The problem isn’t tank queue times. The idea was to drastically reduce DPS queue times which is what happened. And DPS queue times are still drastically lower than during the days of 6v6. As long as DPS queue times are much lower than before, then they succeeded with their goal.
I agree with everything you’re saying, but 5v5 wasn’t introduced to help tank players, it was introduced to help DPS players…
But I agree. Counter picking made sense in 6v6. A lot less so in 5v5 especially for the tanks.