand, in the old days, it used to be that if someone left, that team wouldn’t lose SR, if they lost. But, it was pretty exploitable, so they changed it.

But, is the current system really any better? Now, we punish, up to five other people, for the choices of one person.

And, yeah, I know that their (and the community’s) mentality on it, seems to be:

"Well, you got a leaver and lost the game, but eventually the same thing will happen to the enemy team. So, it’s ‘fair’.

And, yeah, maybe on a sheet of paper, that looks good. And, maybe even works out, statistically. But, it definitely doesn’t sound good. Because, the basic idea behind it, is, you have to hope that there’s just as many jerks, on the enemy team, as there are, on your own (overall). And, that’s a pretty crappy mentality to have, in a competitive game mode/team game.

Yeah, it seems to be that way. Which, is a real shame. Kind of takes the whole point of “competitive”, out of the mode, in my opinion.

Well, but it’s true. Sometimes you get people who play really well, sometimes it isn’t their day. Circumstances variates. Skill may matter more in 1v1 games, but this is team based game and many things can go the way we hadn’t hoped.

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I think a lot of the complaining about this comes from the one tricks who got away with playing just one or two characters previous seasons, getting outrageous rankings because of it, and are now having neglected the other classes bite them in the posterior.

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Play a load of games first and see if they drop back down, if not then I honestly don’t really have an answer.

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It also completely irrelevant to if a player can or can’t rank up being all of that is based off wins anyways. Players need to win at around 55%+ of all the game they play to move up in rank at any sort of meaningful pace.

player who get stuck, just don’t win enough games. It’s not the win rate on one’s main or the stats, it’s just a raw numbers game. Play 100 games, need to win 56+ of them. Nothing else really maters. Performance SR can’t make up for a low win rate anymore then it will hold a person back with a high win rate.

as for the OP, the bulk of new account placing higher issues are due to how it’s harder to play well and with impact to rank up than it is to just not be a total liability to one’s team at a higher SR.
It’s doesn’t mean that player still isn’t in way over their head.

Also a whole lot of the board claims of doing this or that rank wise are highly filtered by the player making the claims. People view their life time peak rank as their base line or act like 10-20 games = a true rank. When it’s more like you need to play 100s

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They might bad at playing with and vs average players and a lucky streak may let them escape.

For example, the PTR can let you bump into a wide range of players. Some of the high ranks will absolutely role you and be interesting to be on a team with and some are totally underwhelming. They expect too much from their team and they also can’t deal with the other team doing things that aren’t text book.

I’m plat and silver in support (different alts)

One I dps moiraed out and the other I am trying to heal out of silver.

In plat have started climbing as mercy by healing, but I literally can’t mercy heal out of silver.

Supports are weird. They get easier as you climb.

This is an interesting thing I’ve talked to other support players about, as well. Sadly, it seems that the game is calibrated to very heavily favored doing damage/being all aggressive. As evident by plays of the game, and even SR.

And, while this approach is fine for damaged and isn’t absolutely terrible for tank, it does kind of promote some bad habits for support.

Like:

“Oh, youre in Bronze? You need to play Battle Baptiste, in order to climb.”

But, then, at some point, doing that only, doesn’t work. So, then you have to learn how to play the hero “properly”.

Honestly, it all feels like one big Mind [EFF!]. Like, you are playing two versions of the game, or something. At low ranks, you have to play like a DPS madman and “carry”, just to get to a reasonable SR, where you can play OverWatch as the team game it’s supposed to be

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I used to be in 600 Bronze back in 2017. Early last year I got into high Plat and I’ve stayed there due to my very limited time playing comp ever since. I can confirm that the system absolutely uses your old data.
Pretty much all of my top damage/top kills etc on my profile are from back in my Bronze days where it was the norm to get 60+ kills if you were a little under-ranked which, while I was certainly not a good player, I was definitely too good for 600 Bronze at the time. But this was Season 5 where everyone got placed about 200/300 SR below where they should have been.
Statistically, I have also played far more comp games in Bronze - Gold than I ever have in Platinum. That likely contributes.

Like you I have no facts to base this on, but this is really what I’m seeing and not just from me, but from other people who were once a really low SR and play on the same account, such as my friend who was 700 Bronze at his lowest and gets placed insanely low (high Silver - low Gold) on his main account each season no matter how many games he wins, compared to his other account which is, of course, in low Plat where he belongs.

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had an account that i first placed silver. Never even so much as reached plat.
Fresh account. Plat
Fresh account. 3 SR from diamond
Fresh account. Plat

the notion of “just play you’ll rank up” is laughable

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Simple. They were outputting Diamond level value, but held back by dumb compositions.

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At least more recent data should be weighed more heavily than old data is.

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I don’t know, I started bronze and I have peaked 4k4, just get better I guess? I just think you will always be a bit below what your level is because it’s hard to climb since you are 1/12 of the equation, but if you get really better you’ll climb