So I’m making this topic because I see plenty of complaints on these forums, but most people are too busy complaining to offer actual criticism rather than just saying something along the lines of “this hero is over/underpowered and/or unfun so you should buff/nerf this hero.” I just want people in here to offer ideas on how to improve different parts of the game such as maps or hero balance or game modes etc. Try to keep from just turning this into unhelpful complaint thread.
So here’s my input:
Hanzo: Lately he’s been a bit too powerful and honestly I don’t mind that since I main him, but here’s an idea to fix him up a bit. I preferred him pre-storm arrows, but then we’d have to change scatter arrows. I say we should change it to an ability that gives you 6 bounce arrows. Each arrow can bounce 3 times and you have 15 seconds to shoot them all and the damage is the same as normal arrows as you’d have to still do the draw animation to maximize damage.
I know not many Hanzo players will like to be reverted, but I honestly like the slower arrow and a bouncing arrow is just something that makes Hanzo super fun. This change would make it so that Hanzo does need a lot more skill to be good with him, but in the right hands he’d still be very powerful.
Brigitte: I’m personally with the group that thinks she’s overpowered, but I don’t think she’s like, super overpowered like most people on these forums make her out to be. Just make it so that her stun doesn’t do damage or make it so that her shield bash disables abilities for like 2 secs. The first option makes it so she can still fend off Tracers and Genjis, but doesn’t let her instantly delete them. I understand people want to delete those two heroes, but please at least make it so you can delete them with someone who needs equal skill. The second option makes it so she can still delete Genji and Tracer, but she would have to at least somewhat aim her whip shot, making it a bit more fair. Both options also still give her the ability to cancel ults and the like, but make it so she’s not oppressive af close range.
Reaper: Honestly I think he’s a little better than F-tier, but here are my thoughts. Make it so shadow step doesn’t make a loud sound and remove the red beam of light. This makes it so you can’t really track where he’s teleporting to and if you’re close to where he is teleporting to, it punishes him for trying to teleport too close. I’ve also seen the idea that he should ignore armor bonuses, and I think that’d be good since he is supposed to be a tank buster.
Genji: They need to fix his deflect because there are too many times where I deflect a McCree stun and it shows the flash bang go back to him, but I’ll get stunned and my deflect will go on cooldown.
Roadhog: Decrease his spread just a little bit and make it so that he gives half the amount of ult charge per damage. People want to revert him to a hook+instakill guaranteed monster again, but that’s a bit much for a tank.
Doomfist: They need to fix exploits for his abilities, like his ability to fly across the map. I also want there to be a way to fix his uppercut so that it doesn’t make u basically helpless against him, but I’m not sure what to do about that. They should also make it so that his secondary fire doesn’t instakill squishies if you happen to be in a small space and he doesn’t even charge it.
Mercy: I’m ok with where she is, but you have to admit that she’s not able to contribute much if she can’t be an effective primary healer. Maybe give her the ability to heal 40hp/s and let it charge up to 60hp/s. The conditions to reset the charge would be that healing someone at full hp doesn’t give you a charge and not healing anyone/healing someone at full house for more than 1 second resets the charge. Make it so that she increases her charge at a rate of 5hp/s. This would make it so that she’s not super annoying in short fights but during tema fights, since she’s trying to heal everyone during a fight that lasts at least 10 seconds, she can heal effectively.
McCree: Give his roll a lower cooldown (edit: I was informed that he’s getting a buff to a 6 second roll cool down and that’s good enough), but keep the cooldown of the reload on the roll. Remove that giant beam of light when he ults. Change his secondary fire to be more like revolvers in CS:GO. This way his secondary fire is more useful and won’t use up the entire clip every time.
Arcade: I want to say just leave all the game modes there all the time. I don’t really see the point in rotating game modes. If it’s to make it so that the players aren’t spread too thin across the various game modes, then that’s a little sad.
Game mode: Maybe add a game mode like gun game from Call of Duty. Every kill switches you to another hero and getting killed by melee sends you to the previous hero. The only issue with this is that Rein and Brigitte both use melee for primary fire.
Competitive: I don’t know. I feel like it’s becoming more like quickplay as time progresses and that’s not how it should be. Not really sure how to fix that. Maybe add random lootbox drops? But that might make it more like quickplay.
That’s all I got for now.