thinking about a rework that makes her massivly impactful, yet strategic, more than she was before.
if she had these types of limitations not only would she be fun to play but she would have alot more to think about when healing due yo the limits yet she would be able to save a life every now and then while choosing who yo heal and when like never before.
what about this rough version of mercy?
rez is ultimate, mass res is possible with a 20meter range, 4 second cast time and line of sight limitation, energy barriers have no effect on line of sight, all remaining health is armor during cast with armor reverting to normal health 1 second after cast is over.
mercy s pistol stays the same.
after taking damage, mercy takes 5 seconds to start auto healing and heals for 300 hps.
mercy now heals 100 hps, with a 3 second limit, this limit takes 1 second to start refiling and refil rate is60hpps.
damage boost lasts 1.5 seconds with 50 percent extra damage, 10 seconds to start recharging, instant recharge upon recharging.
lastly valkerie is just a normal ability, allowing 7 seconds of flight with 30 percent speed boost having a cooldown of 30.
this idea might need some tweaking but this design in general i think would be easily balanced and create a slightly more engaging and complex hero.
i am not a mercy main i heal with ana and luceo but i always felt mercy needed more depth she would still be easy to play but WAY more useful in experianced hands with these modifications to her existing kit. one thing i did not mention up top is that her ultimate should take 6 minutes to charge if you were to do nothing as mercy, causing a need for both healing and damage assist as well as pistol use between healing charge to maximize ultimate gain.
this probably needs revision but what do you think of the general idea? also first time i posted this i put it in the wrong category.
Edit: ok recharging 40 hps is a little low. how about recharging 60 hps? giving her her current overall heal rate, but keeping my desired burst heal benefit.
also calm down people lol. some people seem to thing that what im saying is absolute and that i think i am the authority on this??
im just oosting this for fun i just wanted to see what people think i didnt put much thought into actual values i just like the high burst heal concept and wonder if it could be balanced and if people think it could be fun. im all gor hearing your coolldown values but people are taking this way more seriously than i am im just here to discuss an idea for fun lol im not here to fight you lol
also i only said 4 second res cast time cuz im not actually sure what it should be.
what if the cast time is… 5 seconds but players are on the ground like they are slept for an extra 1.5 seconds?