Most cree’s and soldiers have around 7-10% crit, and average ashes and widows have around 15% crit. So, around 1 out of 8 or so shots is 1 headshot doing double damage (fall-off affects this dramatically as well)…
On average, projectile heroes have a lower ttk. Hanzo one shots, can three shot with storm arrow in like 1 second. Junkrat can mine combo in half a second, doom one shots amongst other ttks that are like 1 second, pharah can kill in like 1 second and a half.
Like… dps is pretty even across the board, with projectiles actually having faster ttk on average.
Of course a Mercy main is complaining about this haha.
Hey, just like support mains like to always say to DPS mains “get good” when we complain about stuff in the game I’m gonna say get good and position better
im a hitscan main through and through (usually play widow/ashe the most) but i do agree that they are sometimes overbearing. especially soldier and mccree in low and mid ranks but man if they nerf ashe one more time ill get pissed … hehe
I think one thing you’re failing to note is the size of some of those projectiles. I’ve seen them kill people behind cover, simply because the Hanzo arrow detected someone standing near the edge. That never happens with hit-scan.
So if they do what you’re asking for there would be a lot of re-balancing that would basically gut the entire game.
Actually, eliminations per character tends to be fairly even amongst all heroes within their respective roles. Heroes that have one-shots, however, or combination one-shots, tend to have lower average eliminations that the rest of the rosters. Widowmaker and Hanzo being amongst the two lowest in their respective roles.
Overall TTK is about the same for all heroes within their respective roles. Tanks tend to have the lowest TTK per elimination while Supports tend to have one of the highest, or longest TTK per elimination with a few exceptions. Damage sits somewhere in the middle, but they also tend to compete with Tanks in eliminations per game averages.
This is an important factor, and perhaps one of the reasons why there is a perception that hitscans tend so strong. Overwatch maps are very small, filled chokes or objects, and usually one or two ways to the next point or region. Hitscan heroes, despite their falloff are rarely ever put in a position where they can’t achieve maximum damage from their shots, or are forced to deal minimum damage. There’s just too much hard or contained space that makes it easy enough for them to maximize their damage.
This is also true for why Tanks can continue to dominate. Though many of them have short overall ranges, most maps are typically small enough for them to maximize their advantages.
Most projectiles are smaller than the hitscan boxes in Overwatch. Again, as pointed out repeatedly, Hanzo has one of the smallest projectiles in the game, tied with Genji’s projectiles, and both are still smaller than Widowmaker’s own scoped shot hitscan. It is true that there are some larger projectiles, but these are most found on Support heroes. Lucio has one of the largest projectiles in the game, as does Zarya.
TTK in general is just wildly low, and that’s not all due to hitscans. There are projectile heroes, even a “tank” hero that has incredibly low TTK.
I just kinda wish they didn’t undo the damage creep and healing creep. I liked the game when we were toning down damage overall and we were reducing healing and barriers a smidge. We’ve undone it all.
mercy is not easy at all. She requires really good positioning, superjump knowledge and target priority. Her healing isnt too good, she basically deal 0 damage the entire game and relies a lot on other people.
just because a hero doesnt require aim doesnt mean its an easy hero
First, your argument is disingenuous regardless of its accuracy.
Second, the accuracy is also probably poor at best: https://dashreset.com/hero/widowmaker/stat/scoped-critical-hit-accuracy/owl-2020
Third, your attempt at being demeaning both displays how you think and a bit of who you are. I suggest you improve on all fronts, or at the very least show a bit of restraint in a public setting. Best of luck.
Some of us have been suggesting for years that the hitscan crit % be lowered, but I suppose the game has to play an important balance between TTK, armor, healing, and shields. It also doesn’t help at all that we play with the same balance from bronze to OWL.