How bad is Clash?

Well, it wasn’t very good sarcasm lol

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Why do you still play the game? Genuinely curious.

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how so? it is pretty much the mode that defines the game.

Do you see me playing in this moment?

Playtest Clash was legitimately flawed though. The fact that last was nigh impossible to take short of a big team diff meant the losing team could just accumulate points by going back and forth before sweeping two points when the score was at 4-3 and win it 4-5

They even say it in the dev update that last was not worth attempting to cap.

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It wasn’t that bad, but we also played it for a very short period it was only 1 map. We’re getting a 2nd, so I don’t know anything about that. :person_shrugging: Who knows if they adjusted the 1st map, too…lol

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Oh no, OW1 can be broken down to two piles of heroes spilling into each other for poke damage. Then when you do enough for ult, then for like the next 10 seconds you work to set up an ult combo.

Because for the most part that was the only way to secure openings for you to actually break through the walls that were certain tank combo’s that can just layer out each others weaknesses by just using the defensive tools together.

Up till you hit M/GM were openings can be created consistently from just raw dps plays. Or semi-coordinated focus fire.


Ow2 or other words 5v5, you don’t have your tanks to baby sit you all game. And you as individual have to worry about your positioning / los to your and the enemy team / and how your going to use your kit to get and or set up kills outside of just your ult plays.

TLDR your playing the game M/GM players were back in 6v6 in every rank now.

Everyone liked OW1. Nobody like this OW2 garbage and there is good reason why.

It was actually so steamrolly that if one team gets momentum the other one loses initiative to play.

It’s literally unplayable. Until it’s released.

You mean back when the game was new and shiny and blizz was everyones favorite game dev before the internal horrors and cancelations hit us in the side of the head.

Ya it was.

Then like more then half the entire tank player base left or moved into the DPS/support role in 6v6!

I wonder why? /s

Meh you push into center get to the second or last point then momentum swings the other way because that team now has spawn advantage and is able keep consistent pressure on the point. Which for me at least usually lead to push back to center were it all balances out again.

The main issue was being able to cap final early wasn’t something you could consistently push for.

OW1 at its worst is still better than what OW2 has to offer.

No wonder the player numbers increased the moment 6v6 was announced.

I liked it. I don´t know why people whine. Definetly not that bad as trashpoint.

Devs said it best.

6v6 has the highest highs but the lowest lows.

and the players would commonly point out they only get those high’s like every 1/3 to 1/5 of the time, and everything else kind of just felt like junk.

I really enjoyed it. Hanaoka felt like it didn’t have stupid long Widow sightlines, and in my tier you’d get more value from brawl or some dive heroes, anyway. That’s not to say Ashe and McMeme didn’t have their benefits.

There was strategy whether to push the last or next point or not, or to allow the enemy team to cap so you could get shorter respawns and regroup with your team, depending on your team (but you know what most of this playerbase is like with employing strategy).

To me, it was a mostly fun tug-of-war mode with a lot of heroes viable who find it difficult to get value in the normal modes, which I applaud. Venture was also being tested during it, so you have to take that into account a bit.

It felt more fresh and different compared to most of the other modes, and I liked it way better than Flashpoint or Push. And if your team/the matchmaker was just trash the enemy could easily take all 3 points and you wouldn’t have to be slogging it out with teammates you should never have been matched with in the first place.

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Oh it definitely is better. at least it saves you the walking to the other side of the map.

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I don’t know, I only played it twice, once in OQ which was less than pointless and once in QP and In most cases I never saw past the first 2 points.

I enjoyed it for the chaos that it was and I am interested to see how the changes affect how it plays. Anubis was always my favourite map and it will be good to have it back again.

Oh nose the game has down time so the losing team can respawn and push into the next point roughly at the same time. How dare they, give us the ability to set up how we approach such and not be locked in the spawn room the entire time.

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Clash is fun. Overwatch discourse has just devolved to this meme, basically: https://knowyourmeme.com/editorials/guides/what-is-this-literal-coolest-thing-ever-meme-taking-over-twitter-the-fallenchungus-meme-explained

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99% or the time it causes the team members to desync and they all arrive at the point at different time and just get killed. And it is not like you have a lot to choose either. The fastest way is a straight line and anything longer is just giving the point to the enemy for free.

Nothing demonstrates the OW forum mindset more than when something new comes out immediately thinking about how bad it is versus how good it is.

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That’s a player issue, that gets ironed out by purposely grouping up before pushing in, just say hey all we need to group up in chat/coms. And get everyone on the same page.

No different then the old days were even would hold W from spawn, and just spill into a 1v6 for no reason.

Like I know this is shocking to you, but people actually do need to learn how to play engage such on a mode by mode baises and no matter how much time you sink OW you can fall victim to just bad play on something you don’t have experience in.