I tend to agree with this. Main healer and off healer are somewhat artificial categories, that are largely coded references to play styles and loose archetypes. The platonic ideal of the off healer play style focuses less on healing and more on damage/utility whereas the ideal main healer play style focuses more on healing.
In practice things are messier, and it’s Okay for there to be ambiguity. Baptiste and Moira for instance can play in a more damage oriented way, or a more healing oriented way. Ana was built with dps players in minds, and can often be played in a very dps-y style.
That being said, there are some healers that don’t really straddle the line. Zen fits squarely into the off healer archetype. I think that if anyone should fit squarely into the main healer archetype, it’s Mercy. It’s the devs stated design philosophy for her, and everything about her says it. Healing is the central fantasy of Mercy play. Keeping people alive is why Mercy players are attracted to Mercy in the first place.
It’s also the play style that is most enjoyable for her. At her very best, Mercy is about making a constant stream of fast paced decisions. Where to be now, where to be next, who to beam, which beam, how to get from one place to the next, where are her predators, who is being most effective, who needs the most help, when can res be safely used, when can it be wisely used, is it time for for Valk, can I save my Rein by healing or should I save him by boosting a dps, should I stay with my team or follow Genji on his adventure, etc. etc. It’s an exciting play style that led many people to love her.
Mercy can hard pocket. It’s often effective. It’s how she’s played in OWL for instance. But it’s a very dull style of play. Unlike Ana, or Moira, or Bap, pocket Mercy is almost completely lacking in decision making and agency. It’s not the natural play style that leads many people to play her.
Here I disagree with you. I feel like this is too utilitarian. I think it does matter who does what, since this affects how the game plays out. Staying in a Pharah’s pocket might be effective, but it’s not how Mercy should play out.
The devs have the power to affect which play styles are more viable than others by tweaking numbers. If you make Ana’s darts heal for 20 then she’s forced into an off healer play style. If you decrease her damage and decrease anti heals then she’s forced into a main healer play style. Somewhere in the middle, both styles should work well. What I want is for Mercy’s main healer play style to be emphasized more. The in game evidence for that would be for her to be run more often and more successfully alongside Zen or Lucio or Brig.
It’s important for them to consider these play styles separately from in game success. They’re critical to how the game is played. In order to decide if numbers should be tweaked to favor one play style over the other, they have to understand if there is a problem and what it is. For this understanding, code words like main and off healer are important, as is the play experience that players describe.
This is true, but Bap and Ana can be played without each other, whereas Mercy seems to require their help to keep a team up.
I like debating with you as well.