Match quality is what I care most about. This is why leavers are such an annoying issue. I don’t think I’ve been able to have a proper match in years.
You would avoid the game if you weren’t as easily able to leave a losing game for a winning game? So be it. People like that are terrible. Imagine if people were allowed to do this in competitive mode. The match quality would fall through the floor. To you know… how quickplay is.
Not leaving games would drastically decrease the time people are sitting in queue or waiting for a queue debuff. If you have a single hour to play a game maybe don’t rage quit every time you lose a teamfight.
What is this? A corporate work hour now? Dude again, you cant push YOUR standards on the global community. False positives exists and there are many reasons why you dont want to be doing a black or white measure, because it increases desatisfaction on the players and solves nothing.
All I hear is “I want to punish people” and no actual reason behind it. Without an actual reason, nothing is going to be done. And no, they are not reasonable at all. Because you are not using reason when someone is explaining to you the consequences and the perspective of the possible outcomes.
Now you have exposed yourself. You now showed us all that you can’t understand or dont want to, that not every leaver is a ragequitter. Thats why thresholds exists, thats why black or white measures, like “word bans” on a filter in chat dont exist. Because they are more unfair that fair.
The match quality isn’t poor because of leavers, you get backfill rather quickly as well so leavers don’t have a detrimental value to the overall match quality.
How is the match quality poor because of leavers? They’re more or less instantly replaced by others.
Thresh holds exist yes which is why it only would happen to habitual leavers how hard is this to understand? It sounds like you hear what you want to hear….
I value not just my experience but the experience my opponents have which is often affected by leavers. Obviously this isn’t just my view but a good portion of people replying to these posts
The vast majority of them are. False positives are a non issue because the penalty is negligible for anyone who is not doing it regularly and intentionally. It has worked for decades in WoW. There are far less people who leave those matches even with the fact that there is still a whole game to be played outside of the battleground if you did leave.
Anyone who wants to leave will have to make the decision if it is worth leaving and even a tiny nearly insignificant penalty like waiting is enough to make the cons outweigh the pros.
Backfill is often not nearly so instant and they also have to spend time choosing a hero and walking back to the fight while also being potentially snowballed because of having 0% ultimate charge. But even if it instantly replaced them where the leaver was and with their ultimate charge and the new person somehow had perfect knowledge of the current game state the match integrity has already been invalidated because it is not being played with the original premise of the match which includes keeping the same players. Imagine if there was backfill in competitive. If that is unacceptable for competitive than it is unacceptable for quickplay. They are the same game and should be played under the same rules of integrity. You are playing the match to see who will win. Once someone leaves then it becomes pointless.
Yes it should be played under the same rules, but it isn’t. That’s my point here as well, as long as the quality of the matches are as poor as they are, leavers will be there. If the quality is increased to the standards of competitive then we can start having same type of punishments for leavers in QP as well. But as long as the quality is as it is. backfill will be the best option.
You never said anything about thresholds but you said this: In my eyes leaving is the same as throwing. Both get a report from me as gameplay sabotage.
So you are literally false reporting and clearly show that you dont have “thresholds” for anything here. You never mentioned 3 out of 10 games or something like that so yeah, claim stays.
You made that up 100%.
You cant possibly have any evidence to prove this. You are exposing yourself more and more mate, its not looking good.
Based on my evidence of playing 25,000 matches and actually keeping detailed track of this for 100 matches. 100% of matches had leavers. Almost all of which were someone leaving after losing a team fight or seconds before the game ended.
As far as I’m concerned effectively 100% matches are ruined by leavers in a way that can be solved. There was no point in continuing to keep track.
I had stated in several other responses here about thresholds. Even the people you had already replied to mentioned this. When I report someone for leaving 99% of the time it’s right after they die in the kill feed or lose a team fight. The report won’t matter if they don’t do it habitually. This is exactly why those reports have threshold systems and action isn’t taken until they have a good amount of reports
We shouldn’t be having this conversation then, because you’re not actually talking about the issue I’m targeting.
That’s a perimeter you’re placing as a blanket. The likely thing you can gather why they’re leaving is they don’t want to wait around for Defeat. If it’s constantly (which is the key phrase I’m using) at the end of matches then immediately re-queuing, they’re still screwing someone else time who is queued.
But you keep bringing up the reason for them leaving which doesn’t matter. This isn’t the same as leaving mid match for whatever reason. It doesn’t make sense to consider an automated system as to why they’re leaving, if it’s at the end of a match.
I can’t make it any more clear than to say again, I’m not talking about leaving mid match. You keep addressing that when replying to me for some reason.
I’m sorry if it wasn’t clear enough with what I’m saying. You’re talking about punishing people leaving close to end of match yes? If I’ve misunderstood that I’m sorry.
Now given that I haven’t misunderstood that, what I’m saying is that you would need an automated system like in competitive in terms of punishing people. That automated system wouldn’t know the difference if people left mid match because of poor quality, or just left because they didn’t want to wait for “defeat” to flash on the screen.
My argumentation is that punishing leavers needs to be a system without specific parameters to it, to be effective. That means leaving would be punished equally if it’s mid match or end of match. Given the poor quality of matches as they are now, it’s not a good system to punish people for leaving mid match. Which would be a natural consequence if you’re to punish people for leaving at end of match.
So to sum it up, I’m not necessarily against punishing leavers on end of match, but I’m against a system that punishes leavers equally in QP. That’s why I’m saying they need to fix their MM system and the behaviour first, before they start punishing more severely in QP.
Depends on the map, backfill/time remaining, etc. On something like 2CP they’ll/I’ll just afk until it’s over
Oh yeh I don’t play anymore cos I got bored. Prior to that I’d just bounce between QP maps until I find something actually close. But yeh it eventually got to the point where there’s wasn’t a game without at least one/two smurf/alt accounts per side or so.
At the end of the day I’ve found most people just want a close match, win or lose. Stomps are boring, win or lose Even if they/myself aren’t leaving we’ve generally AFK’ed somewhere or just emoting on cart while doing something else (reading about cytology destain + FISH for example).
I tend to think the opposite. I hate backfilling into a match, and the closer to the end of the match the worse it “generally” is. Let alone entering a game at the Defeat/Victory screen. Ugh.
That said, it’s ok every now and again. Because real life things happen, but there is clearly a set of people who leave as a matter of habit. For those the Devs need to find a remedy.
It could be as small as protecting the back-fillers, if you do backfill you won’t backfill again for another 5 games. And if you leave a match, your more likely to backfill in your next 5 matches.
Or offering some reward for not leaving a set number of matches in a row…say you gain access to unique skins, weapon effects, voicelines and the like. But it’s only temporary. If you leave a couple times the system resets, and you have to earn access again by not leaving. Then people might stay a bit more often, because they like their new voiceline set, or somesuch.
Or maybe you get a small player bonus (+1 to HPS or DPS) or interesting passive ability. Some kind of reward that depends on you sticking around. Then chronic leavers would have to make the choice as to what they want more.
Or just do a stacking time penalty, which starts really small (say a minute), and then just keeps doubling (1, 2, 4, 8, 16 minutes), and will only reset by sticking in a set number of games.
Okay, that’s my fault for not trying to better understand where you’re coming from.
I see what you’re saying, and I think we’ll end up disagreeing. My reason is, if a player is going to stay through almost the entire duration of the match, then leave right before defeat, how could the match making be that big of an issue for them, if they keep repeating the same thing? That’s where my thoughts come in on the reason is irrelevant.
My view is every match will be different in what you experience. So whether you have 3 min stomp and leave right at the tail end, or have a match that more evenly balanced where both teams try, and leave right at the tail end… if another player enters and the game says defeat, that leaves them zero chance to make a difference. They have to jump right back into queue. Now you’re queued up for the next game to do the same thing if you are about to lose. There’s zero accountability for said player, while those in queue are being screwed over.
I’ve put too much time into OW to say every match is drastically one-side. It’s simply not true. Sure it’s common, but that’s beside the point of someone playing through most of it, then leaving at the end voiding the ability for the next queued player to make a difference.
Tech has come a long way, and I can’t say for sure if there isn’t a way to tell if someone is leaving at the tail end, unless you know something I don’t. Now, I don’t see how anyone could disagree that the MM system needs a revamp. We’re all on one accord in that regard.
Most often my reason for ditching matches, are when people are RDM’ing and not engaging with the objective or payload.
Or if the teams are highly unfair and are steam rolling. I’d rather the game just flat-out cancels the match, but that never happens.
For those that say thaty want some sort of penalty. There is a reason why people leave matches and that is when they are FORCED losses which otherwise have no way for a person to make a come back. It becomes a waste of time.
Naa I just leave if it looks uninteresting or boring or fake or rigged or full of stacks burners trolls alts non-mains or it took 18 mins to zone into 2cp or poor server hosting or if they’re locking my pick. Basically I expect a ready-to-go high quality match for a game that has “millions of players” and forces an esport down our throats.
None of that is IRL and none of that is ‘rage’ quitting. It’s waiting for the game to be playable and waiting for this studio to dissolve.