Hitscan | Pick 2

I vaguely remember a certain troll putting someone on ignore just because the troll can’t make a good argument.

That troll couldn’t be you… right?

rage all you want and tap your ears and not listen?

What a classic :rofl:

You played yourself

get good and stop trolling on forums, hitscan right now is not a great role actually, many projectile heroes are stronger than hitscan in many circumstances.

The fact that projectile heroes have bad consistency is plat thinking, you can hit about as consistently on projectile as you do on hitscan with enough practice.

You didn’t even address the ammo count and reload speeds YOU mischaracterized.

Who’s the troll here?

you are the troll.

20 chars.

IDK mate, you are the one creating rage threads about hitscans and using Twich lingo? OOF. But sure, since you can’t refute my points, go with the “U mad bro?” rebuttal. That will work :+1:

That is a critical hit right there. They all act like all projectile heroes are fighting on 40mt+ and everyone is always dodging their shots with ease … but you know what is easier? Do a random ADcrouch spam and dodge hitscans shots.
Then reality hits hard and when combats are done close or mid range (like most of them are), projectile heroes will burst your brains out just as fast, while not even looking at you.

What points? Muchlike Greens you are just raging at me personally and not really saying anything of substance? There is not way to respond to a person that arbitrarily thinks I’m being bias and angry or whatever. That is not a point.

Tracer doesnt have range or damage

Tracer has huge damage, and huge consistency. And of course she has no range. IDK how you think she doesnt have damage.

I think low dmg per hit and high spread are weak cuz of healing.

She has low range and average damage per bullet, with rapid fire. She ends up doing more damage per sec than soldier, compete with reaper in terms of raw damage having a small spread comparated to him.

Folks often use tracer outside her effective range, but she hits like a truck when used properly. No kidding. She can kill zarya/sigma in a single sec if she land hs really well and kill any 200-225 by doing simply bodyshots. Soldier can’t do that alone.

Her spread? 3.6 degrees. Reaper has 6. Up 12m her spread is roughly the size of an smartphone icon notification or a size of a eye. Huge spread only if you’re playing outside her effective range.

She has low range, but never had low damage. While folks are often inconsistent with her isn’t because of her. But playing her poorly or trying to fight against her counters. No hero is consistent against their counters. An well played tracer can be painful, while with some experience you can track her blinks, each time she blasts a clip has a potential to kill at least more than half of the cast.

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There’s a reason why there are 5 hitscan players for every 1 projectile player in masters/ gm.

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because people enjoy hitscan more, if people always played the optimal heroes you would see only 2x shield vs 2x shield every game which isn’t the case.

because it takes less effort, less practice to get to that SR

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hitscan takes more effort if anything, everyone can be a masters Phara or diamond Hanzo, not everyone can be a masters+ Ashe.

Hitscan just due to how hitboxes work requires more precision and is also a role that requires you to hit headshots to climb whereas on projectile bodyshots are generally enough.

Not likely.

There’s a reason why there are 5 hitscan players for every 1 projectile player in masters/ gm.

in GM there is more emphasis on precision, so yes, hitscan in like a 4400+ lobby is slightly stronger than projectiles.

But in low elo games, this isn’t the case. Hitscan as a role also takes more pocket compared to projectile, which makes it inferior than projectile in most elos.

While I admit I don’t have personal experience at ELOs around diamond, I strongly doubt pharah and hanzo are doing well there vs hitscans.

Pharah is also the iconic hero that heavily relies on mercy to be viable (in masters/gm), somehow I doubt that fact changes much in diamond.

Hanzo is good vs basically any comp, and Phara is solid too IF you play to her strengths (there are plat players sitting in masters as a Phara OTP).

It’s hard to escape Masters as Pharah but mostly because there tanks actually start to understand that they too need to help with Phara and go Dva, and also DPS start playing Echo which is the only reliable Phara counter.

For some reason, Mercy players are more inclined to pocket Phara than hitscans for a long time, probably because Phara can steamroll a 6v5 advantage harder than hitscans.

This is American cancel culture in action, I am glad we canceled the actual problem, which is tank.

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So adding more randomization into a game with lack of consistent carry potential you think is healthy? I think every hero should be the same HARD as hitscants, no free value with MOBA crap that plays and wins the game for the player. “Actual recoil”… what was the ACTUALITY in that? Just spray and pray or don’t shoot that hard you aimer bozo?